Star Citizen: Procedural layout tools, alpha 3.4.2, and a sweet Stanton system planetary map

    
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Star Citizen’s Around the Verse this week is helmed by CIG’s Sean Tracy and Eric Kieron Davis and has a lot more meat to it than last week’s, as the devs recap how the sound team records cool sound effects and procedural layout tools. The idea with the latter is that the art and environment team can’t possibly hand-place every single item in the game, but it does need to be able to drop and combine and tweak cells into large but non-identical formations in a quick way, hence the custom tool.

Meanwhile, 3.4.2 dropped on the PTU earlier this week with tweaks for missions, Lorville, and cargo, plus a ton of bug fixes.

Finally, take a peek at this player-made chart of the Stanton system as of alpha 3.4. If you’re a space or map junkie, you’re gonna love this thing, as it shows Hurston and Crusader (and Delamar!) with all of their moons mapped out and then shown to scale. This is legit the stuff that gets me every time with sci-fi. Every time. This needs to be a poster. Great work, Odysseus Ithaca.

Source: ATV. Thanks, DK!
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Gene Elder

We use use to get almost an hour of in-depth segments for AtV. I wished it would have been more about design and mechanics for the game, but at least it was something substantial. These 5-10 minute segments feel like CIG is really hurting for money and can’t afford a 20 minute ShipShape anymore. My suspicion is they spent all the subscriber money on expensive convention centers and life size models for CitCon.
Im ready for the White Knights to swoop in and flame me for speaking heresy out loud. Bring on the Blobers!

deekay_000
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deekay_000

they came back to work on tuesday from xmas holiday and it’s been mostly meetings since. they didn’t even produce the other marketting videos this week. just the atv vid. has nothing todo with anything else.

that being said, they did less blathering on video about things that might come years from now last year and did more showing us the goods on our desktops at home for ourselves last year, and backers rewarded them for it. i hope this year we keep that up and skip the video spam and cons altogether down the road.

Godnaz
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Godnaz

Indifferent really but I prefer top-down map display with layers but I can work with this. Anyone who’s walked through Lorville or Levski will tell you, shit gets confusing yo. Having a structure map is a welcome sight.

deekay_000
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deekay_000

i prefer google maps type deal. 3d maps tend to be nightmares of ux hell.

deekay_000
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deekay_000

i fell into a rabbit hole of testing ESP on vs off over the holiday break. it’s done my head in and i’ve now moved on to learning how to switch between lag pips and lead reticle as needed in dogfights. this has led to concious action mental overload and i am forgetting to spacebreak/reverse strafe/throttle control appropriately instead of smashing into targets.

anyways, i’ve been kind of frustrated as fans of bigger SC youtubers have been coming on my videos with their idiocy based on low information videos that “review” or “test” ships but show absolutely nothing of real gameplay value (and zero combat, even unironically in a video series named “ship battles” with #nobullshit in the title not fucking kidding) and having these idiots tell me i’m playing wrong and i suck and the ship isn’t buggy and this and that based on what some pretty views and rambling off store page specs youtubers are saying about the ship. like no wonder derek smart thinks the game doesn’t fucking have combat yet. none of the top 100+ viewed/shared 3.x videos have any even if they seem to claim to have it in the fucking titles.

so bc of this anytime i spot a smaller channel posting a video with some legit gameplay or aesthetic value i throw it some promotion and SEO love with comments and updanks.

in other news, p3rcept0r jumped in game with us for the first time since 2.5 and we did a bit of a mock duel thing with a twist

hope yall had a merry xmas and a happy new year.

Godnaz
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Godnaz

I know exactly who you are referring to and that dude is just salty because he’s been called out for being wrong so many times in his videos. I use to sub to his channel, not anymore. He tries to come off as informed when it’s just not the case. Not worth your time TBH, DK.

deekay_000
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deekay_000

it’s actually a whole handful of these guys with big views that have these kinds of videos.

idk that the information in them is wrong per say, it’s just that it’s pulled straight from marketting materials and has little value without having footage of things like combat alongside that information. but those things are absent from these vids.

so the fans of these guys just don’t know really what these ships are like. and when they’re called out they meme about flight 2.0 as if flight 2.0 isn’t a direction iteration from current flight and previous flight models. (they don’t know there was previous flight models either tho, they just know that people told them the current one is ass lol).

anyways i guess the point is i am trying to turn this shitty state of affairs around in some small part by doing what little i am able to do with my socialz presense to promote some smaller guys videos that are infinitely more interesting than a guy with a nice speaking voice blathering about for -15-30 minutes. lol

deekay_000
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deekay_000

(also just want to note: it’s not that i don’t suck, it’s just that i don’t suck in the ways these people claim. usually ;) )

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TheDonDude

I’m a complete sound neophyte, but I’ll never understand why they want to make all the sounds themselves, rather than just using some preexisting library.

deekay_000
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deekay_000

to be fair some of the new sounds sound really awesome.

others need some mixing to “blend in more” to the rest of the sounds as they sound awkward rn.

but there’s been a deluge of fly by videos on the reddit because of the fly by sounds lol

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TheDonDude

Maaaaybe, but I’m skeptical. Surely someone else has already tossed some rocks onto a metal sheet like we saw, and would be willing to sell that sound for cheaper than doing it yourself.

deekay_000
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deekay_000

idk what’s in the video. just what’s in game. they upgraded the sounds recently and they really pop now. some times too much. the upgraded engines and fly by sounds are incredibly thrilling tho. makes me glad i play without game music to take it in.

deekay_000
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deekay_000

sorry for the double reply, watch this to get a taste:

Godnaz
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Godnaz

Because it’s proprietary. If the day comes where they license the game engine for another game, it’s going to have its own unique sound library, which will increase the value of the (Star Engine) suite. WoW, GW2, FFXIV, Elite Dangerous.. any high production game in development usually has its own sound library. This bypasses any legal obligation to licensing. It’s not like they had to pay anymore for it. They already own the equipment they used it for.

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Roger Melly

I wonder if they sold them as special sound engine packs to the backers how many would buy them ?

Godnaz
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Godnaz

Not before they sell the backers the toilet paper needed when they have to use the lavatory! God you are hilarious.. >.>

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Roger Melly

Yes I agree God is hilarious , he must have a sense of humor to create something like the duck billed platypus :P

I don’t think they probably would use lavatory paper in the future when traveling in space it would be too inefficient to store it on long spaces flights especially if they have vindaloo as a vacuum packed meal . I suspect they probably would use some sort of advanced bidet . :P

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angrakhan

He doesn’t know how to use the three seashells

deekay_000
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deekay_000

i mean people praise blizzard for monetizing sound packs…