Atlas takes aim at offline raiding and land ownership while delaying its next major patch

    
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Atlas takes aim at offline raiding and land ownership while delaying its next major patch

The bad news for Atlas fans is that the game’s next major patch will be delayed until mid-March or late March. The good news is that it’s targeting some of the major issues preventing people playing solo or in smaller groups from enjoying the game, with a specific aim at the game’s offline raiding mechanics. As it stands, the game both makes it easy and rewarding to attack other players’ resources while they’re offline, since that means little to no defense of those holdings and full rewards. Changes are planned to encourage players to instead engage while their opponents are online and able to react.

Changes are also being worked on for land ownership, including things like upkeep and certain still-to-be-determined limitations. The changes are planned to be rolled out for testing before they go live for everyone, so you can see what sort of impact they’ll have on the game as a whole. Still, it’s a nod to players who may not be playing in a large group but still enjoy the game; let’s hope they work well.

Source: Official Site; thanks to Kinya for the tip!

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Arktouros

I mean that’s nice and all, but basically they have multi-thousand man alliances of people roaming around avoiding each other while gobbling up territory and smashing every tiny group out there with 48-72+ hour non-stop raids they can maintain with their numbers. Playing solo or small group just isn’t really viable in an environment like this. They already know that, which is why they created special “Small Tribe” servers in ARK.

This is one of those fatal flaws that I mention when I say PvP game devs are idealistic or just straight up dumb when it comes to what they think people will do. Most devs naively assume people are playing because they want competition and they want to fight people in a fair fight. People are going to straight up make the most anti-competitive alliances you can imagine. Straight up win the war through politics and diplomacy before the game even starts by having an alliance so strong they can literally field 24/7 numbers across multiple time zones. People don’t want a fair fight. People don’t want competition. They want to win. Even if that means fighting a one sided battle that they can’t possibly lose it doesn’t matter. They won. A dev has to anticipate this kind of behavior and create mechanics that actively work against people in this way.

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PanagiotisLial1

Got to agree there, the start is a race to get numbers and then they start raiding the lower populated guilds and allianced giving them options to either join them or leave the game pretty much. I used to love open world PVP mmorpg games till I got tired of all that came around them – its always the same(or almost)

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Arktouros

Yea it really is the same in all these games. I honestly can’t think of a single open world PvP competitive title where it hasn’t been the case even as far back as UO.

A lot of game devs then cling to the “3 way” battle system thinking that will fix things but it doens’t, it just makes things worse. What happens in 3 way systems is the winners always win, then it’s basically a battle for second place as the other two sides take turns 2v1ing the other. Another case of devs mistakenly thinking players will want competition and the two weaker factions will team up against the stronger one.

It just baffles me how many of these devs are so bad at PvP design.

Xijit
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Xijit

I had honestly forgotten this was a thing & was going is this about Atlas Reactor?

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partiesplayin

Catering to pvp servrrs delays a massive content update!?!?!?

As a pve Atlas player this is like a kick to the face.

Is it hard to get land , sure but not impossible since so many company’s who played the game day 1 are no longer there and it’s just a waiting game till the timers wear off. In fact my company got another slice of the pie just 2 days ago. Aside from that this little change should not create a delay.

And raiding isn’t even an issue for the pve servers.

So in my opinion this delay to cater specifically to pvp is unfair. If this continues I will get board of no new content and leave the game myself.

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Arktouros

Gotta learn your ARK history 101 my friend.

WildCard2.0 has long since had a history of ruining their PvE game for PvP concerns. If you’re a long time ARK player you know you can’t have nice things cause it’ll cause issues for PvP basically. You either learn to deal with it, or you play private servers and you mod out their bad decisions.