Before the launch of Fallout 76 the promise was that the game’s cash shop would contain only cosmetic options and nothing that actually affected gameplay. You know, the standard “no pay-to-win” boilerplate that historically marks any game. This has been rather torpedoed with the addition of repair kits that not only fully repair items instantly but even allow them to become more durable than would normally be possible. But project lead Jeff Gardiner opined in a recent interview that these items aren’t pay-to-win because you aren’t competing with one another:
I will argue [with] anybody that [repair kits] makes you win at the game. First of all, you’re not really competing with one another, except for in PvP mode. We have all the information, how often people repair, what they repair, and again, you can repair in the game, it’s simply just a strict convenience thing. That’s my take on repair kits.
Gosh, it’s a good thing that PvP isn’t a central feature of the game in any way, and it’s also good that any hypothetical PvP is entirely consensual and in no way open or outside of player control. The full interview is probably worth reading for any fans of the game, as it also contains the promise that the developers are still looking into more mod support for different platforms and the possibility of things like the Creation Club.