The Daily Grind: What MMO challenge took you the most tries to beat?

    
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There’s kind of a running joke of sorts that happens in most MMO dungeon PUGs that I’ve seen, where a group will tolerate exactly one wipe — but a second will cause everyone to desert the team and flee for other lands. Then again, there are dedicated teams that will ram their heads against dungeons and raids over and over until it’s beaten.

I don’t know where my threshold is for trying to conquer challenging content. When I think of this, I usually stray from group events and into the realm of solo quests, such as some of Secret World’s harder sabotage missions, that one Dungeons and Dragons Online quest where I had to guide rats through a deadly maze, and those two nights that I once spent trying to beat the World of Warcraft mailroom quest on the higher difficulty level.

What MMO challenge took you the most tries to beat? Tell us a story of that saga, detailing how you lost your mind and only regained it in the end with a victory.

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!

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Mia DeSanzo

The Shadow Knight epic in EQ took me forever to finish. My ex and I organized and ran so very many pick-up raids to the Plane of Hate, it was getting a little ridiculous. And I was just somewhere in the random rotation for the quest piece because all the shadow knights who showed up wanted it too. Because everyone had a shot, people just kept showing up. We ran a few raids after I got the piece in order to help people who were regulars in our raids too.

Back when social currency was important. đŸ™„

MurderHobo
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MurderHobo

Impressive even back then, when shadow knights were a bit under-appreciated in the popular hierarchy. I was a cleric. Everybody had to show up at 3AM for Ragefire and polish my ass or I’d take my boring toys home and they’d have to put up with some other semi-competent clown.

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Castagere Shaikura

GW2 zone completing in some parts. Finding all the poi in the major cities for some reason gave me trouble.

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Vunak

Absolute Virtue in Final Fantasy XI. We were the second group to kill it, only like 15 minutes to world first. But it went unkilled for 5 years or so.

Probably the longest a boss hasn’t gone killed and most challenging fight in MMO history aside from the Sleeper in EQ probably.

Oh there is also the RNG system in BDO….. when your most difficult content is your RNG system rip.

MurderHobo
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MurderHobo

It’s been a while. Recent gameplay doesn’t really qualify as challenging, for all that it’s been a lot more fun.

There was once a place called Vex Thal. We did it. Got that four-armed $^%$ finally, and it wasn’t a difficult dungeon once you got past the key grind, but for our guild that grind was a bridge too far, so it broke our momentum as a team and built up resentment, led to some key people being poached, and took way too many weeks to complete.

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strangesands

The Cost of Magic, The Secret World. Hands down.

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ghostlight

Interesting you should say. I struggled terribly with that jump puzzle when I first tried it, and was getting annoyed to the point of frustration when I finally completed it. Fast forward a couple of years, and either I’ve gotten much better at jump puzzles or Funcom has dumbed it down, as I did it after only I think like three attempts.

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Toy Clown

The one that irks me the most is the last Stormblood Hildebrand trial. It’s one thing going up against it over and over while trying to learn with strangers, but it’s an entirely different beast when players in the trial got upset and started flinging vitriol blame around the group.

Now I can’t bring myself to do the trial. I just had nearly the same incident happen in the 79 trial in Shadowbringers and now I just don’t want to play anymore since advancement is locked behind this trial.

I can do anything if the people I’m playing with stay positive and are willing to help players get over the points they’re weak in, but once the vitriol starts, I ask myself why the heck I play games where advancement is bound to crap like this.

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sophiskiai

Either the Winter Wonderland or Hallowe’en Clocktower jumping puzzle in GW2, both of them I spent hours upon hours over multiple days banging my head against.

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Zero_1_Zerum

I was doing random dungeons in ESO with random players. Can’t remember which boss it was, but it wiped our party many times. We couldn’t figure out how to beat the boss, no matter what we did. We just died. Then two of the party got frustrated and left, so me and one other player had to wait for a couple more random players to show up. When we had more, we tried again. And died again. And again. I was about ready to call it quits, and so was the guy who had stuck around from the first random party. But, we tried one last time… with a new strategy…And died again. However, we were so close to winning, we decided to stick it out. Next time we finally won.

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Anstalt

The 5th boss of Dar Narbugud, the only proper raid in LotRO’s Moria.

I had returned to LotRO and taken over guild leadership a few months before and we’d beaten the watcher (single boss raid). I’d had to recruit quite a lot of people to rebuild our raid squad but when DN was released, we approached it well and cleared the first 4 bosses pretty quickly.

Then came the blind one.

The Blind One had a mechanic whereby a random person in the raid would get a debuff. After a few seconds, that person would explodes for big AoE damage, and everyone who got hit would then get the debuff too. It meant if people stood close to each other, they’d just continually pass this debuff between them, exploding every few seconds. You couldn’t heal through it.

Of course, the tactic is simple: spread out and don’t stand near to one another. If someone near you gets the debuff, move away from them a few metres if you need to.

Sadly, the team I had at the time were incapable of doing that. I don’t know what really went wrong, whether it was a language barrier (we had a lot of eastern europeans in the raid group who didn’t speak the best english), whether they were just incompetent or whether I was just explaining it badly; whatever the reason, we’d wipe on this one boss week after week for months, until eventually a lot of people quit the guild.

After that, I had to rebuild the guild which took a few months, but we eventually came back to the raid with a better squad and finally beat the boss (which was quite easy once everyone knew how to stand apart….).

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NeoWolf

The first raid for Destiny Taken King because it had a jumping puzzle section in the middle… i won’t say how much I died, but suffice it to say the rest of the group were on the floor laughing after an hour of waiting in fits of laughter, tears AND rage :P Fortunately people I knew, otherwise I suspect I would have been kicked after the first fail lol