Albion Online changes its land auctions to collect more from winning bids

    
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Spend!

There’s a notable change arriving to Albion Online’s land auctions, and while it might seem like a little thing it has far-reaching implications for the game’s overall economy. Simply put, the game is doing away with any sort of proxy bidding system, so while land owner bids still count double from new bidders, the full amount of the bid will be deducted upon winning. So if an owner bids 10 million (counts as 20 million) and a prospective new owner bids 16, the existing owner will have 10 million deducted instead of “enough to beat the other bidder.” If the owner bids 100 million? Then 100 million is deducted, even if the next-highest bid was 16 million.

The net result, then, is that bids cannot be made in perfect safety; a bid of 50 million by the owner will cost 50 million if it wins, even if every other bid is significantly lower. It remains to be seen if this will help balance the costs and opportunities of ownership, but it’s certainly a big change to how bidding works, and perhaps a reminder for certain players that throwing money at maintaining ownership could get… expensive.

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Arnold Hendrick

The old system was ill-conceived at best. If I went down to the local land auction (as happened here in my hometown a couple weeks ago) to bid for a parcel of land, if I won I would always have to pay the full amount I bid. Many auctions require that bidders prove they have the money before they can bid (my hometown did not, with the result that all but one of the bids fell through when the winners failed to pay up).

I am constantly surprised by game designers whose obtuse goals and unnatural interior mechanics (“hidden rules”) lead to frustrating player experiences. On the plus side, at least they realized that their bad idea really was a bad idea, rather than defending it to the dying breath of a dying product.