CIG opens sales for Star Citizen’s latest concept ship, the $600 Aegis Nautilus

    
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Earlier this week we told you about the Aegis Nautilus, a currently unflyable $600 Star Citizen ship that features mine laying and mine sweeping gameplay that hasn’t been built or even demonstrated yet. If none of those things raises red flags for you and you still want to splash that cash, now you can.

Yes, the Nautilus is up for general sale. The ship comes in two varieties: a limited-time pledge which includes the $675 Warbond edition with lifetime insurance and a sequential serial number, or just the standalone ship itself which is $725. The webpage built for the Nautilus features a pretty full breakdown of what the craft will look like, including a look at the ship’s three decks, a donwloadable brochure, and even a minigame where players can perform mine sweeping and mine laying with the Nautilus… in a simplified UI format on a flat 2-D plane, anyway.

This week’s Inside Star Citizen also talks about the Nautilus, providing a brief rundown of the ship’s concept and more defensive gameplay style. It does not elaborate on how mine laying and mine sweeping will work, but it does mention that mines won’t be incredibly easy to detect and hints that most of the mine laying or mine sweeping features will require other crew members. It also mentions that ships with an EMP or distortion weapons can temporarily disable mines and ships built for hunting things down with scanners can detect mines. The video also offers a look at UI building tools, some upcoming physical merch, and a sprint report with other tidbits, all of which can be seen below.

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Castagere Shaikura

My god 600 dollars for a ship. How much will the game cost if it ever comes out. When it does it will be the ultimate game for whales. I just can’t imagine spending that kind of money for a ship. Over the years I wonder how much money they have collected.

Mewmew
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Mewmew

And people complain about the $30 price of some STO ships…

If they put as much effort into finishing this game as they did making new ships to sell for ridiculous prices in a game that isn’t out yet, maybe the game would actually be done.

Obviously they continue to do this because people continue to keep giving them money for this kind of stuff. I don’t know if we should blame them or not.

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Alex Hyer

They should hire you and put you in charge.

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Castagere Shaikura

I bet PWE is looking at this and wondering.

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Fervor Bliss

Have fun killing people in starter ship with this thing.

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angrakhan

I don’t know why each and every SC thread has to turn into the “it’s a scam/no it’s not” debate. Surely that dead horse has been beat into dust by now. I just check in once in a while to see if any significant progress has been made but otherwise I’ve moved on with life.

Yes I’m a backer. Yes I think my money is likely wasted. No I don’t think they’ll ever deliver on all their promises. No I don’t expect a refund. I’m a grown ass man and knew what I was getting into.

People just need to relax about this game and stop trying to be the self-appointed savior of humanity to prevent the poor souls sucked into the SC money machine. They are crystal clear on what your money is going towards. People are not being scammed. They are willfully taking a financial risk to hopefully fund the game of their dreams. Let them! Go spend your time and energy on something productive.

deekay_plus
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deekay_plus

in my mind the past year getting on 2 years now has been worth it for the money spent… if spent wisely. there’s been alot of good gameplay to be had even if flawed.

beyond that… people will be people. and we can’t expect all people to respect others game fun times.

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Reht

Gotta fund the scope creep somehow.

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Wolfen

Okay here is the thing guys, when you buy a ship that is not included in a game package you are pledging money to the games development and getting a ship and loadout which have prices detirmined on dev costs and are matched to time saved to the player for your efforts to the project not the other way around all ships that reach a flyable state are available to purchase in game and in the short future will be rentable in game for lower costs but with locked loadouts. Secondly 4 of the major development studios are working on different ship manufacturers ship models so they pump out ships regularly from their art departments and those newer ships are tooled and piplined faster than the first concepts as they get better which is why older ships take longer to bring up to standard than newer ones due to the globalization of metrics,materials, and style guides.

I hope this is informing. I’m a backer/player and I’ve put no more money into this than I would have any other MMO and way less than EVE via it’s subcosts or WoW’s for that matter over the years. One dedicated capital ships costs is hardly a dent over the 4 years I steadily paid in upgrading my game package vs the 8 years of subscription costs in other games. I’ve seen people spend hundreds on mobile games then go and judge backers on star citizen and frankly it makes no sense.

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Portus Magnus

i dont understand all the whining about this game and especially the ships for sale. If people are stupid enought (or are so rich that they dont know what to do with their money) to spend that kind of money, just let them and get over it. About the time they spend developing it, do you prefer that they release an half assed game so people stop bitching (heres looking at you EA and a lot others)or let them do their job and release it when its ready?

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Sean Barfoot

Because it’s more complicated than that.

The game they sold years ago is never going to happen. The one with MMO gameplay, thousands on the server. Capital ships dukeing it out while their commanders use RTS like gameplay to control the battle. All the while dogfights are taking place outside, and boarding parties in FPS modes battle in the corridors of dying spaceships. Scientists carry out important research while industrialists create empires. Procedural bird eggs and drink mixing mini games, and entertainment systems that require realistic maintenance. Each ship simulated down to individual particles of Argon. Realistic manual missile reloading in multi-crew spaceships, with ranks and crew and special NPC’s recruited by you. AI so real you can’t tell it apart from another human being. This is not even close to all of the things Chris Roberts has talked about.

One of the things that makes talking about this game so difficult is that it’s now such a nebulous concept as to what it’s even meant to be, no one even knows anymore.

What you have right now is a pretty space game, with missions you’d expect out of Skyrim’s radiant quest system. And it’s very broken. It’s a screenshot generator.

Ah what point is it wrong to keep asking for money for something you know you’re unlikely to deliver?

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Raimo Kangasniemi

The game is not and won’t be complete for years; what is playable now is not the final product. If you play it, you know it’s like living in a building in a relatively early stage of it being constructed.

Will the eventual game fulfill promises that have been made? I have no idea. But the idea that we should judge the current stage of the game like it would be a finished, launched game is a tired joke that should be fired to the Sun.

If you don’t like how and how fast they are developing the game, how they are funding it, ok. I wouldn’t buy any of these ships myself and I won’t be playing the game until it’s a game and not a construction site.

But don’t go this road of old allegations which is just building a crude strawman so that you can take it apart.

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Ardra Ventax

Honest question. What is the maximum number of years the game is allowed to be in development before judgment is appropriate? Infinity is obviously the wrong answer. But what’s the right one? Five years? Ten years? Twenty years?

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Raimo Kangasniemi

Hyperbole. Star Citizen has been in development for eight years. This itself would be quite a normal time for a development of a MMO – ESO was in development for 7 years before it launched, for example, and SC is because of its setting much more ambitious and difficult a project.

A game can be judged when it launches, is cancelled or the development has clearly stagnated. The development of SC has not clear stagnated any more than let’s say that of Camelot Unchained, whose launch has also been delayed for years because of the scale of the project and issues that have emerged during the development.

It’s ready when it’s ready if we take a positive view, or if it gets cancelled or progress ends if we take negative one. Rome wasn’t built in a day either.

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Bruno Brito

This itself would be quite a normal time for a development of a MMO –

Start Citizen is in Alpha. NOT launching. They took eight years for an ALPHA WITH A FULLY FUNCTIONAL cashshop.

I shouldn’t have to point this out.

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Raimo Kangasniemi

Calm down. Eight years would be quite normal development time for a standard high fantasy triple-A MMO.

What SC tries is much vaster and complicated in scope compared to a fantasy MMO.

So it will take a couple of more years to get into launch condition, if it gets there. So what?

Except in the case of those people who have backed the game financially, these delays cause no harm to the internet forums’ commentariat – yet people are acting like it would be a personal insult that a)the game has not launched and/or b)the game has not failed.

deekay_plus
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deekay_plus

imagine making posts like this about sc while making posts like you make about CU unironically.

i hope you bring this same energy when CU doesn’t launch this year. and when people find out they are not even remotely close to delivering stuff people paid 100s of dollars for in that game’s “totally not a cash shop bro! it’s a website we haven’t updated in years and we still manually process every single transaction and acccess authorization but we might totally maybe launch in 2019 still!”

i mean at least SC isn’t pretending to be beta or launched in it’s current state. so in that manner CIG is about a million times less skeevy than some pieces of shit around ere.

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Ardra Ventax

You just reminded me of how Battlefield 2142 featured squads of players battling over dying motherships (Titans). Man, I miss that game. It was special.

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Joe Blobers

Quote: “… The game they sold years ago is never going to happen”

Can you share the link to buy your crystal ball? I do have question to ask about next best Nasdaq deals.

The screenshot generator as you say, allow 50 guys in several ships to test/play on ground, air and space in same instance.

Not talking about the revamp roadmaps focusing on more gameplay rather than nice to have feature . Fog and swimming pushed away and all type of AI’s, gameplay and locations are going to be added by end of Q1.

All for 45$… Don’t need to spend one extra $

Godnaz
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Godnaz

I’m with you purely on this. People who can afford it, should be happily able to contribute to their own hobbies and passions, even if it becomes a loss without others attempting to sabotage that passion.

On the other hand, Barfoot makes one good point that some of these concept mechanics are a bit far fetched and the tedious reality of some of those ideas do not align with compelling or time efficient game play to keep a player base engaged, therefor wasting time and delaying a release.

If people want to fund their dream game, they can take the risk for me. I’ll continue on gaming just the same at no loss and as long as the game itself, doesn’t cater to those who funded large sums when/if it gets released. We all start off the same and have to earn the same way, the experience may be worth it at the cost of others who were willing to keep funding.

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Sean Barfoot

I honestly think simple game design decisions such as “will this be fun” are very far down their list of priorities at the moment, as they are still working on the core technology that basically determines the projects long term viability.

Everyone is right though, Star Citizen discussion is beating a dead horse. I’m sorry I got involved again.

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Paragon Lost

Love the way this ship looks and what it’s supposed to do. My problem is everytime they release something like this that makes me go “oh, ha, I want!” I just find myself more annoyed with them.

Star Citizen has become the ultimate tease, promising and teasing and showing a bit here and there but never going all the way. They end up leaving you very frustrated and wanting nothing to do with them.

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mysecretid

Every time they do this now, any credibility they may have remaining takes a critical hit.

Stop. Just stop. Finish the game.

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Bruno Brito

Consider the following thought:

They burnt through the money and need more.

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Reht

I don’t think they can finish the game without doing this – and am not saying it’s right.

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Raimo Kangasniemi

‘Credibility’ among angry people on gaming sites and forums (an endless resource, these people) is not really something they probably don’t worry about.

You might not have noticed it, but beyond helping to fund the game these ships are a pretty easy (and profitable) way to market the game, to get its name on the web. All publicity being good publicity.

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rafael12104

I don’t know. It seems ridiculous that there is still a market for those ships at those prices. But I suppose that is the price the market will bear.

At first that the ship prices were more like donations to help the development effort. But now, it seems to be more like profiteering.

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mysecretid

My thoughts as well. In the beginning, they were obviously trying to fund development — but now it’s all increasingly suspect.

It’s not like all the money they raise just sits in a pile somewhere until it’s spent on development costs, either. If their financial people have any brain cells, they’ve been investing the incoming money since day one to generate even more profits.

As you say, Rafe, this all feels exploitative now. The justifications expired a while back.

My opinions, anyway,

Cheers,

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Raimo Kangasniemi

Of course the company is trying to profit from the ships, like it is trying to profit from the game. That is what companies do.

deekay_plus
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deekay_plus

shocking right?

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Utakata

It’s like buying a full scaled model Ferrari really. You can’t really drive it around, but it sits there in your garage until you roll it out to show off to your friends. And hope they don’t ask you to take them for a spin in it… /sigh