It’s time for the PvPers of Guild Wars 2 to maybe get worried and very possibly get upset to the point they make angry responses, as plans to adjust WvW are in the works as ArenaNet chases the dragon’s tail of PvP balance once again.
The proposed adjustments are primarily focused on WvW and are intended to bring dominant builds in line and improve the overall meta by adding more build diversity. The proposed changes touch every class in the game, though some adjustments are more numerous than others. Case in point: the Necromancer, which could see Oppressive Collapse require line-of-sight to activate, adjustments to the Sand Savant trait to address target cap issues, and tweaks to Sand Flare, Desert Shroud, and Sand Cascade.
Other noteworthy changes that are on the table include a reduced range of Holographic Shockwave for Engineers, a rework of Mesmer’s Chaotic Interruption that reduces the cooldown of a weapon skill already on cooldown by five seconds, and adjusting Charge for Warriors to remove movement impairing conditions and then increases the damage of affected allies’ next 2 attacks by 25% in PvE and PvP and 10% in WvW.
There are, of course, more planned changes than that, so make sure to take a closer look. Bear in mind, though, that none of these changes is final.