The Daily Grind: What’s the most boring content in an MMO you love?


Recently I had the dubious pleasure of spending a week running through all of the Seventh Astral Era quests in Final Fantasy XIV. This is a series of 100 quests that take place between the ending of the original 2.0 storyline and the start of the MMO’s first expansion, Heavensward. And they are so… very… dull. Lots of running to and fro. Lots of fetch quests. It’s about a tablespoon of good story spread across far too much game time, and it’s only the encouragement of the game’s community with their mantra “The story gets so much better after that!” that helps keep one going.

But to be fair to FFXIV, plenty of MMORPGs have introduced fairly boring content over the years. It only hurts when it’s mandatory and lengthy, at which point you just need to mock it, commiserate with others who have suffered through it, and endure until you pass it.

What do you think? What’s the most boring content that exists in an MMO that you love?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!
newest oldest most liked
Subscribe to:
Kickstarter Donor
Loyal Patron
Tobasco da Gama

All those quests in LOTRO where you’re just doing chores for people. It just wouldn’t be the same game without them, though.


PVP. There’s no real story, just they’re enemy players, go kill them.
Yawnfest for me, but apparently exciting for others.


Seeing a gathering node in the distance, running up to it, and gathering it.


Every content that is time-gated and want me to do x things each time I login, for y days… Any content I can experience in my own pace is not boring for me.


Mahjong. It’s pretty much the only content in FFXIV that I’ve skipped.

Sarah Cushaway

Crafting and node farming in EQ2 :| at least back when I played it regularly (2004-2013-ish)

Robert Mann

… everything except the graphical designs and the exploration of the backdrop.

I don’t mind combat, I don’t mind slow progress, I don’t mind just taking a day for downtime with friends. What I do mind is that essentially the only thing that gets attention is combat and backdrop. Of those, the combat gets old far faster than the backdrop for me.

On the other hand, the backdrop is more frustrating. Because I want to DO something with that backdrop, and usually I’m limited to, at best, hitting random objects that will respawn for some stuff to use in a crafting system that’s about on par with the fishing system “Click and wait.” I don’t mind fishing as much… although sometimes I’d like to do different types of fishing with less of the one click and go.

Loyal Patron
Patreon Donor

Shadow Shard TFs in City of Heroes.


Gathering materials. Find a resource node, press F, and then sit there doing nothing for 3 seconds while your character does some animation. Repeat thousands of times. Even limiting myself to gathering just the most valuable nodes is still too many nodes.

Per Asplund

Agent system in Secret World Legends. click-click-click, 15min-hours later: click-click-click…..repeat