Book of Travels provides a quick primer on how combat will operate

Nope, not just a 'walking simulator' at all

    
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The tiny multiplayer online world of Book of Travels is not going to be without its dangers despite its painterly style and promise of roleplay-focused community gameplay. There will be fights, and the latest developer update has offered a few words on what combat will look like.

The deeper, wilder parts of the Braided Shore will offer more opportunities for combat, while the more populated and urbanized locations will (naturally) not require people to fight. It also sounds like combat won’t be happening too often, as the devs want fights to be “dramatic, interesting, and have an impact.” Combat will also not be the only method for a character to progress.

When you are left with no choice to fight, doing so will play out in real time, with weapon attacks, abilities, and knotspells that either deal damage or support allies. Using each of these abilities engages a cooldown timer, though players will need to watch out when they block or get hit, as doing so will set back action timers. Speaking of allies, there is strength in numbers for both players and foes alike, so preparation, teamwork, and respecting one’s limits are said to be vital to succeed in combat.

As of right now, Book of Travels crowdfunding is still going strong with over 4500 backers raising over $171K in funds. Those numbers have helped to unlock the new stretch goal of avatars having dreams while they sleep and brings players closer to the Pin-Pouch-Pebble game at 4500 backers. There are still six days left to the campaign, so it’s anyone’s guess where things go from here.

source: Kickstarter
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