The Daily Grind: What MMO has the worst crafting – or none at all?

    
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Earlier this fall, after Raph Koster announced his new MMO and investor funding, he did a flurry of interviews. In the bowels of one on GIbiz, I saw this gem:

“When we did Ultima Online, other companies actually did marketing campaigns making fun of us for having crafting,” Koster recalls. “Today you do crafting in Tomb Raider and Uncharted. It’s everywhere. It’s taken a while for people to realize that the game playing audience out there really does enjoy that diversity of play.”

This kinda cracks me up, but he’s not wrong! I remember when crafting was considered a pretty odd thing in games too, and now they’re cramming it into shooters and action RPGs, not just sandboxes and virtual world MMOs. Then again, some MMOs still don’t have it – or the crafting is so terrible you gotta wonder why they bothered.

What MMO has the worst crafting – or none at all?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!

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Zero_1_Zerum

Most “crafting” systems seem to be, you have a recipe, you put X amount of Y resources into the crafting station, and get Z item. No room for innovation or experimentation, just everything prebuilt by the devs. Nothing like, say, Kerbal Space Program, where the devs built a system, but you can randomly put parts together, just to see what would happen.

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James Velasquez

I was really hoping star wars galaxies was the start of expanded crafting in mmos

kjempff
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kjempff

Not sure I can pick a worst, but..
One thing that I find annoying is when crafting is always one step behind your power curve.
Meaning that the materials/recipes you can get for your level (or equivalent power measure), can always only make items you just “outlevelled”, and therefore crafting can never be useful for yourself during your progression.
If this is combined with the game also does not provide any rare crafting or rng, the crafting just gets even more pointless and boring.

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Sorenthaz

The one I’m most disappointed with is WoW. At this point in retail there’s little point to them other than a side thing to get 4fun items and maybe a gear piece or two that gets outdated fairly fast.

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NeoWolf

I think WoW’s is pretty terrible to be honest. It is essentially a bare bones craftign system.

learn/find recipe, gathers ingredients, press button done.

Same result every time, zero variation, zero ability to tweak or improve anything or vary the end result in any way. Meh..

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MassivelyMacD

I guess there is a reason why crafting is not even called crafting in some MMOs but rather “tradeskill”, as that is what it is. You trade a number of resources in exchange for something else. It is like buying, but with several currencies.

God bless Ryzom, the only game I personally ever experienced to have deep harvesting and really meaningful crafting, as there were no fixed recipes and the good crafters knew the best resource combinations for really good results.

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Jon Wax

All the same. While beta testing grimlands, early on when you stuck things in the recycling machine it would grind the entire server to like 6 fps. So probably not the best?

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EmberStar

Crafting in Star Trek Online is pretty awful. I seem to remember that a lot of the items worth crafting at all require Dilithium. That’s the game’s version of capped-per-day Grindium currency. And also happens to be what you can trade the actual cash shop currency for. You can refine a max of 8000 per day, and buying a single weapon for a single ship can cost upwards of 45,000 of the stuff. The intent, obviously, is to push you towards paying real money for the cash store coins and then trading those to other players for it.

They also added a “reforging” system where you can reroll some or all of the random traits on higher quality weapons. You can lock one or more traits, but the more you lock the more expensive it is to roll on the remaining ones. I’m fairly sure this system *also* requires dilithium (though not completely sure because I refuse to even attempt to use the mechanic.) It also requires “salvage” which you can only gain by breaking down other items. That’s not quite as bad unless you’re trying to buy something from another player via the auction house. Mostly because dropped items are pretty useless and are basically vendor trash, and there’s almost nothing worth buying with credits from the NPC shops except a few fairly inexpensive consumables.

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Coldrun ??

EverQuest!

…yeah, the game is like 20 years old, but I still remember the look of horror on my friend’s face when he gave some high end, expensive af materials to a skilled crafter and they just poofed away cause the attempt failed. XD

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2Ton Gamer

LOTROs is pretty bad and has mostly been abandoned. Tried out Crowfalls over the summer and it was very deep.

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Tandor

Age of Conan.

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Oleg Chebeneev

I even forgot it has crafting. Thats tells alot

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Paragon Lost

Yup, was gonna post Age of Conan, glad I read down the thread. This is the winner for this thread.

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squid

Yep. As a bonus, equipment stats were almost completely irrelevant.