Guild Wars 2 players are pretty bummed about this week’s fall damage trait nerf

    
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When ArenaNet dropped Guild Wars 2’s skill balancing update earlier this week, one change went a bit overlooked by a lot of observers: the tweaks to fall damage. Even to me, it seemed relatively innocuous and not as interesting as the new dynamic HUD. And definitely not as nifty as capes!

But apparently there’s a small but insistent group of GW2 players who are really miffed about the fall damage traits changes. MOP reader Tanek tipped us off to one thread full of feedback on the official site, which led us to several more across Reddit where those players who actually used the traits are lamenting their removal.

So here’s what ArenaNet did: “Falling damage traits are being removed in order to free up design space and reduce the complexity of adept-tier traits.” That affected skills Arcane Abatement, Grenadier, Guardian, Descent into Madness, Terrifying Descent, Soften the Fall, Planar Protection, Uncatchable, and Peak Performance – i.e., one trait for each class.

“While fall damage reduction traits were useful when the game first launched we feel that they are currently over-complicating trait descriptions in a post-glider/mount world,” the studio explained last month. “Falling damage reduction is already pretty niche and in the past we have added additional functionality to make them more generally useful. However for most of these traits, that bonus functionality eventually became the main reason to take the trait. At this point we felt it just makes more sense to remove the fall damage portion, which leaves some design space if we want to buff these traits in the future.”

But as players are pointing out, free-to-play players don’t have access to gliders or mounts at all, plus the fall-damage reduction traits were useful to several different types of content, including WvWvW and certain jumping puzzles and areas that don’t actually allow gliders and mounts. While Anet did reduce fall damage by half for bomb-runners in Griffonrook Run, the rest of the world appears to have gone unchanged. Plus the traits weren’t given any extra bonus to make up for the lost mitigation.

In some of the Reddit discussion, players are now speculating that fall mitigation items will be added to the cash shop, which would be extra frustration. Either way, there’s plenty of confusion over why this has suddenly become a priority for ArenaNet to tinker with… unless there’s some unspoken reason ArenaNet’s doing all of this – for example, a theoretical fall-damage-related mastery line in upcoming content.

Source: Official site. Thanks, Tanek and Katriana!
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Trongjohn Vu

The only place where i used the fall damage trait was in wing 3 escort (as i do tower Chrono) for if i get feared off a cliff or in twisted Castle to be able to do the skips on mirage.
Eh, i guess

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Bruno Brito

I used ( and saw roamers ) using it as another engage tool/damage rotation when fighting over cliffs.

It’s actually one of the most fun traits in the game.

Specially when you see a zerg using it to curbstomp another zerg by surprise.

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PlzDontFuckUp

So is Guild Wars 2 even good anymore? I’ve started the game a year ago and now I’m not really sure if I want to play it after hearing that Arena.Net isn’t doing well with the game.

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McGuffn

It’s good. People are just tired.

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Bruno Brito

It’s a average-to-good MMO, when you consider how the industry is right now. It’ll offer you some good hours of fun.

RoseIsla
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RoseIsla

Fall damage traits were kind of useful before gliders, namely in WvW if a commander ran off a cliff, or certain JPs with planned drops. That said, I stopped traiting them a long time ago (been playing since launch) because with gliders and mounts they’re not as relevant as they used to be (which was still niche even then). If their removal opens up new, useful traits – great. But I think most of this is howling for the sake of howling – any change GW2 implements will receive this response to some degree.

It’s true that free/new players won’t have access to gliders and mounts, but honestly, these traits are still not integral to their experience – and I’m confident most players took different traits before the introduction of mounts/gliders anyway. Even in JPs with intentional falls, if done right they won’t kill the player. And one of the joys of WvW was watching the people without that trait die by following an inexperienced or mischevious commander. Which was still a rare occurrence.

The outcry is overblown. As usual.

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Bruno Brito

nd I’m confident

You would be wrong. Fall damage trait is not a permanent trait, it was a tactical trait used for some specific situations, as are most traits with variance.

The problem here is that they simply removed the traits, instead of fixing/reworking them.

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Darthbawl

players are now speculating that fall mitigation items will be added to the cash shop

P2AFD? (Pay 2 Avoid Fall Damage)

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styopa

Still not nearly as funny as RIFT which iirc normally has NO fall damage but enabled it for April fools….

Godnaz
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Godnaz

You can slowly feel this becoming less of an ArenaNet game and more an NCSoft game by the day. The fall damage trait is pretty minor but just another piece of the shift toward monetizing pay for convenience/fashion/advantage this game and many others are headed toward.

Yangers
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Kickstarter Donor
Yangers

Lol. They are not adding fall mitigation items to the gemstore.

I swear, someone has hired professional whingers on the subbreddit lately.

Also, I see no one is reporting on the new hires made by Anet.

Guess that doesn’t fit the “sky is falling” narrative.

Haha. I’m sorry, fall mitigation items. Who comes up with this shit.

Godnaz
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Godnaz

The mounts and gliders are fall mitigation. You need to pay for the expansion to have access to that.

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Axetwin .

It’s also worth pointing out you can’t use mounts or gliders in jumping puzzles, the one part of the game where you almost NEED the fall damage traits if you don’t want to start over from scratch because of a single jump that wasn’t pixel perfect. Or if the game engine just decides to crap the bed and say “screw it, you can’t land on this object you’ve already been on 4 dozen times”.

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McGuffn

The jumping puzzles is where it will hurt. I think there are some that will kill you without it. But jumping puzzles are terrible and you shouldn’t do them anyway.

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AP Thug

The fall damage trait was only kinda useful in world vs world for escaping in niche situations. Like if you got dismounted or launched off a cliff. But once you’ve unlocked stuff like gliding it has less of a purpose. Personally, there are other more useful traits you can take.

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Nathan Aldana

but of course, fuck anyone without access to gliders.

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Bruno Brito

It was a tactical trait that indeed could be placed in better traits. But their existence isn’t bad.

If we go for that logic, then dump all trait options and just lock every player in their top tier traits.

ecchiboy590
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ecchiboy590

Gw2 has a problem, it doesn’t know what type of game it wants to be. They keep removing all the features that make them original. They never built on dungeons which was a great way to get gear with the stats or look you want. I used to be able to play this game as a tanky pacifist thief who only revived people. They removed the ability to revive downed enemies in combat, they removed some of the more interesting gear types that let you play fun builds. The fall damage trait is one of my most used skills. Now that is gone. I bought all of the expansions it is not just for traversal some pvp tactics are built on it PVE already doesn’t get you stronger only different stats or look. But if you already have the stats you want and a look you like then what is the carrot? I put in 6000 hours into this game because I used to love how they just let you have fun and play how you want to play. But lately I feel they have lost their way.