Pantheon: Rise of the Fallen looks back at November’s updates and ahead to pre-alpha 5

    
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Pantheon: Rise of the Fallen looks back at November’s updates and ahead to pre-alpha 5

The latest producer’s letter from Pantheon: Rise of the Fallen does what most people do around this month: look back at previous accomplishments and look forward to what’s coming in the new year. It’s pretty standard stuff, but totally understandable, and it gives fans of the developing title a little more context on how the MMO has been doing.

The letter opens with embeds of several streams, including the first look at Faerthale, a peek at class resource bars, and a look at climbing, warrior combat, and the Amberfaet dungeon. There’s another stream scheduled for today, December 23rd, at 9:00 p.m. EST where several devs will be having a “slower, deeper play session” of Amberfaet.

As for what’s next, the team at Visionary Realms is looking ahead to pre-alpha 5. This new build will feature a wide swath of systems including basic climbing, Perception, basic travel tools such as binding and gating, world and player persistence, and basic crafting and harvesting among many other features. Additional work still needs to be done on other items like completing a living codex that governs spell and ability systems, finishing up content work, and adding things such as itemization and more quests. Timing for pre-alpha 5 was not announced, but the post did confirm that this is the final pre-alpha build before Pantheon moves into alpha testing properly.

Finally, the post offered a nod towards the late Brad McQuaid, pointing towards the recently opened design scholarship and reaffirming the team’s commitment to Pantheon. “As Brad wanted, Pantheon’s team steadfastly marches on. Production hasn’t wavered one iota and the entire team is just as committed to bringing the game to life as it ever was,” reads the post.

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Vaeris
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Vaeris

Really looking forward to this. Game looks better each time I see it and the direction is spot on.

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Solaris

I was impressed with the cavernous dungeon crawl in the Dev stream the 23rd. Climbing is really well done. Looking forward to next testing phase.

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peor togs

Climbing is highly awesome. Not sure why more games don’t do it…

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Aaron Smith

probably because z axis is a pain to program for npc pathing, melee range,ect cetra so they try and keep it flat,

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Ardra Ventax

Hopefully a proper PvE MMO again at long last. Hopefully no forced PvP.

Nephele
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Nephele

From what the developers have told us there will definitely NOT be any forced PvP (although they will have some PvP servers and have talked with the community about ideas for rulesets). Their focus is on creating a co-op PvE adventuring game first, though.