The Daily Grind: What MMO quality-of-life update had the biggest impact on your gameplay?

    
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The Daily Grind: What MMO quality-of-life update had the biggest impact on your gameplay?

Quality-of-life updates in MMOs don’t usually get all that much attention from the most plugged-in gamers, but the truth is, they can have an outsized impact on our actual day-to-day play, even if they don’t have a flashy number or name or trailer. I even have an example ready to go for you today: boxes.

I am not even kidding. When SWG Legends changed component crate sizes to mostly all cap at 100 units (instead of 5, 10, or 25 as most used to), it completely changed the way I play the game as a crafter who deals heavily in factory components. This seems like such a small thing, but it basically changed a full factory run of most of my comps, be they chef or droid engineer or tailor, from 40 crates to 10. That’s enough to store three full runs inside a storage droid, instead of having to constantly be shuffling crates between factories or storage vendors. I can craft faster and more efficiently, and now I have multiple runs of comps ready to go, right out of my datapad, whenever I need them. I absolutely adore it. And it was such a small change. I still have to do all the “work” of crafting and setting up the factories, but now I spend less pointless time just moving boxes around.

What quality-of-life update had the biggest impact on your gameplay in an MMO you play?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!

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Tom De Laet

Not having to get of my horse while talking to NPC’s in BDO. Sadly it became a habit and now I still get of my horse before talking to someone. Also the CM in bdo made quickly transporting goods just very easy instead of having to transport everything.

Ririrawr
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Ririrawr

after Cryptic announced they are removing cross-game chat, i realized just how big of an impact that had on me at the start

i would not have bothered playing their other titles otherwise, if i had to wave goodbye to my pals (or not be able to forcibly drag them over for a little while every now and then)

really miserable with this news; i was looking forward to try out Magic, but this was like a bucket of cold water on my enthusiasm… i would much rather maintain contact and hang out with pals on the same game, instead

and i am not installing a third party tool to chat while running a game on my ancient kaka laptop… i don’t even open a web browser when gaming… just, not enough resources available

creationguru
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creationguru

So for me a QoL that was super helpful was in FFXIV in that you could queue for content and still have you chocobo companion out and did not have to send him away and not have the help in content if you were queue up for a dungeon.

Now a QoL negative that killed a game for me was when UO split the world into Felucia and Tremmel in that is destroyed the whole excitement if going out into an unsafe world and also split the playerbase and could not play after that.

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Zero_1_Zerum

Would ESO’s One Tamriel update count?

I didn’t play ESO until after the update, but trying to play other MMOs where things didn’t scale to my level made me realize just how much I enjoyed being able to go anywhere in ESO without having to grind levels. Made other games a boring slog by comparison.

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donvweel

I would say shared bank space. Also some of the fast transport rewards like key to the city, airships etc.

Reader
Does not check email

The removal of unnecessary travel time with tasks in disparate locations.

Nothing pissed me off more than to join a team (yeah) travel 3 zones in 10 minutes and find the group disbanding/falling apart. Or simply get task a and then task b on the other face of the planet to then do task c back by task a. Travel. I will do some, but stop it.

Mordyjuice
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Mordyjuice

Howdy new person, never seen your name around here before!

Mordyjuice
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Mordyjuice

Group Finder during WoW’s Wrath expansion were positive great game changer for me.

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Leiloni

I haven’t played BDO in years but the autopathing system they had was great. Not only could you auto path to a quest but you could choose a specific location in the world elsewhere to go.

It’s a great system for encouraging players to actually traverse game worlds instead of too much teleporting, without making it harder for them to do so. It can be tiring to sit there on auto run aiming with your mouse for extended periods to get somewhere (even more so with games like BDO/ESO that have manual sprint functions that can make my already pain-prone hands hurt) You’re also busy paying attention to the road and mobs so you’re missing out on the cool world passing you by. With auto path you can give your hands a break, watch the amazing game world the devs worked so hard to create, and maybe take a break to go to the bathroom or eat/drink a snack.

I do like teleporting/flying and other quick travel. Both BDO and WoW Classic have reminded us of the need to have a delicate balance between the two systems. But autopathing systems get a lot of hate and I don’t know why. They promote nothing but positive and healthy gameplay.

Cyclone Jack
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Kickstarter Donor
Cyclone Jack

Super-Sidekicking in CoH. Now everyone scales to the level of the mission (+/- a few levels), so you no longer need to worry about what everyone’s level is. Don’t get me wrong, sidekicks and exemplars were good, but this really opened things up. You just made a group and played.

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Does not check email

How about the early days when your superior disconnected and then your sidekick was kicked out. Awful! Super sidekick should be in more mmo’s

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Ironwu

The ESO account wide unlimited capacity craft bag.

There is no question in my mind that this one feature has impacted my game play time (beneficially) more than any other in any game.

Mordyjuice
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Mordyjuice

You’re right, though it became a pain in the ass when you couldn’t post auctions directly from the bag any more.

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Daniel Reasor

I like to imagine the Vivec City bankers dying in an explosion of coffee grounds, lemon slices, and yerba mate every time I let my subscription lapse.

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Ironwu

It is also great that even when the sub lapses, all the stuff in the bag stays there until manually removed. :)

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Daniel Reasor

Don’t take this away from me.

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Schmidt.Capela

This is part of the reason I don’t play ESO despite having a copy; thanks to the crafting bag being locked behind a subscription I’m unwilling to even download the game again without subscribing, but the game doesn’t offer me enough to convince me to subscribe.

Caveat: I got the copy for free.

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Ironwu

Well, I can certainly see that point of view. But, if you have a free copy, there are hundreds of hours of game play available without spending a cent. Prior to the craft bag, I just used mule characters, and that worked just fine. The craft bag is just a convenience.

And, just as an aside, the $15 subscription also nets you Crowns (cash shop currency) in excess of what $15 would normally purchase. In addition to all the other perks of the subscription, it really is a bargain. :)