Ashes of Creation shows off alpha gameplay, takes a stance against DPS meters

    
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With an alpha test coming this month and another one on tap for this fall, Ashes of Creation is grinding slowly toward the full-fledged MMORPG it wants to become. In this month’s development update, fans of the fantasy game can get a look at the early dungeon gameplay and hear the devs talk about a ton of topics, including visual effects, character art, and environmental assets.

In this week’s livestream, Intrepid Studios also answered a bunch of community questions. There are a lot of interesting info nuggets to digest in this, including the maximum party size (eight), if we’ll be able to easily switch classes (not allowed), what control schemes are available (traditional MMO and action), if we can have super-chunky Elves (nope), if there’s moving while casting (mostly yes), if players can be thieves (absolutely), and how Intrepid feels about DPS meters (can be toxic to the social nature of MMOs).

Give it a watch below and let us know what you think of how Ashes looks in the comments!

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Jahlon

Glad to see them still making progress despite working from home. That has to be a hurdle in and of itself.

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Kero Kero

Everything except their stance on DPS meters is nice to hear I guess. I roll my eyes so far back when I see people so adamantly against DPS meters, as if that will stop anyone from finding some other metric (or even stop DPS meters for that fact).

It’s just pretentious shit.

If you want to play with people who don’t care about min-maxing, then find a group of those people (LFG/Guilds have plenty).

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feleran

Everything except their stance on DPS meters is nice to hear, yup.

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Crowe

Thanks for the summary — it’s disappointing. But at least it saves me the time of needing to watch.

Personally, I like being able to run a DPS meter. I don’t care about being at the very top but I want to make sure I’m fulfilling my role properly. I like the various playstyles but want to be able to pull my weight. I’m not comparing myself to others so much as trying to figure out me vs. me (but with different options).

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feleran

Exactly. Why make players waste their time trying to figure out which setup/skill order does higher DPS?

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Solaris

More and more impressed.

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3dom

Animations and art are surprisingly nice. Added to my watchlist.

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Malcolm Swoboda

Haven’t checked in for a while, but the aesthetic and UI are starting to look good to me, and that’s a big change over the last year or whatever.

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Ironwu

It won’t matter.

If it is not DPS Meters being used to gauge competence, it will be something else.

I think developers should worry more about making a compelling game rather than how they are going to micromanage and control player behavior.

Maybe come up with a game design that does not rely on DPS numbers at all? Who knows what might happen then. :)

Just my 2c.

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Sorenthaz

and how Intrepid feels about DPS meters (can be toxic to the social nature of MMOs).

Not wrong. That and gearscore were two of the worst things to ever be popularized imo. Gearscore basically became the lazy alternative to stats and a way to measure e-peens with a single number. Worse is when you get gated out of running certain content because folks want higher gearscores than normal for that content. DPS meters, while a good tool for those who actually want to push their performance and make sure they’re doing as much as they can, just enable toxic elitists to be even bigger a-holes and turn discussions of balance/etc. all into “who does the highest DPS”. It’s why the FFXIV community’s sense of balance can be so warped or out of tune with what the developers are focused on, and why DPS meters are not endorsed whatsoever.

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Dug From The Earth

dps meters and gear scores took the fun out of games, and made it a job.

Games dont require perfection for you to be successful at, and yet so many people insist on perfection.

Right DPS, right class, right spec, right gear.

If even one of those things isnt checked, then taking down that raid boss might not be a one shot ordeal.

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Sorenthaz

Yeah exactly. I get like if you’re in the highest end raid guild and are like competing for world/server firsts or whatever. Anything outside of that, who TF cares as long as you’re within a certain performance range.

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Dug From The Earth

“performance range”

Id really like to see this become a standard, rather than the current min/max mentality.

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Sorenthaz

Yeah back in the day games that had raiding used certain stats like Hit % or such. As long as folks had those basic reqs + a decent spec for DPS they were usually fine and as long as they weren’t like AFKing during the majority of a fight most peeps were unlikely to get upset.

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Kickstarter Donor
Java Jawa

Heck yea, that’s good news! I love add-on’s , but we don’t need dps meters as they usually turn a sub-set of the community into a cesspit of finger pointing.

Back in early dawn of the genre, we’d politely help each other. Hey have you considered this or that? We need to get back to fostering and bringing each other up, not finger pointing due to virtual floating numbers.

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Roger Melly

That is a huge thumbs up for this game .