Star Citizen details electrical weapons and a player trading system coming to alpha 3.10

    
15

Nothing says “future tech” quite like weaponizing lightning. Sure, Star Citizen already has lasers, but lasers just aren’t quite as cool as lightning weapons, and in alpha 3.10 players will get their hands on these new toys that were shown off in the latest Inside Star Citizen video.

The new lightning weapons come in two flavors — a sniper rifle (which would totally give away your position if you were an actual sniper) and a pistol. Both weapons deal energy as well as stun damage, and feature arcing bolts that can jump to several enemies, and can also deal a small burst of extra energy damage in the case of the rifle. These new weapons will start to pave the way for non-lethal stunning weapons like tasers, but soon players will get to dish out knockout blows of a more permanent nature.

The video also discussed an upcoming trading app in the mobiGlas that will let players finally begin to trade aUEC to one another without using service beacons. In the first iteration coming to alpha 3.10, players will be able to send only a one-way gift of aUEC. However, this new function will allow gifting of credits to anyone in-game, whether they’re on your server or not, by simply searching for their name. Future iterations of this feature will add two-way credit transfers, transfers of things like ships, weapons, and other items, and link the trading app with station cargo decks, which will let players deliver traded items from one another instead of manually retrieving them.

source: YouTube
Advertisement

No posts to display

newest oldest most liked
Subscribe to:
Reader
Patreon Donor
Loyal Patron
Totes McGoats

Why do they keep adding more stuff instead of fixing what they have?

Reader
Tee Parsley

They run the Red Queen’s Race of funding. New stuff brings better marketing, and more money.

Reader
Joe Blobers

Probably because the art, VFX, network, mo-cap, fps, ships… devs work in parallel and don’t overlap each others jobs? Does a brain surgeon can replace a Nascar mechanic specialist?

cmdr_cotic
Reader
cmdr_cotic

Because, like all pyramid schemes, they need more money to pay for the pre-existing ideas they have already sold but not implemented yet.

Reader
Joe Blobers

Lol… you are in the wrong forum :)

Strykerx88
Reader
Strykerx88

Cool, now we can shoot lightning into the ether of no meaningful gameplay, broken systems, and game breaking bugs.

7 years and counting.

Reader
Tee Parsley

Technically, the CIG guys once claimed they were working on the game in 2011. So if you wanted to say 8 or 9 years, you’d be well within your rights. It was a lie, of course, back when they wanted their development to seem more robust.

And yes, overzealous fans, I can provide the quotes….

Reader
angrakhan

Oh yes, please provide the quotes. You’ve clearly already selected all, hit CTRL + C, and are just panting with excitement to hit CTRL + V and click POST COMMENT. Go ahead. Get it out of your system.

Reader
Lethality

And in reality, production didn’t start in earnest until late 2013. So maybe 6 years.

Reader
Joe Blobers

Other more honest individual would mention as well that less than 12 guys prepared kickstarter with no clue if they would be successful and that at end of kickstarter they had no studios, no pipelines and slowly grow year after year… doing two ambitious Triple-A…

Well who care about details :)

A hint: new backers joining by ten thousands at each patch don’t care if it took 3 or any numbers of years. Thanks to the free fly weeks per year for all.
Talked about transparency while publishers do release unfinished crap with no review available or partial review a couple week before release.

Reader
Rhime

That’s great and all…how about fixing the character creator bug which doesn’t allow me(or others) to actually log in to the game even after two patches?

Reader
Joe Blobers

You can log in without issue by deleting the USER folder under the the LIVE main folder.

Working each time. Each I do it, launcher ask me if I want to enable FOIP (because my Logitech webcam is plugged in permanently). Answer yes or no and you connect to server in less than a minute (with SSD).

cmdr_cotic
Reader
cmdr_cotic

According to a concierge backer this is bad advice as it nukes your bindings and settings.
He says:

I keep seeing geniune ‘advice’ here and there that folks should go around deleting their USER folder when that’s not needed. Deleting that folder also bins your control and key bindings in one of the sub folders (Profile). I haven’t deleted my USER folder in 2 years and I have less issues than many, I simply delete the shaders sub folder if I have issues…if ever…which is the root cause of all the graphical errors obvious in that Twitch stream. The square artifacts are supposed to be dust clouds.

Deleting the shaders folder also speeds up loading times for a bit, like it’s clearing the shaders cache…I make it a common practise every now and then, it doesn’t wreck my HOTAS or keybindings and keeps all my other game settings intact.

Reader
ichi sakari

before I delete my USER folder I copy my control mapping to another directory, load up SC and copy the control map file back to the new USER folder, no issues – i do this because I use HOTAS with some unique binds, it takes about a minute and I avoid the issues of having an old USER folder without having to mess around individually restoring keybinds

Squadron 42 - Star Citizen Screenshot 2020.05.29 - 21.30.27.20.png
Reader
Joe Blobers

According to regular players, as long as you don’t have Hotas (many don’t) or have no need to change bindings deleting USER folder have no bad incidence. To each its own.
Thanks anyway for sharing another backer advice. That’s what a community is for.
So true Ichi Sakari provided a third option.