WoW Classic’s Gates of Ahn’Qiraj test was a total lagfest (again)

    
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In a stunning example of irony — the bad kind — World of Warcraft Classic’s recent Gates of Ahn’Qiraj test was a hot mess. You know, just like how the original event went. In a stunning example of contradiction, Blizzard called the test “successful” despite lag, server crashes, and numerous other technical challenges.

“A lot of people asked during the test if performance is going to be that bad in the live game, while some joked that they thought it was ready, and we should ship it,” Blizzard posted. “Or maybe they weren’t joking? After all, the experience in our stress test yesterday was pretty similar to the original AQ gate opening in 2006. We had a ton of lag, some server crashes, and when players gave up and the population dwindled, the event finally completed. We are planning to do better than that, but we won’t be able to eliminate the lag entirely.”

The team said that it is going to run another test on Thursday, June 25th, to help prepare Ahn’Qiraj for its big moment in the hot desert sun. Meanwhile, a June 19th hotfix tweaked the Blade of Eternal Darkness and removed the 30-per-day limit on players running 40-player raids.

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warroth weill

I love that WOW classic is more popular than any other MMORPG right now. Well retail wow might be an exception. There was around 450k concurrent players in March for US&EU, and that is months after a content drop. ESO doesn’t stand a chance vs classic lol.

Will be interesting to see the new numbers with AQ40 ;D

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Bruno Brito

Do you have the numbers for that?

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zoward

Well, if nothing else, it was a test before the real thing. Whether Blizzard has a way to handle more than the usual amount of people congregated into one zone, all fighting at the same time, will determine whether the real thing will be exactly like the test.

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Armsman

Well Blizzard did promise the “Classic WOW experience”, and for that particular piece of content that was the classic WOW experience.

TLDR – for Blizzard, mission accomplished.

Relmharver
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Relmharver

“We had a ton of lag, some server crashes, and when players gave up and the population dwindled, the event finally completed.”

Ah yes, the Darkpaw Games Everquest strategy. Always a crowd pleaser.

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ichi sakari

classic!

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Bruno Brito

#NOCHANGES

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iamluner

Didn’t you know, laggy AQ launch is part of no changes! :D

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Minimalistway

Isn’t that the point of the test? to see if the servers will handle the event or not?

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Jo Watt

Seeing as WoW was the “first” mmo and this is an event they have done before… how much testing should they really need or better yet how could they even not have things working properly for an event that took place long before the type of equipment they have now.

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Tom316

Well seeing how as they did fix this in retail wow by adding zone layering. But seeing as how classic people do not want layering there really is not much they can do about it. The software / hardware just can not handle large numbers of people in one area with combat and all going on. There is just only so much they can do.

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Jo Watt

Yea. I’m sure it can handle more ppl now than in the past. It’s really just the players fault at this point. I’ve heard a few servers are jammed pack while others are ghost towns.

How are they doing this testing anyways just one PTR? If so I mean regular servers may not suffer as much anyways. Which would be the reason behind saying it was a “successful test”.

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Loopy

It was a successful test because it gave them data points and information that they can work with to tweak the server configuration.

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Minimalistway

It’s been 14 years since the old event, of course they should test it, different people working on the game today, classic have its own team, they have to test it to see how it’ll work then do whatever needed to make the event smooth in live servers.

What else they can do? not test it?!