Star Citizen’s latest video talks about targeting, turrets, and taking off

    
41
Star Citizen’s latest video talks about targeting, turrets, and taking off

There’s certainly a number of things to consider when flying a ship in Star Citizen, but during a recent developer livestream, several CIG devs focused on the ship experience talked about adjustments to some arguably important points: taking off, turret aim, and target acquisition.

  • First off, hovering will be getting an adjustment in 3.10 which will eventually build up heat that can shut down maneuvering thrusters and cause a crash, though ships with VTOL will take longer for this heat build-up to happen. In a later update, the option to turn off this auto-shutdown is planned.
  • Ships with fixed weapons are also getting a little “nudging” that will assist with aiming if players are targeting near a certain point; this won’t curve bullets, but it will provide a bit of help for those whose aim is within a close enough proximity to their intended target.
  • Ship HUDs will be getting updated in 3.10, as the HUD moves from Flash over to CIG’s proprietary Building Blocks system. Manufacturer-specific HUDs will be arriving later. There will also be HUD elements that have an arrow showing where a ship is facing and a trail to show where a ship’s been to in order for players to try and predict a target’s movements.
  • Thrusters will be affected by things like wind, atmosphere, and other factors, which should make flying from planet to planet more distinct. There aren’t any HUD elements to grant players a view of wind speed, direction, or other factors (players will have to use their eyes and ears), but those features should be coming later.
  • Cargo weight could have an adverse effect on whether ships can take off on some planets. Players can use afterburner to try to get off the ground, but ships with VTOL will likely have an easier time. In short; your ship can be overencumbered.
  • The target pinning system that shares priority targets with crew mates is planned to be expanded, with ships like the Hornet Tracker painting targets and sending that information to other ships in a fleet.

The stream also stressed that 3.10’s flight model is not the final iteration, so players will need to test things out and provide their feedback in the PTU as well as in the alpha.

Those are some of the bigger points during the stream, but there are plenty more questions and answers in the full video, which we’ve embedded below.

source: YouTube

No posts to display

41
LEAVE A COMMENT

Please Login to comment
  Subscribe  
newest oldest most liked
Subscribe to:
Reader
Bruno Brito

LAUNCH DATES OVERRATED,
ROADMAPS OUTDATED,
HOW LONG HAVE WE WAITED?
JOE BLABBERS, ACTIVATED.

Reader
Loyal Patron
Patreon Donor
Kickstarter Donor
Paragon Lost

lol

Reader
Loyal Patron
Patreon Donor
Kickstarter Donor
Paragon Lost

Starting to think that I’ll be in a nursing home before this officially releases. 😐

Reader
Bruno Brito

Better to just play, man.

xpsync
Reader
xpsync

Any company with 300 million, proper focused leadership, could easily shit out a game in under 5 years, there’s zero focus with this place, it’s all pie in the sky dreaming, and yep, dreams sell…

For The Memory of A Lifetime, Recall Recall Recall

Now we know why Douglas Quaid suffered schizoid embolism, his dream vacation was to play a launched Star Citizen, which as evident, even in your dreams, you’re dreaming.

Reader
Joe Blobers

False and not hard to demonstrate. You are missing (on purposes?) fundamental part of the equation: time and company size at start.

A good chunk of those hundreds M$ have been used to create a company from scratch, hiring slowly hundreds people over years based on funding, heavily modify game engine, create pipelines.

A dream? Fine, dream are what make mankind go forward.
Currently3.9.1 and a new patch coming in a couple weeks.
The dreamer is waking up :)

Reader
FailingToComply

And here’s Joe, always ready and willing to defend the indefensible.

Reader
Mallus

You have 6 comments in this thread and not one thumbs up, that should tell you something…

Shills will be shills, Star Citizen = vapor ware

Reader
FailingToComply

He gave himself a thumbs up, just to spite you ;p

Reader
Joe Blobers

The right sentence is “collapse 90 days top!”… to be repeated every quarter since 2015 :)

Reader
Tee Parsley

‘Not delivering what’s promised. Never on time.’ …to be repeated every quarter since 2012.

Reader
Joe Blobers

… Because they should have delivered a quarter after end of kickstarter :)

Reader
Bruno Brito

A dream? Fine, dream are what make mankind go forward.

Is that what you say when you got to wash the sheets?

Reader
Armsman

Yeah about that claim of yours, EA and “Mass Effect: Andromeda” would like a word with you. It’s easy to armchair develop; but a lot harder when you ACTUALLY do it (I haven’t done it for games, but I developed ther software in my career).

Everyone like to throw around dates – and I love when they throw the 2014 SC date around as that’s when the game was supposed to be delivered when in fact that’s when the ALPHA was supposed to start (and yep, they missed that date by a year); but 2014 was never when the full game was supposed to be live. It was expected by late 2015/early 2016 – but hell, when I pledged in October 2012 – I knew CR would never make those dates and didn’t care because he’s never been good at predicting release dates his entire career; BUT when his games release they’ve always been great and more often than not really pushed the technical envelope in one way or another.

Right now what CIG has can’t be called a game – it’s a tech demo, but one that does work and is available 24/7 for the most part; and they do enough events that at least twice a year you can come in and see the demo for yourself, warts and all.

Also, unlike some other game developer; they don’t unilaterally crack down on comments talking about the timeline or development staff UNLESS int gets really egregious (threats of harm, etc. (but CIG also doesn’t give refunds after two weeks – and has only promised a full public accounting if/when SC development ends with no full retail v 1.0 version/ready for market release out on the shelves (digital download or otherwise).

Do I know if SC/SQ42 will ever be released in a Retail V 1.0 fully playable form? Nope. There is absolutely no guarantee that it will ultimately see a full retail release.

Do I believe CIG is working on the game and working toward the goal of a retail release as quickly as they can? Yes I do.

Do I believe the project has been mismanaged? Yep. But no worse than any other project I’ve seen or been a part of. Software development isn’t a ‘paint by the numbers/just fill in the pegs’ type of endeavor; ESPECIALLY when you’re developing new tech or leveraging existing tech in a way or on a scale that’s never been tried before <— And that's where a lot of the delay comes from for better or worse.

I haven't pledged more money then I am willing to part with and from day one, I realized very well that this project could ultimately implode at any time. CIG and CR are FAR from perfect and I have issues with them promoting SC as a 'playable game' (which they do) – when it's really not. It's an AMAZING proof of concept tech demo, with parts that work well and other parts that don't – but I would never go so far as to infer it was a playable game in it's own right as yet.

Also, given what they've had to do:

– Star a Company from scratch (Which itself ain't easy even when you get the money to do it.

– Run Live servers 24/7 while at the same time still developing the game (and even when other companies/developers have allowed players into early Alpha; they haven't to the scale (in player numbers) that CIG has/nor have they done it 24/7 for multiple years.

– Shown how the development works to the detail CIG has over the years; and occasionally even shown/explained the truly bad failures or dead ends <— Which CIG actually has, but not before HUGE outcrys from the SC backer base; but again, unlike that other guy with the Camelot based project, CIG hasn't swept every negative aspect under the rug; although CIG always tries to spin as much of the positive as they can – and downplays any negative for as long as they can – but still they do 'come clean' and share the truly bad on occasion.

In the end, I still hope to see the game realized; and I'm very aware in may never release – but I knew that going in but I wanted to 'fund the dream' because yeah, it IS the game I'd really like to play if they can make it.

BUT – I did my research and made my peace with the possibilities (good and bad) BEFORE I decided to pledge and cash.

Anyone who pledges to SC and just sees it as a "Pre-Order" IMO is going into it with the WRONG mindeset. Don't just go by what you see from ANY company website or what the owner/leader of a project says: ALWAYS DO YOUR RESEARCH when anyone asks for your money – and in a risky project, never give them more than you're willing to loose.

Godnaz
Reader
Godnaz

Sandbox/Simulator. The more complex systems get for this game, the more it’s going to be for a niche crowd with a lot of time to play. The way it’s shaping up so far, this will be the least of your go-to MMOs for a quick gaming session.

laelgon
Reader
laelgon

Yeah, it seems like they’re aiming for a game you need to set aside three or four hours per play session if you want to get anything done. If you’re in one of the main hub locations, it already takes 5-10 minutes to get from your spawn in to your ship, assuming you know the way. Not to mention the future additions of timers and delays for loading and unloading cargo, refueling, rearming, having to eat a sandwich and take a crap, security checks, and whatever other inconveniences and chores that get thought of for immersion. And what if you want to play with a friend but they’re in another system, that’s going to eat up a good hour for them to meet up with you because there’s no fast travel.

I get the appeal of a high fidelity space simulation, but at some point they need to compromise for fun factor.

Reader
ichi sakari

absolutely right

there’s a steep barrier to entry, financially – expect SC to require a fairly vigorous PC with some peripherals (HOTAS or HOSAS, headtracker, voice commands, cameras, etc), time – commitment (as you pointed out), and learning – a complex control scheme with lots of minutae and systems interdependence

then combine that with a vast ‘verse (soon™) and long travel time and a high penalty for death, might cause a few folks to avoid this

Squadron 42 - Star Citizen Screenshot 2020.05.25 - 15.14.35.47.png
Reader
Tee Parsley

As much as I rail at their project mismanagement, CIG has always stressed that they were going to shoot for the bleeding edge of tech. That’s not really changed from the earliest of SC days.

Reader
Loyal Patron
Patreon Donor
Kickstarter Donor
Paragon Lost

Love the screen shot. 👍😁

Reader
Joe Blobers

Playing with KB + mouse is less immersive but enjoyable and efficient. We have to see, after final polish and balance of all peripheral devices, whether one is far superior to others.
3.10 and targeting refactor system does not point in direction of Hotas being better at tracking and shoot down target. The goal of CIG is not to alleviate the 80% player base (understand customers) not using complex Hotas solution (not an accurate percentage, just estimated).
There is also alternative to many buttons devices: VoiceAttack or Tablet/Mobile app for Star Citizen, like G.I.C. Tablet control.

Reader
Patreon Donor
Loyal Patron
Totes McGoats

I lose track of this game – when is SQ42 releasing for retail? I thought it was supposed to be last year but I think it got delayed. Is it this summer? or was it pushed back to fall?

Edit: Nevermind, just googled it, and holy crap, they admit they have no idea. SQ42 was supposed to be out in 2014! How are these clowns still asking people for money?

https://robertsspaceindustries.com/comm-link/spectrum-dispatch/17518-Roadmap-Roundup-March-13th-2020

Reader
Kickstarter Donor
Greaterdivinity

Whenever it’s ready*

*Who knows at this point, because it doesn’t seem like CIG does either

Reader
Patreon Donor
Loyal Patron
Totes McGoats

How can they still ask people for money? Aren’t they ashamed?

Reader
Kickstarter Donor
Greaterdivinity

It’s…complicated. But needless to say that they have a pretty sizable base that seems more than happy to continue throwing millions of dollars at them every year to continue funding the game until it’s ready. And they’ll need a lot more of that money (and time) if they’re going to complete either project and release it, because they’re still a ways off.

Breaking free of the publisher controls and having what continues to largely appear to be unlimited time and budget to work on the game is a double edged sword.

Reader
Patreon Donor
Loyal Patron
Totes McGoats

Oh I’m sure fools are willing to give them money, but wouldn’t basic human decency tell you to quit taking money for an unfinished game at some point?

Reader
Bruno Brito

but wouldn’t basic human decency tell you to quit taking money for an unfinished game at some point?

You’re underestimating how the gaming industry operates.

Reader
Joe Blobers

10 thousands NEW backers are joining at every patch. It seems that allowing everyone to play/test current Alpha during several weeks per year is well accepted and appreciated by gamer community.
Those joining are well aware of the Alpha nature and do understand crowdfunding model.
Those not joining any type of Alpha or crowdfunded project wait on the fence. As simple as that.

laelgon
Reader
laelgon

Careful, you’re about to be informed that CIG is the most perfect company ever, making the most ambitious two games ever conceived from scratch in a garage so everything is totally fine. You just don’t understand game development.

But seriously, even as a fan of the idea of the game, they’re in development hell. The last official beta target was Q3 2020, so within the next 3 months they’re supposed to be feature and content complete. Meanwhile they’re putting out updates that talk about getting basic AI done soon. Those two things do not line up at all. If they have any kind of publicly playable version of the single-player game before the end of 2021 I’ll be shocked, to say nothing of the decade that SC still needs.

Reader
Tee Parsley

Yup! And the Emperor has the most amazing clothes!

Reader
Joe Blobers

Quote: “they’re in development hell”

Sure. From the same internet anon experts (or not so anon) who swear the all project was collapsing 90 days top… back in 2015.

About beta, first it will probably be pushed a quarter or two.
Second you can count on at least 2 quarters to go through all beta process. We will see by end of next year where we are. In the meantime there are plenty of games to play as well as plenty of SC patch. For those joining in 2020/2021, this is a great opportunity.
They can see the game shaping up with visible content like planet tech V4, AI’s, flight models, Crusader/Pyro, icache/Server meshing, physic grid allowing new jobs like large container transportation, salvaging and repair. Something which is much more entertaining than waiting for OCS.

Reader
Bruno Brito

Careful, you’re about to be informed that CIG is the most perfect company ever, making the most ambitious two games ever conceived from scratch in a garage so everything is totally fine. You just don’t understand game development.

TRADITIOOOOOOOOOOOOOOOOOOOOOOON!

TRADITION!

laelgon
Reader
laelgon

There’s something almost admirable about shamelessly reacting to a comment calling out his behavior with that same behavior. Nothing if not consistent.

Reader
Joe Blobers

Thanks for bringing this old meme :)

Did you noticed that the scope changed mid-2014 for two triple-A’s? because this is the reason behind the time of development.
The clowns have delivered an Alpha packing more unique features not available in others single triple-A made by multi-billionaire companies… or even try to to deliver.
A starter package is 45$. For more, you got at release Fallout 76 (a disastrous copy-paste of Fallout 4) or Anthem.. to be reworked from ground as per EA themselves.

Reader
FailingToComply

Thanks for trotting out the same corporate shill as usual. Do SC pay you in ships or just let you sniff Robert’s underwear every now and then?

Reader
Joe Blobers

You are a true poet @Failing easily reaching the lowest common denominator of low level remaining naysayers… :)

Reader
FailingToComply

Oh, you use the word ‘remaining’ to refer to naysayers, yet there seem to be far more naysayers with valid concerns and complaints than the sycophantic fanbois like yourself. My vocabulary is perfectly adequate, I used crude language to illustrate my utter contempt for your blind, toadying support for Star Citizen. You teleport to any and every thread, ready to fanatically praise your Fuhrer, and then pathetically strive to concoct reasons for the delay, upon delay, upon delay that has beset Star Citizen. You’re an embarrassment, and everyone here laughs at you every single time you appear, as predictable as the sunrise, but so much more disappointing.

Reader
Joe Blobers

Everyone? the remaining everyone?

Keep raging :)

Reader
Tee Parsley

It’s always funny that you can recognize mismanagement in other games, but you are blind to it in your baby.

Reader
Joe Blobers

So called mismanagement from anon internet commenters which in 99.999% of the time have no clue about what they are talking about, poor to no education about business game development and finance ,but pretend that a none existing company back in 2012 is mismanaged because they are developing two triple-A, one entering beta in quarters not decades and another one with Alpha packing more unique features never delivered in a single game by multi-billionaires (per year) companies.

The crowdfunding success over years, even increasing over the past 2 last years is not due to mismanagement but recognition of the gamer community joining and understanding crowdfunding: pledge to get the product after being fully developed.

Reader
FailingToComply

“poor to no education” – I’m guessing this is why you need someone to point out that it’s “non-existent” and not ‘none existing’. Also, you banging on about they started ‘proper’ development in 2012, that’s still SIX YEARS ago. Keep kissing that Robert’s ass Joe, you know you love it.

Reader
Joe Blobers

Low level comment is low level, whatever the way you write them down.

3.10 in a couple week to backers followed by more every quarter, SQ42 beta + release… all for less than copy-paste Triple-A’s we got since two decades.
Who kiss what @Failing that is the question lol :)