The Daily Grind: Are there any MMOs you wish could get the Crucible treatment?

    
25
The Daily Grind: Are there any MMOs you wish could get the Crucible treatment?

And I don’t mean the cancellation part – I’m talking about the way Amazon pulled Crucible back into development in the first place.

There wasn’t much doubt that Crucible needed much more work done to it to pique the curiosity of a much bigger band of players to be sustainable. While Crucible was never going to be a game for me since I’m an MMO player through and through, I was actually intrigued to see Amazon pull the game back for a do-over instead of just giving up at the first sign of adversity, the same way I’m glad Final Fantasy XIV was given a massive overhaul instead of just being tossed into the dumpster or left to linger without further effort. Sure, some studios need to learn when to cut their losses, but others would rather cut and run or just abandon the game in maintenance mode rather than go back to the drawing board. I wish they wouldn’t admit defeat so easily.

Are there any MMOs you wish could get the Crucible treatment – launched MMOs that you wish the dev team would pull back into development for a do-over and re-launch? Minus, you know, the whole ending-development-before-the-relaunch part?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!

No posts to display

25
LEAVE A COMMENT

Please Login to comment
  Subscribe  
newest oldest most liked
Subscribe to:
Reader
Sorenthaz

RIFT for sure. It doesn’t necessarily need a XIV style reincarnation, but it could badly use a do-over post-Storm Legion IMO. That and it needs a graphical overhaul across the board + maybe some new races. Basically kind of what WoW did minus the god awful design decisions that has degraded WoW’s staying power.

Reader
Bruno Brito

Rift. AoC.

A N A R C H Y O N L I N E

Reader
Shadex De'Marr

I’d take an ‘uncrucible’ on TSW please.

Reader
Furin

For me it’s Guild Wars 2. We never got a proper sequel to Guild Wars that has a skill system worth playing long-term. I wonder in fact, if GW2 had been cancelled, would we have seen more support for Guild Wars 1 over the years? There’s plently of other old MMO’s get more love than Guild Wars 1.

Reader
Bruno Brito

Probably not, considering that GW1 support was lacking before GW2 came along.

Reader
Anstalt

SWTOR

Would have been great if they could have brought it back in and made it an actual MMO. A player cap of 75 was really noticable to me, really killed any sense of server community. Beyond that, they could have used the extra time to add some depth to the gameplay as it was crazy shallow. They had all the foundations for a great game, but just missed the mark in nearly every way imaginable.

Reader
PanagiotisLial1

I dont understand this Cap and in some MMOs its far worse. To give you an idea, on STO its 20 per instance(open world instances too if that makes sense, not just queued content or instanced missions)

Reader
Anstalt

If the cap is worse in other games, then they also are not MMOs.

Reader
treehuggerhannah

I think GW2’s various systems could really use some cleaning up and streamlining at this point. I don’t think it would be beneficial (or necessary) for the game to be taken offline to do so, though, so not full Crucible treatment.

Reader
Arktouros

Nope.

A long time ago I just learned to accept games “as is” for all intents and purposes. Wishing they were different or the dev should take the game down and change things is just the road to madness.

Like theoretically speaking even if you do give the game “the crucible treatment” you still have the same people involved. That means the same people who made the bad decisions in the first place to come up with a failed product are still there making decisions. Is it possible they could conceive a good idea on how to turn everything around? Maybe. But it’s just as possible they’ll come up with just as bad as an idea they did the first time and nothing comes of it.

If you don’t like a game (for any reason) just move on. There’s just too many good games out there to waste our times on bad ones.

Reader
Bruno Brito

Wishing they were different or the dev should take the game down and change things is just the road to madness.

FF14.

Reader
Arktouros

Yeap, in that case it paid off pretty good. Devs made some smart decisions and turned things around. Same thing with ESO, which while the game didn’t go down, they made smart decisions and turned things around. However while certainly we can point to a few games where the devs ended up making smart decisions the list of the number of games who made bad decisions and continued to make bad decisions after the fact is simply too long to list.

The odds are not in your favor on a decision like this.

Reader
Oleg Chebeneev

Vanguard is clear example for me. It just wasnt ready for launch. If they pulled out, found more investments and polished/filled it with more content, it could still be alive today.

Zulika Mi-Nam
Reader
Patreon Donor
Kickstarter Donor
Zulika Mi-Nam

If in the management team’s judgement they felt that the game was ready to go in front of the masses in such a poor state…the most important decision that will affect their product…then I have very little faith in their judgment on anything else. …including a redo.

It’s one thing if you are out of funds and have to make a hail mary move, but it is I have little empathy for big $ companies that do this.

FFXIV made it happen, but they wiped some of those that were at the helm and bought in Yoshi P. Most companies would not risk the sunk costs for a potential correction.

Reader
wratts

There are a few I can think of where you see potential in the lore/premise but the game execution really fell short: Anthem (obv), EQN, Defiance, Vanguard.
I think there are a number of others that could use a reboot or sequel: TSW/SWL, GW2, Age of Conan, DDO.

My biggest fear with any recreation is that so much has been pushed to the mobile market, which I still think just isn’t a good fit for the long-play and repetitive nature of MMO gameplay

Reader
PanagiotisLial1

I dislike mobile gaming but we can almost safely assume that PC gaming is set to die a slow death. Less and less game development will be focused on our side as years pass by. Eventually PCs will just be emulators to play mobile games.

Reader
wratts

I think if it reached the point where miniaturization and mobile processing reached the point where mobile could fully replace PC, then a PC emu would be irrelevant. It would make as much or more sense to plug the mobile device into a dock for the monitor, and bluetooth a controller to it. If PCs and consoles retain the processing edge, I do think there’s a large enough base there to justify its own market.

Bigger risk to the PC as it exists today would obviously be streaming. It’s tremendously inefficient to have processing platforms distributed to each gamer, and opens up all the compatibility and trust/security issues we all love so much. I think if the latency issues can be resolved in the streaming model, long term you’d be more likely to see consolidation in gaming where PC, console, or mobile will all just be different viewports on games running in the cloud