Choose My Adventure: My post-level 30 life in ArcheAge

    
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Well, this final week of my time in ArcheAge was indeed challenging, but not perhaps in the ways that were expected.

Almost overwhelmingly it was asked that I push on to level 30 and beyond, and so I did with a little bit of trepidation and curiosity. After all, I was expecting things to become more difficult, more PvP-heavy, and more dangerous overall. What happened was I kind of engineered my own destruction. Allow me to explain.

Getting to level 30 was easy enough with the help of those XP potions I’ve been knocking back up to this point, and things were pretty much the same as they have been up to this point. I did finally get to what was the first major city that I’ve been in to this point and was impressed by its beauty, but things were otherwise once again par for the course as I was guided along through story and sidequests. There were a couple of additional quests that popped up that instructed me on socketing gems into gear, but that was about the only time things felt different.

Wandering out into the world saw me not running in to a whole lot of people, honestly. I assume most people playing this game are doing entirely other endgame high level things, so a lot of my time was unmolested, with nary a PKer in sight. That’s not to say that people don’t get jumped by high-level players, of course, but I mercifully seemed to have dodged all of the open PvP bullets.

So far so good, right? That was until this popup showed up on my screen (click to enlarge).

I had no idea what Hero summoned me and what they summoned me for, but I was desperate for anything resembling interplay with other people, so sight unseen and without any research, I accepted the summons.

I was thrust into someplace in Marianople, surrounded by a bunch of other people, all of whom were just sort of standing around waiting for something to happen. After a few minutes of doing this myself, I was about to leave when some player opened up a portal to somewhere. Out of curiosity, I elected to jump through.

Incidentally, I like how you literally have to jump into a portal to use it; no walking into or interacting with. You actually have to actively jump in. That’s a fun touch.

When I found myself on the other side of the portal, I ended up on some awful hellscape of an area with burned lands, some dirtied castles, and enemies that, while a couple of levels below me, put up a pretty sturdy challenge. Not only did this provide my first few deaths, but also kind of affirmed that my gear was probably not up to muster. Still, I managed to get by some fights by the skin of my teeth, only really falling over when I faced more than one opponent.

I wandered (and died on) this little island for a bit, taking up a couple more quests just to see what was new here as well as to see if maybe people would pounce on me here, but all I ended up doing was a bit more PvP breadcrumb trail finding. Once I picked a fight that saw both me and my target die at the same time, I elected to call it a wrap for my time in ArcheAge.

Thinking back on my time in the game, I don’t know that I didn’t enjoy myself, but I also admit that I wasn’t exactly eager to rush into the game either. It just is, doing it’s own thing (or more specifically the themepark things that’s been done before) without too much intense passion or gusto. It’s a perfectly serviceable experience that, while not as awful as I had first assumed, certainly wasn’t something I’ll recall with any great fondness.

Of course, the game has its own problems, particularly in regards to its monetization. And again, I don’t doubt that there are instances where high-level players mow down those in the middle level ranges for sport or lulz or some other vapid reason. But I had fun enough. I can’t necessarily call this game something to outright avoid, but I really am not convinced it’s something to recommend either. It’s just fine.

With that out of the way, it’s time to look ahead to the next month’s adventure, and this time we’re heading in to the world of Warhammer: Return of Reckoning. Now I admit that I am having some very real trouble installing this thing on my system for some reason – it appears to be a known issue as of a March 2020 update – so I might need to forestall the next column for one of the other choices from last week’s polling. That said, I am going to try like hell to get this game working and I welcome assistance on that front.

In the meantime, I’m going to assume that, by the end of this week, I’ll have the game functioning and ready to roll, so the polls for this week will operate under the assumption that is the case. So while race and class choices will ultimately end up being up to my discretion (because factional restrictions), it’s time to choose a side.

Which faction should I join in Warhammer: Return of Reckoning?

  • Order. Join the righteous and the just. (18%, 12 Votes)
  • Destruction. Join the mighty and the powerful. (15%, 10 Votes)
  • Choose by class. Ignore factional stuff and pick a career. (67%, 45 Votes)

Total Voters: 67

Loading ... Loading ...

Polling will close up at 1:00 p.m. EST this coming Friday, January 29th, just as usual. In the meantime, I’m going to once more remove Glyph from my system and move on with the rest of my gaming life.

Welcome to Choose My Adventure, the column in which you join Chris each week as he journeys through mystical lands on fantastic adventures – and you get to decide his fate. Which is good because he can often be a pretty indecisive person unless he’s ordering a burger.
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Hurbster

Choose by class, just get a piccy of that burning windmill somehow.

Reader
Bruno Brito

Choose Warhammer by class. There’s a lot of Xfaction there, so its a bit punishing going by faction pride.

Reader
Godnaz

RIP Archeage Alpha. You are sorely missed.

Reader
Ironwu

I am surprised that the MOP editors are allowing you to write about, and thus profit from, a game (W:RoR) which is not legitimately available for play (yet). Yes, they supposedly created their own server code, but they certainly don’t own the client assets that are being used, nor the copyrights to anything.

Could open a real big can of worms for MOP.

Reader
Kickstarter Donor
Louie

I’m struggling to see a world in which the copyright holders for Warhammer Online/the original creators of the assets would go after a writer for sharing their experiences on a private server across 2-3 articles. Certainly they would go after the private server itself, yes?

MOP has also covered Star Wars Galaxies private servers as well since 2015, thus giving promotion to them, but something tells me they’re not in any danger of being argued as infringing copyright.

And that’s not even to mention the gray area of MOP writers being paid for their impressions and words themselves, which can easily be argued as not actually profiting from any of the copyrights or client assets you mentioned.

But that’s just my take, possibly a little too crass. Apologies for that, I need my coffee.

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Bruno Brito

I agree that MOP itself is free from risk. Private servers in itself are a “gray area”, but being honest, that’s a load of dump. Private servers in general host in Eastern Europe and keep their teams identity concealed because there IS a chance of C&D and attempts to pursue. They use countries that are hard to enforce to host. It’s not as “gray” as they leave you to believe, but it is a major confusion.

People should just embrace that P-servers in general are sketchy and will always be.

Reader
Kickstarter Donor
Louie

100% agree. I pretty strictly avoid private servers myself. Though I appreciate what they do in preserving games that are unavailable otherwise, but I’ve yet to see one that actually conducts itself with any semblance of professionalism. Too much squabbling and drama on top of the sketchiness.

Reader
Bruno Brito

The most “professional” p-servers you’ll find are servers that profit from it. And they are NOT up to “industry” standards, whatever that means.

Every other server has drama. RoR has drama. Legends has drama ( lots of it ), P99 has drama ( boy…). It’s all sketchy and the people moderating it are prone to errors too, because there is not a totem pole breathing down their necks.

Still, P-servers provide people with an experience no company does. I recommend everyone who misses their games to just make a new email, account and enjoy.

GamesBond
Reader
GamesBond

Hello, you seem to enjoy writing that on almost every article that mentions Return of Reckoning.

Please head to Games Workshop IP Policy, read it and don’t spread unnecessary lies. No one is in ‘danger’ for speaking about RoR or even streaming it. We’re in a grey zone, we’re not commercial and we don’t even have that intention.
W:RoR has been running for years, in 2020 we started hosting Twitch Drops and thankfully the communities are enjoying and appreciating our presence as Warhammer Online lovers.

Moreover, we’re a fan-made project that runs only on personal expenses. No fees, no shop and no donations will ever be allowed.

It’s not nice to try and pull volunteers down, just because you *might* have had a bad experience/restrictions on RoR.

Have a wonderful rest of the week :)

Reader
Bruno Brito

It’s not nice to try and pull volunteers down, just because you *might* have had a bad experience/restrictions on RoR.

Stop right there. Do NOT bring your superiority complex here. RoR mods are already known for being overzealous, but this is NOT your playground.

Iron has the right to vouch his concerns, which by the way, are valid, even if i don’t share them.

I’m reporting your post now so mods can clear it out of your hostility. The last time someone tried to pull this garbage, it was the Wurm community and they ganged on the writer. Not letting that happen again.

GamesBond
Reader
GamesBond

That was fun to read and good luck with the report.

I just replied to the guy who keeps dropping his totally-not-forged “concerns” on every other article related to RoR.
But hey, for you he can share inaccurate info (check Bree’s comment below) but the moment I reply, it’s “superiority complex”. Gotcha.

Bree Royce
Staff
Bree Royce

Feel free to run a search on the site for emulator, rogue server, and game preservation for literally years upon years of discussion on this topic. I have no qualms having our staff write about rogue servers for dead MMORPGs.

Reader
Jon Camp

My experience was more or less the same with that game — it was fine, but just didn’t hook me.

Add in that I despise non-consensual pvp and was playing right as AAU came out, so there was a ton of it happening once you got past 30 since everyone was still leveling up, and well…. made the game a no for me.