Star Wars: The Old Republic’s delayed patch is finally coming on March 2

    
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Party down.

After getting hit with a snow delay, Star Wars: The Old Republic’s next update is finally coming to the servers on Tuesday, March 2nd. If you keep your expectations in check — this isn’t a story update, after all — you might find something to enhance your adventures in a galaxy far, far away.

The headlining features here include changes to amplifiers, uprisings, and conquests. Amplifiers are getting a user interface overhaul, quality locking, and a weekly cost reset, uprisings are seeing level tweaks and difficulty balancing, and conquests are getting adjusted “to ensure engaging and fair competition.” That last one means that players who join a guild after a conquest event started can’t participate until the next event rolls around.

That’s not all; this update comes with an “everything and the kitchen sink” approach to fine-tuning the game. There are just scads of smaller patch notes present, so if you’re sitting around on Tuesday waiting for the game to update, you might want to comb through these to see if any apply to areas of the MMO that interest you.

Source: SWTOR
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Java Jawa

This will be a nice QoL change. Should save me credits for the daily conquest objective.

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Pheeb Hello

I’m surprised this game is still running, would have bet money on the game being shut down by now.

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James Crow

its funny but this game is kind of very active, the discord is always alive and you have some great guilds that doing weekly and daily stuff, dont forgot is the only story driving mmo (after the death of TSW) and after all its the only SW mmo.

so yes its not dead but they kind of did slowly updates (3 years from last expansion to the correct)

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Pheeb Hello

I just remember it launching, everyone saying “it sucks” and quitting… been the same for every MMO since WoW. The last MMO I played was WoW in 2006, for me the genre died there. I decided to get back into gaming recently, but I dunno…. I’m not having fun, I think what I liked about games died 15 years ago. SOE kept breaking my heart ruining every MMO and I finally had enough lol.

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James Crow

Totally get it, I also took a break for few years.
For me it was Funcom who ruin every mmo they made time after time.

Lately Im back to SWTOR, its not like the times when I was younger and had alot of hrs to play but I’m having fun

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Pheeb Hello

Although for me the break has been 15 years lol. A new MMO would launch and everyone would jump it, you’d find out they’ve made WoW but worse, everyone would quit in the first month. This cycle went on and on until the genre died :/ SWTOR was probably the last big one that did this, then everyone backed away. I know there s FF14 which is popular, but I tried it, saw cat people and uninstalled, I’m not into that Asian weird sexual stuff.

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James Crow

Guildwars2 and Eso also have active players who playing daily.

And you right nowdays people always waiting for the next big thing but times are different and now alot of games have the soft mmo thing like destiny 2 for example…
The problem with those games is they are fun until you in the gear race and doing the same things over and over again.

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Pheeb Hello

I remember the hype for GW2, it had the same thing as SWTOR where everyone left. ESO had the same thing, though I hear it’s popular again now. I tried ESO as I loved Oblivion and Morrowind, but to me it was a bad Elder Scrolls game and a bad MMO.

I think I either do not enjoy games any more, or I’m just not being offered the promise of what MMOs offered in the early 00’s.

I mean EQ felt like it dropped you in a scary world and told you nothing. You felt more immersed because you did not know even what the world map was like. Now though MMOs are just UI the game… just follow the markers.

Breath of the Wild went back to the old school way of just letting you discover everything for yourself. That game was so amazing, it proved to me that every other game just sucks lol. Like I was so bored of open world, Ubisoft games are like MMOs today and Breath of the Wild is like EQ in 2000.

Like SWG just dropping you in the world and letting you discover everything without being shown. It shows in the world design too, I mean ESO from what I remember is linear, you follow a path through boring quest hubs.

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James Crow

For me I like the liner story way when you learning things on the go.

BTW ESO changed alot from the beginning, now it’s more open than it was at start and you can really go wherever you want.
I think if you played it as single player and think the people are just some thing who make the world more alive you would enjoy it more, like think about the world and less about it as mmo.

I like the exploration in Fo76 even if alot of Ppl have things against it, they also improve the game (you know Zenimax, they launching a game at 0 with full price and then improve it step by step 😂)

And I don’t know if you don’t enjoying games anymore but most of us (I called us first gen mmo players) are older now and really have less time than before.

It’s like I would love to start a game like the Witcher and then I’m like… No this game have alot of hrs gameplay so I’m going to pass)

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Hirku Two

I’m not happy with the UI changes. I couldn’t care less about amplifiers and normally don’t have to see them since I never click the panel button, but now it looks like they’re going to be in my face whenever I open the character sheet.

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James Crow

you have X on the new window so im guessing its not going to be in our eyes if we don’t want it.

also i’m getting what you saying cuz im also not care alot about those things but you need to remember alot of active players do care about amp for endgame and they doing it to make them happy so its a good thing