The Daily Grind: Do you wish Guild Wars 2 had proper player housing?

    
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A few weeks back, in response to a dumb joke I made about Guild Wars 2’s endless parade of cash-shop chairs, MOP’s Justin quipped, “Imagine if they had housing,” echoing the sentiments of hundreds of MOP readers over the years, including me. I’ve always considered it a damn shame that Guild Wars 2 doesn’t have proper housing, just home instances that have always seem underdeveloped and cash-shop oriented to me. I’d love to hope that End of Dragons would introduce housing, but I don’t actually believe it, given the game’s recent development.

Neither do more skeptical Redditors. A while back, one player even wondered aloud whether more deco being added to the game meant housing was inevitable. The thread was shot down as wishful thinking. Some people don’t want it at all.

How about you – do you wish Guild Wars 2 had proper housing? How would you make it work?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!
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MilitiaMasterV
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MilitiaMasterV

No, because I followed through on the promise I made all those years ago in the dyes thread on Arenanet’s forums..that if I got to the point where all of my bank and most of my character’s slots were filled with dyes and they weren’t account bound before my account filled up too much to be played…that I would take my money elsewhere, and unlike some people who make promises (The devs who stated dyes would start as account bound and then released them as character specific and then changed them back and how you acquire them later AFTER I’D LEFT), I’m a man of my word.

It’s amazing how few people follow through on their word.

I honestly don’t care what happens in GW2, because it’s been dead to me ever since that moment.

Reader
Dragon Whimsy

The lack of player housing is actually why I left after 7 years and went over to ESO. I’ve realized that I need that feature in my main MMO. It just adds so much to do and adds so many goals to the game. GW2 may remain as my secondary MMO if “End of Dragons” impresses, but GW2 is no longer my main entertainment driver, which means I’m not spending any money in their cash shop.

It’s weird, because they already put in the development time for player housing, they just wasted it on Guild Halls instead. I could have been happy and content since Heart of Thorns but they completely blew those developer resources on something that is very close to player housing but adds so much less to the game (and isn’t making them any money on the gem shop either).

Guild Halls are a perfect example of just how bad the leadership in ANet was, constantly wasting resources on things that didn’t strengthen their game.

EmberStar
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EmberStar

At one point I think I would have liked actual player housing. Then they added fractals, raids, and a bunch of other changes, and I haven’t really played in a really long time. So I guess, realistically, it doesn’t matter all that much to me anymore.

( OnO )

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Colin Henry
miol
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miol

With guild halls’ housing mechanics and assets already in place, they just need their requirements to be solo-friendly, and make them usable in smaller already existing instances, like former story instances, Fractals, or you name it …!

That’s it!

No “special mount dev-superteam” or extra bigger budget needed!

Sure, guilds will be even less relevant, but Anet already gave up on Guild Wars’ namesake a long time ago!

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Bruno Brito

They could just make it like Wildstar where you get your instance and literally redefines it from the ground up. The music, the skyline, everything.

It would be so cool.

miol
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miol

Sure, I would prefer that too, but that would mean more needed effort!

I’m only making a counter point to other comments here, that Anet already has all the means to do it, even with its smaller dev-team and budget!

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Bruno Brito

I mean, you have a point. This game still runs on DX9. And it runs like dogshit.

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Quill Fiend

Weird that they don’t have it with gw2 being so casual, but also understandable seeing the game is basically in cash shop maintenance mode.

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Sarah Cushaway

It’s getting an expansion in a few months.

I’m no fan of the game, but it’s a far cry from “maintenance mode”

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Bruno Brito

GW2 has seasonal updates for it’s living story and has a xpac coming.

There are a huge number of issues that you can point it out, but “maintenance mode’ is not one of them. You really don’t need to invent criticism, it’s GW2. Toss a rock and you’ll find a problem.

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SmiteDoctor

Hey man, I haven’t exactly been singing this game’s praises in awhile but it’s far from dead, it gets roughly 4 story patches a year now and is finally getting an expansion that’s 2 years overdue; this game shows more signs of life than SWTOR.

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Sleepy

A customisable home instance would be nice. The ability to add buildings, vendors and other stuff in addition to an actual house to decorate would be brill.

Edit – They could make it run-down and dilapidated or clean and bright depending on how much effort you put into managing it.

Edit – also maybe the ability to move to progressively bigger houses within your home instance. Look just hire me now, ANet.

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Bruno Brito

Yes. Any sort of perpetual system that makes me wanna stay logged in the game.

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SmiteDoctor

I hope it happens, I want Rift to succeed I loved this game back in the day and it always had excellent Open World content for casuals like me.

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Bruno Brito

My main problem with GW2 is that Anet seemed set into design the game as a “pick-up, play, logoff game”. I don’t like this. I feel like MMOs should be worlds, and if you’re really tired and exhausted of one aspect of the game, you should have other things to do INSIDE the game to cool off. That’s the entire point of having different aspects. This is also why i want GW2 to go back to a philosophy of building your skillset and talent-set from the ground up.

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SmiteDoctor

I just realized I said Rift instead of GW2.

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styopa

I think they missed from the get-go by abandoning the really interesting and clever “build your character abilities from the synthesis of multiple other classes” from GW1. I wasn’t particularly fond of GW1 but that was absolutely brilliant.
Instead, for GW2 they just sort of abandoned that, and decided to ape some of the less appealing paradigms from WoW (ie level cap of 80 – what was the point of that? In the original Gw2, you had all your desired class abilities by lvl 30, so it was FIFTY LEVELS of “gaining abilities” you didn’t want/wouldn’t use anyway….)

Even more tragicomically, I think the game that DID pick up the multiclass synthesis concept and run with it was…Archeage. And then that game flushes itself down the toilet in multiple ways for every reason aside from the really-clever mechanics.

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Bruno Brito

(ie level cap of 80 – what was the point of that? In the original Gw2, you had all your desired class abilities by lvl 30, so it was FIFTY LEVELS of “gaining abilities” you didn’t want/wouldn’t use anyway….)

You said yourself, it was WoW-ified, and i’m willing to bet it was to cash in the nostalgia of WoW’s best xpac. I think WoW was going through Cata at the time, so they wanted to make the transition easier.

Consider the new classes. Most are pretty basic translations of WoW’s core classes. Instead of Monk, you have the Guardian, which is a Paladin. The Ranger is a obligatory petclass, which is a good reading of the BM hunter. Necros are a class that were asked for WoW for ages, and since GW2 didn’t want to repeat mechanics from class to class, they made Necros a more generalist Warlock. Elementalists are basically Mages with attunements, Engineer is a rebrand of the Ritualist, from what i gather, but instead of the Ritualist itself, it uses one of the most well-known WoW professions as a theme. Mesmer is the only class that is more nostalgic to GW1 fans, and yet, it was forced towards phantasms and clones, to be more WoW-like in playstyle.

They clearly wanted a slice of the pie. And well…they got it, and lost it, because there is no pie. WoW players are not MMO players. And GW2 is a mediocre game because of it.

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jealouspirate

No, I don’t. Personally I have no interest in player housing in MMOs. I also think it’s pretty clear the GW2 team is already struggling to maintain the features they have now without adding a whole new thing.

It’s especially hard to want when you know it would be heavily cash-shop driven.

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Arktouros

Nope.