Choose My Adventure: Star Wars Galaxies’ legacy questline is so boring

This game's strength is not breadcrumb quests

    
20

Level 22. That was the arbitrary block between me and wearing armor in Star Wars Galaxies. Not level 10. Not level 15. Not level 20. Not even a weird number like level 9. Level 22.

To say that this week in the game was a little annoying is an understatement if I’m perfectly honest. It wasn’t all because of that restriction, however, but it was the final straw for me. Before that little bit of discovery, I was tasked with following up on the Legacy quests on the Legends rogue server, which kind of laid bare just how old this game really feels. Or, at least, how old its NGE combat really feels.

For the past several levels, I’ve had four buttons to press, three of which involve various ways to fire my pistol and a weak self-heal skill. This makes combat pretty rote in a very short order, especially since the lowbie visual effects for Bounty Hunter combat are practically non-existent.

The Legacy questing – an SOE creation from the NGE era – was as on-rails as advertised by Bree, which helped me sort of gird myself for the ride, mercifully. The storyline was just as forgettable as other themepark MMOs I’ve played either for this column or in my spare time, with nothing that surprised me or drew me in under any circumstances. It was familiar, to be sure, which is a good onramp for people who have never played this game before or are scared of sandboxes, but even with that in mind it’s hard to find much to recommend with the Legacy quests.

One reason for this is the way level progression feels. On the one hand, the Legacy quests are excellent for earning XP, with nearly every single major quest step seeing me earn a level, but on the other hand, the raw stat points earned while gaining levels and feeding points into the Expertise tree feel extremely incremental, with no real noticeable ramp-up in my character’s power. Furthermore, earning levels opened up the ability to do more things, but it didn’t really open up new skills; it mostly just gave me new ranks of the same three attack buttons, which also didn’t feel like upgrades.

Another reason the Legacy quest ride ended up being annoying is because I’m on freaking Tatooine. Look, I don’t care that it’s an iconic Star Wars location. It’s a desert. A desert. There’s not much you can do that makes a desert interesting. Because it’s a desert. Tweeting droids and laser blasters don’t really make that less boring.

Finally, this circles back around to that armor wearing thing I led with. The infinitesimal power improvements as I went from Legacy quest to Legacy quest didn’t really keep pace with the damage my character was forced to absorb, and since none of the quests were rewarding me with armor, I pretty much was getting to a point where I was getting purely outgunned. Perhaps it’s because I was pouring a lot of my Expertise points into making my pistol and carbine attacks cost less stamina (supposedly, it sure didn’t feel like it), but it got to a point where individual fights were getting extremely hairy. I’m pretty sure I’d be falling over dead a lot more frequently were it not for the healing items that Bree had crafted for me.

After a certain point, I stopped chasing the Legacy quests and elected to run a few of the mission terminal missions in order to break up the tedium. I understand that these missions are relatively lucrative and once served as the backbone for combat progression before the NGE, but I found them pretty boring as well, as they all pointed me at some sort of critter lair that had to be destroyed, managing respawning enemies that chased me down because I was shooting up their home. This only exacerbated how weak my character felt. At least doing these a few times got me to that stupid magic number, but it just served to bring the problems I was having under a harsher light.

So was it worth it in the end? Did getting to wear armor make a difference. Yes. My goodness yes it did. The moment I was able to don some armor, I took on an enemy that was three levels higher than me — an act that’s tantamount to suicide in old MMORPGs like this — and was met with hardly any danger. To be fair, though, it’s most likely because the armor I was wearing was extremely good. Bree makes some very good equipment, friends.

Even so, “boring” is the best word for my experience this week. It was just boring. Utterly, drainingly, soul-crushingly boring. If it weren’t for the fact that I was following Bree’s advice to level up an Entertainer alt and found huge amounts of delight in playing that profession, I might have been even less enthused to try SWG then I already am. But I will be pressing on because it still feels like there’s a lot going on here – but I also think it is time for a change.

In the interest of shaking things up, this week’s poll has a couple of choices lined up. I apologize that it’s another two-choice poll, but the Legacy quests are not holding a lot of surprise for me, and I think you all deserve to read about something new. With that in mind, I’m thinking of doing one of two things: either burning up my level 90 boost (aka eating the cookie) and seeing what things are like at the level cap, or taking a break from combat and taking a look at crafting and housing things. Time to choose my fate.

What should I try out next in SWG?

  • Crafting and housing. Get pastoral. (68%, 121 Votes)
  • High-level stuff. Eat the cookie. (32%, 56 Votes)

Total Voters: 177

Loading ... Loading ...

Polling will once more warp up at 1:00 p.m. EDT this coming Friday, June 11th. In the meantime, I’ll still probably take a few more nibbles of the Legacy quests just to see how much a difference being able to wear armor makes, but I have to admit that Tatooine is getting to me. Probably because of all the sand. What with it being all coarse and rough. Also, it gets everywhere.

Welcome to Choose My Adventure, the column in which you join Chris each week as he journeys through mystical lands on fantastic adventures – and you get to decide his fate. Which is good because he can often be a pretty indecisive person unless he’s ordering a burger.
Advertisement

No posts to display

newest oldest most liked
Subscribe to:
Reader
Ragemaster9999

Havnt played SWG legends in some time but when i last played there were always AFK macro groups in different places that you can join and get exp and level up without any effort. Many were public and had invite macro running so you could just tag up and get exp and come back the next day at cap. Just ask around in the community discord, one of the places was on dantooine at the janta camp and then there was an underground bunker as well dont remember the coords or which planet I think it was on correlia somewhere.

Game starts at cap might as well just macro it, the legacy quests are pure garbage

Reader
Bruno Brito

That’s actually worse. Frosch AFK is one of the most mindnumbingly boring activities in the game and it shuns people away. Making Chris going through what is most likely NOT an adventure will destroy his enjoyment of the game.

Reader
Loopy

Ah yes, the “get carried until fun starts” mentality. In my opinion the worst trend about MMOs.

Reader
Hurbster

Spaaaaaaaaaaace!

Bree Royce
Staff
Bree Royce

My vote for Chris’ remaining time:
A week doing crafting (he has mats for the grind)
A week doing entertainer
A week doing housing type stuff
A week doing spaaaaaaaaaaaaaace
And then eat the cookie and do a week as a highbie combat toon
And he needs to go to Bespin ofc!

EmberStar
Reader
EmberStar

Does he know he signed on to play this for the next year? o.O

Bree Royce
Staff
Bree Royce

Haha. Wellll if he’s having a bad time and the game is just not showing well or people aren’t reading, we sometimes cut CMA short. If he’s actually having a good time, he can extend it! I leave it up to him. :D But this really is one of those games with so many deep systems that he could get many more weeks’ worth of posts. Personally I have absolutely loved seeing a “newbie’s” take on which parts hold up, especially someone who loves sandboxes and sci-fi.

Reader
Bruno Brito

SWG has one of the worst combats i’ve ever experienced, and it’s one of the reasons i don’t go back to Legends to play with boss-Bree. I’m really into MMO combat, and i like being the self-sufficient hunter. But SWG has really lackluster combat, it also has a really weird end-game limbo were if you’re not having fun with the social stuff, you’re locked into this heroic-dungeons, credit-grinding loop.

It’s just a bad game for combat, sadly.

Reader
Kickstarter Donor
Java Jawa

Combat in general is very, umm — bland in SWG, I don’t think it was ever it’s strong point, but that’s just my opinion. Crafting is the real end game, but hey this is coming from someone who enjoys it.

The politician, town stuff is fun as well pending on what you as an individual enjoy. Combat going from new game to an old game makes it even more poignant on how basic it is.

Space is alright as well if you enjoy the old x-wing v tie games. In any case whatever you do, it typically takes A LOT of time in SWG, unless you have grind groups, or someone feeding you resources for crafting.

Reader
Kickstarter Donor
Louie

100% seconded. I’m looking forward to Chris experimenting with crafting and housing, but I hope he tries out the space combat too.

Fisty
Reader
Fisty

He has to try out space! It might be the games best feature.

Reader
laelgon

I remember playing through the legacy questline during some return to the game when it was still officially running. I was playing a Jedi and I can’t for the life of me remember what planet I was on, but for multiple hours of it I was driving to a quest giver that sent me to kill some spider-like things in a base or cave, then another quest to kill slightly different spider-monsters in another base or cave, and this repeated so many times (felt like 5 or 6 but maybe it was “just” 3 or 4) that I gave up. It was painfully obvious that they wanted the questline to take players all the way to max level, but didn’t have the resources to actually make an interesting questline to span that.

Reader
Lunganor

Ah, you ran into the SWG wall. Especially post-NGE. SWG was built on a necessity to engage with the community, and NGE was kind of squished on top of all that to try and “modernize” the game (Legacy etc). You don’t need to wait until lvl22 to get better gear, but until then, you kind of need to rely on a crafter to make you better stuff you can wear and weapons you can use.

Part of the fun of SWG was always to kind of grind out your exp for skill points, but NGE changed that. SWG was primarily a grinding game before NGE. So yes, Legacy is the fastest way to level, but the game offers a ton more stuff to do, but be warned… Most of it is designed to be more enjoyable in a group/guild.

So I would make that your next goal. Join a guild. If you play the game that way, it tends to be more fun (though the combat will always invariably suck).

Reader
Kickstarter Donor
Loyal Patron
Patreon Donor
Tobasco da Gama

The people who told you to do story quests in the game that is most notable for being one of the few fully-realized sandbox games are either sadists or idiots or both.

Fisty
Reader
Fisty

I feel your pain. I tried to start up on Legends again last week work through these quests. They’re so awful. Visit the same place 3 different times, killing the same things you killed to get to the previous things, then turn in that leg to later, ready to move on, only to be sent back to the same place again. Horrible.

Reader
Bruno Brito

Gave up on R3?

Fisty
Reader
Fisty

After that first day. I am tempted now that I guess it is functioning better, but the shitshow that revealed itself behind the scenes is keeping me from it. Questions of… does it last? will it be fair? can they keep it functioning? Can they even do basic maintenance?… haunt me.

Reader
Bruno Brito

does it last?

No.

will it be fair?

It punishes soloplayers hard, so probably not, but that’s a issue with SWG in it’s entirety.

can they keep it functioning?

Probably. It’s a normal server, with a bad community, which to be fair, plague SWG servers as it is, they’re not new bad apples.

Can they even do basic maintenance?

They can keep the server playable, but it won’t reach Legends levels of competence, for sure. I wonder if it’ll reach Sentinels Republic levels of longevity but i won’t bet on it.

Bree Royce
Staff
Bree Royce

Fisty are you noobing on Legends? I am happy to pass you the same kind of armor and food and stuff as I did Chris. There’s no point in struggling through the lowbie stuff when the game starts at cap (in the good way). And eat your cookie! I feel like the Legacy questline is a lot more entertaining when you don’t actually have to do it, like on an alt fully funded by your main who ate the level 90 cookie hehe.

My reservations are basically the same for R3 as yours and Bruno’s. SWG requires a lot of time investment, which requires a lot more trust than that launch engendered. We’ll see where it is in 6-12mos.

Fisty
Reader
Fisty

Nah, thanks for the offer though. I have a 90 I play less regularly. I’m addicted to alts mostly, and have been following legacy quests with my Jedi and Smuggler, which is where the recent questline annoyance has stemmed from. I’m going to just go straight JTL with my Smuggler for a while and my Jedi can just abandon the legacy as he is almost 50 and can go grind without the quests.