Star Citizen features upcoming dynamic loot generation system in latest video

    
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After its usual quarterly hiatus, Star Citizen is back once more with its latest Inside Star Citizen episode, and this one is all about something that up to this point wasn’t a thing in the game’s alpha: loot, and the finding thereof.

CIG is building a loot generation system that will let the devs set up locations all around the game’s universe that will be filled with dynamically generated loot. These locations are generated via a “loot archetype” system, which uses a set of on-the-fly tags that allow the devs to list together item tags to include or exclude from a location’s loot pool. Each individual tag type can also be assigned a “weight” that will determine how likely a certain item will be found. Eventually, this system will link to the Quantum background simulation, with loot container contents changing based on local events.

The system is currently in internal testing with a loose release window of later this year, and primarily has weapon and armor loot items, though the devs are working on expanding the system to include other items.

The second half of the video is a self-described “Oops! All VFX edition” of a sprint report, with a new look at thruster dust generation tech, piled debris like cherry blossom leaves being disturbed by player feet, hit sparks flying away from ship surfaces, improved lightning effects, and a “cinematic” look at fire propagation.

source: YouTube
Longtime MMORPG gamers will know that Star Citizen was originally Kickstarted for over $2M back in 2012 with a planned launch for 2014. As of 2021, it still lingers in an incomplete but playable alpha, having raised around $350M from gamers over years of continuing crowdfunding and sales of in-game ships and other assets. It is currently the highest-crowdfunded video game ever and has endured both indefatigable loyalty from advocates and immense skepticism from critics. A co-developed single-player title, Squadron 42, has also been repeatedly delayed.
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Mallus

When is this game getting released? Asking for a friend

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Oleg Chebeneev

Not just loot gen, there is some other super cool stuff in video. Like dynamic fire and lightning effects. Game looks better and better

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Life_Isnt_Just_Dank_Memes

if you want red armor you’ll have to grind at bases operated by pirates that use red as their faction color lol.

at least that was one of my takeaways from it. this thing’s been in development for 10 years and it took them this long to come up with this?

Turing fail
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Turing fail

Oh, I thought Star Citizen was CIG’s loot generation system…?

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kody

I’m not sure why they’re talking their loot system up like that. It’s pretty much the way loot systems have worked since EQ. The only variance is the dynamic loot containers.

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Kushaja

One of the features is that, it should dynamically update loot containers in the location based on who is the owner of said location. If Hurston Security takes over an outpost from outlaws, the location will no longer have “outlaw loot” but “Hurston Security themed” loot… which is huge. Well that and other things they mentioned regarding physicalized grids and the way you can carry the said loot.

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Armsman

The original EQ used manual spreadsheets behind the scenes for everything. They had no dynamic client loot generation system in the original EQ. Hell they barely had development tools in general.

Not saying later games didn’t develop this type of thing but the original EQ definitely did not.