Crowfall launches The Shadow update, opens new recruiting campaign

    
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This won’t surprise anyone who was already participating in Crowfall’s pre-launch recruiting programs, but it’s worth noting all the same that the live game is also embarking on a promotion to pull in new players. “Starting today, all Crowfall players can use their personal CrowLink (Crowfall.com/join/displayname) to invite friends to join you in Crowfall,” ArtCraft says.

“Friends that join between Friday July 30 and Sunday September 12, 2021, receive 10-Days of FREE Crowfall game access and a 25% Discount off the purchase of any Game Pack! This is an exciting opportunity to strengthen your Guild and expand your fighting force! Crow Recruits who join with your CrowLink (or add it to a registered account without game pack/access) will receive 10-Days of unlimited Crowfall game access starting from the date they activate the account or the date the CrowLink is activated on the existing account – plus, a 25% Discount will be waiting at Checkout when your friend *purchases the game . Your Crow Recruits must activate the account on our before 11:59 PM CDT (6:59 AM CEST) on Sunday September 12, 2021, and use their discount by September 30, 2021.”

Crowfall launched back in July and provoked concern over its smallish playerbase, which it responded to by… hiding its player numbers. However, ArtCraft had held off on marketing until the end of July, and this campaign seems to be part of that push. The game is currently testing its next update, The Shadow, which offers an RvRvR playstyle.

Source: Official site. Cheers, Simon.
Update
Less than an hour after this post went live, ArtCraft announced that The Shadow is out of testing and in the wild.

“Today, Crowfall released its first post-launch update, The Shadow. A highly anticipated release, it introduces The Shadow campaign world, where players join fast-paced and intensely competitive 3-faction campaign wars, without the barrier to entry of joining a Guild. Battles in The Shadow worlds reflect the same competitive challenges found in The Dregs in terms of conquest, building defensible Strongholds and territory control. However, The Shadow offers players, guilded and unguilded, the ability to be part of a competitive conquest event where their choices can change the outcome of the Campaign and the World. […] The Shadow release also includes refinements and additions to several key areas of the PvP gameplay experience.

New larger map in The Dregs – The expanded size of the map and larger zone limits open up more possibilities for larger battles and enables teams to take advantage of strategic opportunities for control and leverage.
Duelist, Assassin and Ranger Class Refinements – Changes to strengthen the sub-classes or specialization elements of each by bringing more focus and value to what they each do best; giving players a more strategic role in how they can uniquely contribute to their team.
New Elemental NPC Enemies – Exciting new enemies for players to face; Ice and Lightning Elementals have joined the world’s emerging and ever-expanding set of creatures. Crows will have to rise to the challenge to overcome these monsters and earn their valued loot.
Significant Performance Improvements – This release includes a substantial set of performance improvements that will contribute to an improved framerate.
Major Refinements and Feature Fixes – As part of the update additional tuning, polish and refinements were made to game items, environment pieces and crafting resources/interface elements along with tuning of several classes, in response to player feedback. Also hundreds of fixes and updates across all player worlds help deliver a more polished and engaging experience across the Crowfall universe.”

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Ben Stone

Not launching with FvF was a very odd choice. Glad its finally kicked off, much more fun than GvG. Enjoying the game a lot more now.

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Der Hug

Was fun to see how everyone was packing and sorting their stuff at the bank in the standard zones before the new campaigns started😁 was good to see for me as I enjoy the game a lot compared to all these DoA and there is no players posts some post over and over everywhere.
Faction campaign is a real blast for now, rvr like in the daoc days… 👍 This was a solid patch and a good step in the right direction, so let’s hope for more.

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Dro Gul

So the day they end all the existing servers and are about to launch new ones you got excited because you saw 30 people at the bank? That’s a fairly low bar.

It’s a good thing they launched just one Dregs server this time. I’m liking it. Only thing I wish is that they had zones with different timers. Not sure why that wasn’t done.

As for the Shadows. Probably too many servers again. Not sure why they launched so many. You would think that they would learn. May check them out on an alt if I have time.

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Arktouros

Reasonably sure they’re testing the waters for interest in the Shadow Campaign vs the Dregs. Then once they sort out what campaign has most population interests these short term 2 weeks Shadow campaigns can give way to longer, but fewer Shadow campaigns.

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Robert Mann

LOL. Their advertising campaign came straight out with “Open PvP, newbies beware.”

Sounds like a great way to generate any interest in people who aren’t already knowing of the game as hardcore PvP players, right? At least I give them points for honesty.

Too many devs think that conflict between players is the only driver, and the only thing anyone cares about. This too shall pass, and another nonsense “Only games aimed at X will work! Chase X!” will come around. Smart companies will recognize problems with that right away, and face the constantly flooded market full of failures with wariness. The only problem is that those companies are so few and far between.

That’s not an “Amazon good, they change” statement either. There’s some very hard issues that haven’t even been addressed with New World, for all that it has a foundation that could become a solid game overall. Those issues are both with PvE and PvP. It really will have a tough road ahead imo, but at least there’s some chance it will continue to add and develop such as to lead to something. At least on the PvE side, the PvP side really needs some more work, and the fort/zone control system is a hot mess for both.

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Richard de Leon III

Thats why I was so concerned with crowfall compared to camelot or new world. You wont get enough sheep to feed the wolves without some pve and protection from ganks/griefs. Lord knows I wont touch the game no matter what innovations it has.

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Robert Mann

Funny thing is that I have played multiple games that had open PvP… but they had somewhere safe I could sit around and do stuff when I wanted. I can deal with the open PvP stuff sometimes, but I find it too tiresome to always be looking around for some teenage edgelord who has nothing better to do that sit around waiting to gank somebody so they can feel accomplished about winning with advantages.

I’ve also found some good fights in those games where mature players who actually respected each other allowed building and just had fun fighting over certain places and/or at set times. Was always cool to see that sort of respect and honor between players who weren’t aligned in anything other than the desire for a good battle.

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Arktouros

There’s no reason to be concerned because the entire wolves vs sheep dynamic is nonsensical, rationalized garbage that doesn’t make any sense.

Sheep won’t put themselves in scenarios where they can get killed. Period. It’s not like they don’t have options. You can literally throw a brick and hit a MMO where a Sheep like player who doesn’t want to PvP can go play and never have to PvP. The dynamic hasn’t existed in over 20 years when UO was basically the only game on the market and people literally had one option.

No game with PvP in it has ever marketed towards or tried to lure in PvE players as content for PvP players. Period. All their advertising is exclusively marketed at and catered towards competitive players and talks up the PvP. This has been true since Shadowbane’s “I don’t play games to bake bread, I play them to crush” silliness.

The reason why PvP games die is because they’re badly designed and mismanaged. Like Crowfall here is making some huge mistakes with their base game design that’s going to drive their audience who is playing away. It’s not because “they ran out of food” or whatever, it’s simply because no one wants to play a bad game and it’s frustrating when the developers keep making mistake after mistake.

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Arktouros

If you look at the history of PvP MMOs it’s almost all exclusive marketing towards that PvP crowd of players. These are the same Shadowbane guys who launched the “I don’t play games to bake bread, I play them to crush” advertising campaign.

Again it’s why the whole wolves and sheep bullshit is so weird. If you go and look all you can find is advertising and videos talking up the PvP and competitive aspects of game play typically. Not “Oh yea come play our game, you’ll be perfectly safe…” lol

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Bruno Brito

I mean, i really don’t think CF even has anything for PvE players, so why cater to them at all?

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Arktouros

Been absolutely crazy day so far. Big patch full of some good changes. Not everything was addressed and big lingering concerns remain but over all they’re like drunkenly stumbling towards the right direction so far.

The single Dregs campaign is a complete madhouse so far. All these huge guilds and alliances all banging heads across multiple zones. The double number of maps is a lot of room for people to spread out. There’s even a map with no keeps or anything for solos/smalls to run around in without some large guild being based nearby.

The ugly of this decision is all the siege timers are NA East times meaning they start around 9:30 EST and keep going well into midnight. That’s 1:30am EU and 11:30am AUS times meaning a big yikes for guilds in those time zones. They already had a bit of a fuss early on from AUS guilds over not having a server for them but that turned out exactly as everyone expected and people just free farmed the AUS server for rewards (to the point they had to shut down the rewards hours before they went again upsetting even more people).

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Jack Pipsam

Artcraft sent ‘The Narey’ out to die.
They were at launch being coy and vague, implying that the AUS server was still a long way off, then they announce the server out of literally nowhere to launch the following day, right as New World just began its beta (or more likely because New World just began their beta and they probably saw the OCE population plummet and they panicked, that’s where my guild went lol).

Those who hadn’t already quit from the lack of a server at launch or who had jumped ship already to New World were most likely already on one of the other NA Dreg campaigns, committing themselves and/or their guild to it, assuming that for that run there would be no AUS server. So the suddenly introduced prospect of leaving in a scramble half-way through to a week long campaign and risk losing their already fought progress or splintering doesn’t make sense to many.
So, the server was sent out to die.

It would only make sense to have introduced the AUS server now along with the fresh campaign once the prior had finished, this had largely been assumed was going to be the case as introducing a server randomly in the middle of other would be dumb, which is ArtCraft did.

They’ve clearly learnt their lesson and they’ve now brought Brazil in to join, regardless of their status of their “thousands of level 25 accounts”.
The only thing Narey proved was either the OCE population was much closer to the “thousands of level 25 accounts” needed and they weren’t being upfront, or they lied and that they never needed it all along meaning they could have launched the game with it saving them this entire drama (which they were entirely warned about and ignored). Either way, they failed in both reading the situation and communication.

They either attempted to do the right thing and make amends for their misjudgment, but did it in the worst possible way, or they simply panicked and didn’t think it through in the slightest.

The Shadows having all regions launching and finishing together means they’ve seemingly understood their prior errors in judgement of mucking about and hopefully now that’s that the end of it and now they’ll just stick to the global strategy going forwards for the multi-server setup.

Although as you mentioned, with the mega-Dregs it’s not just AUS players rage they have to worry about now, it’s also Euro-rage. So two steps forward, one step back for them. But progress is progress. Maybe they’ll even let you abandoned quests soon!

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Arktouros

They literally responded straight up (I believe to you) there wasn’t enough population for an AUS campaign. So saying the “aus population drained” when they’re telling you there wasn’t enough AUS population in the first place to justify a campaign doesn’t really line up. The more likely scenario is that people bitched about an AUS campaign, then they responded badly, then they had a whole thread of people knocking them for their response till they put up the campaign.

So the “server that was sent out to die” was already going to be dead before it even launched and they told you it would be.

The Shadows is launching all campaigns so they can likely gauge similar levels of interest in it before committing to a longer Shadows campaign which is why they’re shorter campaigns. If there’s huge popularity with it in a particular region I wouldn’t be surprised if afterwords there was one big Shadows Campaign in that region to pool players together.

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Jeremy Barnes

They tried. Shame it was DoA.

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Arktouros

Just keep repeating that thread after thread then after a few months of them bungling things it’ll come true and then you were right all along.

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Jeremy Barnes

Oh, sorry, wasn’t clear. Thought the acronym was common knowledge. DoA stands for Dead on Arrival. So it was already true on the day they launched.

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Arktouros

Oh no it was perfectly clear, you’re still factually wrong for now. You should probably just switch over to the “dead gaem” and then it covers all the bases when you become right in a few months. Here’s a helpful picture to save you some time!

dead.png
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Jeremy Barnes

I’m sorry you like a niche genre and haven’t come to terms that it’s a nice genre yet. If you keep believing and clap your hands though..

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Arktouros

Sure. Dead on Arrival in context of a video game means there isn’t enough players playing said game to make it work as most MMO games require a certain amount of players for player to player interactions.

Which in the case of Crowfall we can objectively and factually see isn’t the case with any number of various content creators showing footage of large scale battles and interactions going on. For now. In a month or two from now after they keep making more mistakes and bungling decisions and actions? Probably not.

Not sure there’s a book for me to buy for you about having a weird interest in the failure of an entertainment product. Sorry.

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Arktouros

Since you edited/changed/deleted/whatever your reply…

I am perfectly at peace that there are less people interested in PvP based MMO games than PvE MMO games, especially open world PvP MMO games. This has always been the case for the last 20 years.

What I don’t buy into is that this is somehow a competition. There can be PvE games. There can be PvP games. A PvP game like Crowfall doesn’t somehow make PvE games like WOW or FF14 or otherwise somehow inherently worse. So long as a game has enough population to function then that’s a successful, working title. Doesn’t mean it’ll stay that way, of course. However there’s no cosmic scoreboard where we’re adding check marks for all the failed WOW clones and all the failed PvP titles.

Every thread regarding a PvP game usually has at least one smug, self righteous person who wants to preach about the dominance of PvE games and how every PvP game is doomed to fail. All using bad rationalizations or just outright factually wrong statements about games they literally don’t even play to get the facts right. It’s just weird. Really.

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Jeremy Barnes

Yes, you are in every PvP game thread fulfilling the smug, self righteous quota.

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Arktouros

I’m in there refusing to accept the smug, self righteous rationalizations that people make about games they literally don’t even play.

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Jeremy Barnes

You are a hero in your own mind. Making up assertions like nobody’s business.

You’re correct though…I no longer play crowfall.

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Ben Rubinstein

Calling anyyone “smug and self-righteous” after your OP is ridiculously rich.

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XanadoX

First campaign over; some won, some lost.

Some good fights, and having fun.

Awaiting new campaign …

Best open PVP game, nowadays.

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James Balmer

Is there really a 1-5min wait before you can respawn between deaths? The flying back to a base thing? That has kept me away from the game up until now, and will continue to do so if it’s real

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XanadoX

Yes, it has a timer to respawn.
Yes, you should fly back to a statue to recover yourself (you are a crow=soul that needs a vessel=body to interact with the world).
Would you prefer immediate and unlimited respawn? So you kill someone fighting for a resource (mines, mobs, outposts…) and they are back again, and back, and back… just to harass you. How could you prevent that?

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Arktouros

It’s an increasing timer basically. So first death it’s very fast. Second death it’s like a minute. It gets higher and higher the more you die. There’s no “corpse run” per se but you do release and have to go ress similar to how Ultima Online worked where you die, leave a corpse, and then run as a spirit back to a ress point.

This is so you can’t just zerg down a location with numbers. It’s very big for PvP objectives where a big push on say a keep doesn’t mean much if they can all just ress quickly at the ress point in the keep.

However realistically if THIS is the thing keeping you from playing the game, you probably just don’t want to play the game. Which is fine but like there’s no need to scapegoat some common sense mechanic.

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Jack Pipsam

I’ve noticed they’ve also recently began advertising on Facebook.

Screenshot_20210801-071721_Facebook.jpg
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Raidervc

Seems like a good move on their part. They need to build out as much of a user base as possible before New World drops and overshadows anything Crowfall is trying to do.

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Jack Pipsam

The guild I’m in all moved to over to New Worlds lol.

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MaynardKeenanX

Both are trash.

Six months.

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Ben Stone

New Worlds combat is super boring though. Fire staff and rapier zzzz.

Having more fun making builds and fighting in Crowfall than I have had in any PvP game in a long time.

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Robert Mann

I literally beta’d without stat points assigned, tried a variety of weapons, and had no issues throughout. So yeah, seems likely that New World’s combat is tuned to the lowest end, like most MMOs, in general cases.

Now, I suppose if I had bothered with dungeons or PvP that it might have mattered.