Crowfall outlines upcoming test patch, says marketing campaign begins this week

    
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Crowfall has released its second big dev blog since launch this week, addressing the upcoming patch, which is due to land on the test server shortly. Players who jump in to test will pick up a tankard as a gift.

“The most exciting additions you will see in this upcoming release on Test, is The Shadow – our 3-Faction campaign worlds and significantly larger Dregs maps. We’ve also reworked the Assassin and Duelist classes to give them some more love. This release will also include hundreds of additional updates affecting performance, powers, crafting, items, Eternal Kingdoms (personal player housing), and all the other aspects of Crowfall.”

Oh, and if you listened to the MOP Podcast this week, you know we discussed Crowfall’s weirdly absent marketing, struggling to sort out the given reasons and possible explanations for why it’s lagged behind. It’ll all be moot soon, as ArtCraft says it’ll be starting its advertising campaign this very week.

“Our first Dregs (Guild vs. Guild) campaigns in the EU, US East and US West regions started on Friday July 9, and will run through Sunday August 1st,” the team writes. “We’re still building our player base in the Brazilian and Australian markets and campaigns will go live in those territories as soon as the population warrants.”

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Dug From The Earth

Too many people blaming the player(s) for not understanding a completely unintuitive system, rather than blaming the system itself.

Like blaming people who pull a door that is supposed to be pushed, when it has a handle to pull, rather than a bar to push.

Most of the issues players have with this game are due to them not understanding the ridiculous way the game presents itself to them. Having to “Log off” of the game to switch to another “World”?!?! What? Thats like having to log out of a game and log into the “dungeon server” to do a dungeon in other games.

This isnt a discussion of “Can this game be fun”. This needs to be a discussion of why the games horrible UI/UX is going to scare off too many players. Players a game like this needs in order to not get shut down.

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Arktouros

I agree with you to a point.

Someone who prides themselves on being a MMO reviewer not following some basic MMO things is pretty suspect. Like hey, lets to to the bottom map. No one is there. Oh well must be no one anywhere. Not like there’s any central zones connecting them all where people might be. Guess it’s time to rant for 5 minutes how there’s no PvP. To use your example it’d be like someone who reviews stores complaining that there wasn’t a “Push To Open” sign on the front door and when they pulled on the door it wouldn’t open and then ranted about how it was impossible to get inside the store. This is before we get into the fact that MMOs are literally games designed to be multiplayer from the get go and like anything knowledge is probably one of the most crowd sourced things in these kinds of games.

So you’re not wrong, but the scenario at play here is also pretty disingenuous and deserves to be called out as misleading.

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Jack Pipsam

TheLazyPeon is one of the largest MMO YouTubers and his recent video on Crowfall rips the game into shreds, his video will have more eyes on Crowfall than anything else ArtCraft has attempted to do so far and that impression is bleak. The fact he made a couple mistakes in his video like not binding his soul to a statue nearer to him then complaining about it doesn’t matter to an audience who doesn’t know that and his video will turn no doubt turn quite a few people off from even trying the game which itself sits upon the main news of the number-tracker being pulled after the underwhelming launch, the narrative is well in place now, so it’ll be curious to see how their advertising campaign turns out. Hopefully there’s a bit more to it than just YouTube pre-roll ads.

New World is just around the corner.

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laelgon

Yeah, this kind of shit is why I stopped watching his videos. Dude doesn’t leave the tutorial area, doesn’t join the proper PvP campaign, and then complains that there aren’t players enough to show large scale PvP. Could it possibly be that all the PvP players doing sieges are in the real PvP mode? Basically all his videos are like this. If you’ve never played the game in question, it may sound like he knows what he’s talking about, but he really doesn’t.

It’s just YouTuber culture to barely understand what they’re talking about and then say a bunch of negative shit because negativity is better for views and sounding intelligent.

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arrasonline

I don’t believe you watched the entire video…he reaches “end game” level 30 and he goes around trying to find some pvp.

Don’t like him, don’t watch him, but at least get your facts straight.

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laelgon

Except no. In the top right of the screen you can see what zone he is in. He’s always in the tutorial zones.

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Dug From The Earth

Because the game does a shit job at explaining where you should be going at max level to do pvp.

Thats not the players fault

Thats the games fault

Along with all the other god awful UI elements, horrendous map, and nearly unusable chat.

The only thing in his video that I disagreed with, was his view on combat.

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Arktouros

The entire God’s Reach zone is a “Starter World” as in tutorial experience. Of which he spent all his time looking for PvP in zones that are 40-50% PvP disabled. That part where he mysteriously died for no explainable reason with the skull around him? It’s because he traveled into a PvP disabled area that auto kills people from other factions because again it’s their tutorial PvP zone. Meanwhile he entirely skipped that map in the middle of all those zones that is is mostly PvP enabled and where most people end up playing/fighting if they’re still on that world (Sky Point). The bulk of the population playing has since moved over to the Dregs campaign which he didn’t even click on (that’s the whole Guild vs Guild thing).

Oh and the max level is 35 btw.

There’s some straight facts for ya.

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Dug From The Earth

Look at this screenshot. As an experienced MMO gamer who PvPs, NOTHING about it tells me as a new player which one I should be clicking on to do PvP.

Starting worlds is such a generic term, and might actually come across to many as “If you are new, start here”… Not “No actual pvp here”

Faction vs Faction seems like a logical choice for pvp (like Faction vs Faction in ESO)… but whoops… its not in the game yet… and just says “Coming soon”

That leaves Guild Vs Guild. An option a new player, with no guild, would EVER think to click on. An option that would lead most people to think “There is where 2 (or more) guilds go to battle it out”. Not “This is where I should go if I just want to roam around and engage in smaller PvP”

Its just a horribly unintuitive interface and system.

The fact that you have to log out of the god reach, like you would log out of any other mmorpg, and reconnect to a different “world” is just a ludicrous mechanic/system.

A more sensible system, that players already understand, is something like what GW2 and ESO do… where you simply queue up to join specific “world” to do pvp in.

Logging out of one, and into another is so far from standard, no player should be faulted for not understanding this.

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Bruno Brito

I mean, i do agree that the world switching is garbage at explaining things. It seems like the entire game shtick is letting you figure it out for yourself.

That being said, LP is also prone to go too far on first impressions and i don’t think criticizing him for it is bad.

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Dug From The Earth

LP absolutely does go too far, too often on first impressions

IN this case, however, it was like his 3rd or 4th impression of the game.

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Arktouros

As an experienced MMO player when I look at that screenshot and want to decide where to go for noob PvP I’m going to probably pick Starting Worlds. To which again, there is PvP there it isn’t until you open the map (which he did) and clearly see a central area where I would logically think anyone would go to find PvP being in the middle of all the areas.

If we’re being honest most games don’t even allow you to switch servers let alone say it’s normal to have to log out to do so. The only game that comes to mind where you can hop between servers is Black Desert and they do have it both at the login and from a menu in game. The fact that campaigns like The Dregs lock you to that campaign and you have to do a little code to unlock implies that server swapping isn’t really an intended mechanic and only relevant to God’s Reach.

The interface is bad for sure, but that doesn’t justify bad conclusions from it beyond the interface is bad and can lead to bad conclusions.

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Arktouros

“A couple mistakes” is really downplaying Peon’s review of the game. Like he literally couldn’t have played worse than if he tried. Going to zones where they are like 40-50% PvP disabled because they’re tutorial PvP zones (Solarium, Lunarium, Arboretum) is pretty yikes. It’d be like going to Obsidian Sanctum in GW2 WvW and complaining there’s no one to kill. Like obviously. Why not head to Sky Point where there is actually people? Why not scroll down the God’s Reach server list and pick one of the more populated servers at the bottom? The whole crow spirit complaining thing was also weird. You can conquer/take over ress points so killing opponents and forcing them back via territory/land control is a big mechanic.

But like you said it’s not going to matter to people. Peon’s videos for years now have largely been wholly negative in order to jump on that “dead game” train for clicks and views.

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Munchmeat2

To be fair, he probably represents the average MMO player though. I don’t know much about the game, but the UI looks terrible in the in game menus when he loaded up the game kind of looked confusing.

I guess this is all moot since Artcraft isn’t targeting mainstream MMO players right?

As a player of Eve and Albion, Crowfall just didn’t have enough sandbox for me. The idea of instanced lobbies as battlefields instead of a cohesive world was a huge turn off for me.

I know I am going to get crap for saying this, but I don’t see this gaming surviving for long.

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Bruno Brito

To be fair, he probably represents the average MMO player though.

I would say he represents the average trend-chaser. MMO players are a bit more hardy than that considering we’ve been through crap after crap for years now expecting the next new MMO.

This is the reason why i harp on this shit: Asmon is not a MMO player, he’s a WoW player. Asmon’s watchers are in their majority, NOT MMO players, they’re sheep following the herd.

As for Peon, he’s one of the worst reviewers i’ve had the displeasure of watching. I always watched game reviews because i really enjoy said content, and game reviews are subjective by nature, so when you TRY to make it professional and objective, you get points with me. Peon goes balls-deep on the subjective train and he’s not even good at it.

My favourite reviewer will always be ChaosD1 ( MMOGrinder ). Using a non-rate system, where he points three factors: Play/Pay/Pass and gives you a bullet point of what the game is and isn’t is great. Also analizing everything, from graphics, to art, to soundtrack, to gameplay, to cashshop.

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Jon Yon

I will say, Asmongold has transitioned himself to much more than a WoW player lately and I have been enjoying it; he played Ashes of Creation, he is playing FFXIV, he is looking into Lost Ark and obviously New World. The new age MMO I would consider.

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Arktouros

I mean if we’re being “fair” he literally at one point brings up the map and clearly sees other zones. Then he decides to go to another side zone rather than the Sky Point zone in the center clearly linked to all the other zones. Even a modicum of intelligence, let alone MMO experience, should direct you to go to that zone in the middle. Even then if you go to a side zone and don’t find PvP, wouldn’t your thought be “Oh maybe I’ll try a different one, that one in the middle might be good?” Again, he kinda played the game as worse as he possibly could.

Now your instinct is 100% right in that the UI looks and is entirely terrible. Literally no one is defending the UI or how bad and scuffed the UI is. The bank interface is awful. It’s even worse in the Dregs campaign where it’s arguably more important. Getting information is incredibly difficult. Even the basic chat interface is disabled unless you move it around and even then most people don’t do that so chats are dead 99% of the time.

As for criticism like there’s no PvP or not enough Sandbox then that’s just people not getting far enough with the game. The Dregs campaign for example is 100% sandbox and player made Alliances facing off one another for territorial conquest. Most of the game play is running around said sandbox while farming resources (gold, materials, etc) and fighting off players who are doing the same. Even Sky Point outside of Dregs is pretty populated, but less so after Dregs opened up.

You won’t get crap for just saying the game is going to die off, but you will (at least from me) if you say wrong reasons for why it’s going to die. The UI and first impressions for the game being scuffed is going to be a huge contributing factor I agree. However ultimately what will kill this game is the lack of ability for smaller group or solo style players being able to be involved. This is something Albion does really well and why it flourishes as a PvP game where Crowfall is entirely punishing and offputting for new players and getting them involved with the game. They need to solve the conundrum of being a sandbox and not telling people what to do while still guiding them enough where to go to do things like PvP.

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Dug From The Earth

To your Sky Point comment.

Its not much different than GW2 Zones… 3 server zones, with the main central zone in the middle.

Know what? You can find PvP in ALL of them. Not just the center one.

Why should anyone coming to Crowfall think differently? If Sky Point is the only place PvP matters or happens, then REMOVE the other locations because they are pointless.

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Arktouros

It’d be like if the top towers/keep on a GW2 Alpine map was disabled for PvP if we wanted to compare game modes. Even then if I go log into GW2 right now I can guarantee you I will find various forces fighting on Eternal Battlegrounds where as forces are only on the Borderlands maps for occasional pushes and not as a long standing fight outside of Friday night resets. I play(ed) a lot of GW2 WvW. You can still find the occasional roamer but that was no different than what Peon found either.

The other PvP locations (Solarium, Lunarium, etc) are tutorial zones that teach you about map systems. Like the first quest is literally how to capture forts. Other quests teach you about Keeps and Trees and Bane Trees and the whole gamut of game mechanics (outposts, hot zones, villages, etc etc etc). This is why they are PvP disabled for such a large chunk of them and why people aren’t there.

But yea, lets remove tutorial locations, then we can also bitch even more about how the game doesn’t teach us anything…lol

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Bruno Brito

One of the best changes in GW2 ( as much as i hate it ) is the Warclaw because it allows all classes to be able to roam. Roaming is a huge part of small-scale WvW in GW2, and having that mobility helps you getting into fights easier and not being food. It made Necros go from terrible roamers to absolute menaces ( which isn’t that good but that’s a issue with Necros and GW2 boon/condition system itself, not the Warclaw ).

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Dug From The Earth

Dead is kind of subjective here.

Last night my guild rolled out into the Dregs with 5 full groups of all guildies, organized and controlled via voice chat in guilded (like discord). It was well organized and commanded. It lasted 2 hours. We captured many towers, points, keeps, etc. We slaughtered many NPC guards.

Not ONCE did we come face to face with any other groups of player enemies in the 2 hours we spent doing this.

So while we had 20+ people on the screen at once for 2 hours (giving the impression that the game is far from “Dead”, the mere fact that no actual PLAYER vs PLAYER was found might suggest the opposite.

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Dug From The Earth

I gave Crowfall an Honest try

But his experience in his video pretty much mirrors mine.

I imagine MANY new players will experience the same.

I want to PvP… this game doesnt make taking part in PvP an easily accessible task.

Im done trying, and wasting time. Better things for me to spend my time playing.

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Munchmeat2

I don’t get why a few posters here are shilling for this game hard? It is painfully obvious this game needed a few more years to cook. The maps themselves look barren and quite boring aesthetically.

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Dug From The Earth

There are elements of fun in the game, when you can figure it out, when there are enough people, and when the games ui and ux dont get in the way.

People have paid for this experience, and want it to be good. Its natural to be defensive for an investment that you want to pan out.

Unfortunately, its also counter productive IF it is over done.

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Celestia

“Tedious” best describes Crowfall in its current state. There’s a good game in there somewhere, but I’m at a total loss for what could have persuaded AE to release the game as they’ve done. Maybe they’ll be able to right the ship ala No Man’s Sky. I don’t regret backing the project, and I like the folks behind it, but right now it just isn’t a fun experience.

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Arktouros

A bigger Dregs campaign is going to go a long way to hopefully keep fights happening. Right now the issue is there’s so many people playing on prime time keep siege windows that everyone is basically pop locking zones so you can’t even get a fight because you can’t get into zones. This isn’t a huge amount of population either, there’s only 5 zones with 200 capacity each so it doesn’t take much to pop lock the two that are active. So a larger Dregs campaign with more maps (say 10 or 15 PvP maps) will make it a lot harder to prevent fights from occurring due to too many people.

The rest (rebalancing, class changes, other changes) sounds good over all but we’ll have to see what they actually do. For example Assassins wildly vary in how good they are as some hit you like wet noodles and others will one bang you before you can react. If they buff the later but not the former that’s going to be problematic.

Marketing campaign I don’t think is going to have any real net effect. They choose a really bad time to launch their game. While their core audience will keep playing the game (we basically lost no one to New World yesterday and servers were still pop locked last night at siege) the people who overlap and might have checked the game out likely aren’t going to.

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Ben Stone

Odd cos we have like 1000+ players on the Oceanic 1-30 levelling map as I am levelling new characters. Is that not enough to warrant a single Dregs?

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Arktouros

A lot of people play on other God’s Reach servers because of the reduced population at various times. Like after 12pm EST you’re in the middle of the night for AU so a lot of people slide over there just to farm on an empty server. Same thing happens with Brasil around the day. Same goes for EU servers at NA prime time cause that’s their super late AM.

What they’re likely looking at is player’s accounts and where they are registered from around the world instead of just population on the servers.

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Jack Pipsam

I unintentionally created mild-drama for the game’s executive producer Tyrant as in response to the first blog post on the forums I asked about when we’re getting our Dregs because they risk losing the players and causing a block for some wanting to invite their friends to join, his response to me was extremely condescending and unhelpful, implying that Asia was also somehow part of our statics and we needed their “help”, talking about needing X number of accounts while also not provided any kind of update of where we’re meant to be in that process, also at the same time saying it wouldn’t be any fun (despite many replies to this being of people begging for smaller-scale PVP) and yet giving the classic “well it’s up to you” as if it’s somehow our fault despite them not actually bothering to market the game.
Needless to say it didn’t go well and five pages later people are still talking about how shocked they were by his response, even after he later came in to apologise, claiming his was tired and didn’t mean how it came across lol.

So they’re happy to come onto the comment section here on MOP to reply to us before launch proudly boasting of their local server, happy to take our money and only then get annoyed by the fact we’re playing their game as they encouraged us too XD, ArtCraft is doing a stunningly awful job so far of communicating with their players. I like how nowhere in this new update they even address small borked things about their game like not being able to abandoned quests, it’s so evidently obvious that it wasn’t ready for launch and they weren’t prepared for it or their players.

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Fisty

May have been an accident, but you’re doing the lord’s work by inadvertantly forcing transparency.

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Jack Pipsam

Yes it was quite something as I really didn’t intend to derail the thread, I didn’t even bother replying to him or the thread again yet as I couldn’t bring myself to do it so his apology was to other people being shocked by his response which in a way is more embarrassing for him XD, especially as people began responding to each-other in agreement of how shitty he was lol.

I strongly suspect this is why this second blog post mentions Brazil & Australia again a week later haha. If nothing else at the very least, the issue of our regions is now more in their minds haha.

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