Star Wars The Old Republic patches in bug fixes and new looting system today

    
14

It’s patch day over in the galaxy of Star Wars The Old Republic, with GU 6.3.2 on deck. It’s not the most exciting patch ever, but then you probably didn’t expect it would be, given that the Legacy of the Sith expansion is still coming later this year.

Players should comb the patch notes; there’s a long list of bug fixes and general quality-of-life fixes, touching on currency changes, world boss drops, guild flagship hooks, and flashpoint improvements. Plus we know everyone was clamoring for this: “The reading lamp in the Organa Castle on Alderaan is no longer floating above the bedside table.” The overhaul of group loot might be the most interesting thing in the list:

“Currently, SWTOR has a Master Loot option which allows the party leader to choose who receives each gear piece and a Group Loot option where gear must be rolled on by members of the party and highest roll wins. This has led to unwanted friction during the loot process, so we are working to build an efficient process that removes this type of negative player experience and potentially harmful behaviors. In order to achieve this, we will be removing the Master Loot system to bring us closer to what we are calling the Personal Loot system. This means that gear you get will go directly into your inventory. No more rolling, no more choosing who wins items. Part of our modernization efforts include improving the loot experience for all players. We know there are groups who used the Master Loot system to distribute gear. We want to reassure you that with these changes gear will still remain tradeable within your group for 2 hours and chat logs will still record who gear was given to. We took a first step towards Personal Loot during the Onslaught expansion where gear was given based on your discipline. This has worked well, promoted a healthy player experience, and we want to continue building upon this system. Patch 6.3.2 will be the next step along that path as we move towards our 10th anniversary.”

Source: Patch notes
Advertisement

No posts to display

14
LEAVE A COMMENT

Please Login to comment
  Subscribe  
newest oldest most liked
Subscribe to:
Reader
Ardra Diva

Been playing SWTOR again recently and really enjoying it. It’s probably the best storyline for single player I’ve experienced in an MMO.

Reader
Natalyia

If you like Star Wars and haven’t played the 0-50 classic story arcs, SWTOR is very much worth the download. There’s some great stuff there.

If you enjoy that, then subscribing for a month will unlock all the post-50 content that’s released at the time you subscribe. Most of that’s got an Imperial and a Republic story, until the two Knights of the XXX expansions which are just one story. After that it gies back to split Republic/Empire stories sgain.

All of it’s worth doing once, although the Knights expansions are especially heavy on the plot armor.

But it’s a huge amount of content for free, and another huge chunk for a nominal fee – if you like Star Wars video games, it’s a bargain.

Reader
angrakhan

Logically Master Loot should never have been necessary, and if it was never implemented you wouldn’t have people all butt hurt when it was taken away. The idea behind it is you want to make sure people “put in their dues” before they get rewarded for running a raid. I get that. However, the only reason there are “dues” to be “put in” is the crappy drop rate on the items people want. If you simply altered your drops to be more frequent and changed the loot model to be instanced per individual so it’s based on their class and possibly spec such that everyone got something decent after a raid then suddenly the need to “put in dues” goes away. People can simply run the raid and everyone, regardless of if they’re a regular or a pick up, can have fun.

If you’re worried about players getting the item they want and bailing on the raid mid run simply change all the loot to come from a big treasure chest after you beat the last boss. Voila… no one is bailing mid run.

Since ultra rare drop rates begat Master Loot, the real question is why are the loot rates so rare? Hmm… how about the developer has a crappy/low content pipeline and they need a way to force you to run the same content over and over again. Also, the more you run the same content over and over the less they have to actually work to earn your money.

While it’s smart from a business perspective, when you look at it from a gameplay and “is this fun?” perspective, I’m not sure there’s a lot of justification for Master Loot given the other ways they could implement things.

PlasmaJohn
Reader
Patreon Donor
Loyal Patron
PlasmaJohn

Again SW:TOR uses a nuke to cauterize a bee sting. There were a couple of easy fixes they could have done: Only allow Need if you’re on a class that can use the item. Disable switching to/from Master Loot inside an instance.

But no. Either because there’s just one dev left or the ones they have are wholly incompetent ripping it out is the only way they know how to solve annoyances.

Stefan
Reader
Stefan

Mixed bag, the lack of a master loot system was also a double edged sword in WoW.

I do fully understand by not taking this option away you cannot really force change.
This does solve the cases of where guilds require random players to complete and end up keeping all the loot inside the guild or for when some hosts a run just to ninja the one item they need.

There is some lee way as you can trade it and i think due to the size of the games community being a ninja looter in a raiding guild there might be more damaging than in WoW but that is just speculation on my end.

Perhaps some sort of system where all participants have to vote on the loot system used for that run could offer a compromise?

Fisty
Reader
Fisty

Lots of nice, overdue bug fixes. Love to see it.

Reader
PanagiotisLial1

Long overdue, its always better not having players (verbally) fight over loot

PlasmaJohn
Reader
Patreon Donor
Loyal Patron
PlasmaJohn

Look at their implementation. This change will do nothing to prevent arguments. Loot doesn’t take player class into account it’s randomly distributed and the group is supposed to trade between themselves.

Nope this will create more and nastier arguments.

EmberStar
Reader
EmberStar

Oh, so this doesn’t just personally instance the loot? Now it basically just auto-ninjaloots for everyone? That kind of sucks. And if it broadcasts what the loot drop was, everyone will *know* who the system just gave the loot to. Which I’m *sure* won’t cause drama if it’s a random Group Finder team. And the person who just got the one Epic Loot drop can’t use it, but decides to hold it hostage. “Yeah, I know I can’t use Juggernaut gear on this character. But I won the loot. How much will you pay me for it?”

Reader
PanagiotisLial1

By default you get equipment only for your own char since last expansion and normally for your chosen discipline(spec). To be able to get for other types you need to change loot disciplines and its still instanced(you dont get anyones loot). What the change does help when mounts, non combat pets, event items, craft items drop.

It was a change that came basically with Onslaught

Reader
PanagiotisLial1

When did you last play? The loot isnt only for your class, but also for your spec. If I have I am in same char on tank spec I get tank loot for my class. To get different I need to change discipline to a dps class so I can “hunt” things for alts

Reader
Kickstarter Donor
Michelle Barnes

Good. Loot roll systems are never a good thing for the players.

EmberStar
Reader
EmberStar

While I’ve never seen “Need or Greed” not be abused by the person who smacks “Need” for everything, this system doesn’t sound like an upgrade. Because there’s apparently still only one loot drop per boss – it’s just that now it gets automatically dropped into the inventory of a team member at random. The player who ONLY plays Tanks can still end up with the caster item they’ll never use. A system like this should have been coupled with the rare items being generated *for* the character who is getting it. And if the game announces where the loot went, I can only see this causing *more* drama when the desirable Sith Tank item ends up on the Bounty Hunter (or whatever) and someone feels that currency should change hands. “Come on! You don’t need it, you can’t use it!” “Yeah? How much will you pay me for it?”

Reader
Kickstarter Donor
Michelle Barnes

Oh well that’s terrible. I assumed it gave everyone something at least. Everyone should get a random drop. Another reminder why I don’t play this game anymore.