World of Warcraft quietly removed all of its Torghast 9.0 questline with patch 9.1.0

    
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Oh snaps.

It seems like basically no one was happy with the plotline that stretched through Torghast in World of Warcraft: Shadowlands. This is not an indefensible point of view, since it featured several characters acting in wildly inconsistent fashions and was more of the much-reviled Sylvanas plot. But at least you could see it, which means that it appears the developers have actually made things worse by quietly excising the whole quest line in 9.1.0 without letting anyone know.

Reddit user Lenestar noted that the quests appeared to all be marked as complete despite the player’s not having done them, meaning that the game’s plot now skips directly to the conclusion of the quests (with people rescued and Anduin in the thrall of the Jailer) with no option to actually see the quests in sequence. As this is an undocumented change, there’s no reason given, but it does mean that the story appears to have gone from being merely unsatisfying and bad to also being impossible to follow.

Source: Reddit via Dexerto
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Jim Bergevin Jr

You think you want story, but you really dont.

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Malcolm Swoboda

Just die already.

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Josh

The most eye opening video I’ve seen recently was the one of the XIV player giving WoW a shot and him discussing how totally confused he was by the story.

Stuff that those of us that played for over a decade would just never think about.

The story is fucking incomprehensible to the point where it may as well not exist

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Danny Smith

Imagine it:
step 1: start a new character on a boat that crashes and you fight ogres raising a zombie dragon. Why? where is this? what were you doing? who knows!
Step 2: now bad news kid, its war, you are going off to bfa where the planets blood is a powerful crystal, why? who knows you sure as shit dont know about the sword in silithus as you dont get the heart quest till level 40 if you even bother. Now cross these zones, maybe two max gearing up for a war.
Step 3: too bad you hit lvl.50 so forget that war, now you are going to this frozen castle you dont know to go into the afterlife which is in the sky, dont question it, to rescue people who outside jaina you have never met. Enjoy questing through these floating bowls re-meeting people you have never met and dont understand the significance of to stop sylvanas. Who? doesn’t matter if you are alliance you never met her.
Step 4: Those people you came to rescue? yeah that part was patched out they are fine NOW LET ME TELL YOU ABOUT SIGILS

That will be 15 bucks a month. Welcome to World of Warcraft in 2021. Don’t forget to preorder the sylvanas novel.

Leyaa
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Leyaa

Well put!
I didn’t realize how bad it was for a new player as I come back once in a while (since Mists of Pandaria I hop in once at the end of a content cycle), so I get to experience the story, but you opened my eyes to how bad it is nowadays.
With older content being obsolete or “optional” it surely got worse.

I will never experience Torghast story then and it won’t ever make sense to me. That’s sad. I like story the most in MMORPGs. But with the current state of Blizzard, how can I expect anything decent coming out of it?!

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Danny Smith

I think it was said best in a letter to the podcast that WoW is not designed for new players. Its designed like diablo 3’s adventure mode to keep sunk cost players rolling new alts, chasing cosmetics and looking at that cash shop icon on the screen as much as possible. Being a new player experience that works doesn’t seem to have been a think since cataclysms starter zone revamps.

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Josh

This is exactly it.

Cataclysm is where the game’s chronology got shot in the face and leveling through it made not much sense.

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Danny Smith

Oh Actiblizzion, you are the drizzling shits of mmo devs.

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Greaterdivinity

Given that 9.1 dropped at the end of June and we’re now near the end of October before anyone noticed I’m thinking this is fairly minor.

Especially given that the general consensus has been that everything about this expansions story has sucked in many ways.

This is just a weird design choice and either a weird change to intentionally leave undocumented or to miss. Again, not major, but also not exactly instilling confidence in the current team given the entirety of Shadowlands to-date.

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johnwillo

So everybody who knew how to make games at Blizzard is gone now, right?

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Utakata

…they don’t need rock star developers to put in simple “yes or no” skip into story lines for players who wish to opt out of it. This is an entry level decision that clearly exists in other parts of the game.

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Arktouros

If so that sends a pretty wild message when you think about it for a minute.

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Utakata

…so they couldn’t have just made it optional?

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Totes McGoats

I am seriously starting to wonder if WoW will survive all this.

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Cole Gardner

I uninstalled retail over this. I’ve been really enjoying Chromie time and haven’t started Shadowlands – was waiting till 9.1.5. Sounds silly but I’ve been mad about them removing content since MoP. There is no need to remove it, add a skip but don’t remove.

Doesn’t sound very smart removing what content they do have in Shadowlands. This has turned into a seasonal game now, “if you missed last patch’s quests, oh well you missed out. Stay subbed, here’s another mount for 6 months!”

Over it. Over this company. Are these devs even gamers? Have they played RPGs at all?

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Josh

WoW is a glorified mobile game at this point and I don’t see it getting any better.

Not with Ion at the helm

Apridise
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Apridise

devs rarely can make big changes, they typically are given the story they need to implement. If I were to blame someone it would be the creative director who was just recently fired last year. https://wowpedia.fandom.com/wiki/Alex_Afrasiabi