The nature of time-limited Campaigns in Crowfall has given rise to an interesting question of whether or not it’s a good idea to patch the game and fix issues. See, as mentioned, the campaigns are time-limited, and they’re explicitly meant to be as fair as possible. However, in the midst of the game’s first campaign cycle, it became clear to players and designers both that something wasn’t quite right in the way scoring was handled, and thus changes needed to be made.
But the question was whether or not those changes should be made now or later. Because keeping things as fair as possible also means not necessarily mucking with elements that are working, even if they could be better.
The ultimate decision the team came to was that this stage of testing is more about testing things and fixing issues than preserving the sanctity of each individual campaign; once the game is out of its test phases, it’s important to only fuss with the balance when it becomes such a broken state of play that fixing the issue takes priority. Check out the full reasoning in the latest update, and if you’re in the game’s current test campaign, get ready for the capture balance changes incoming with the next patch.