Columns

Enjoy a run-down of our recent long-form pieces, both game-specific and more general. You might also be interested in our list of all of our columns and recurring articles. [Follow this category’s RSS feed]

One Shots: Blinded with science

56
Skyforge is becoming a hot property for bored summer gamers looking for something new to explore. Reader Tyler reports in from the recent closed...

The Game Archaeologist: The Sims Online

16
The Sims Online was one of the odder entrants into the MMO genre, an online iteration of an immensely popular game franchise that promised...

Chaos Theory: The Secret World introduces Issue #12: To the Dark Tower Below

113
We've known for quite some time that The Secret World's next issue would be dungeon-based. We also knew it would take place under the...
store

Betawatch: July 10th, 2015

6
Star Citizen managed to seize everyone's attention this week. Was it the opening of a new office for the game's development studio? The latest...
Oh boy, not ready.

WoW Factor: Draenor’s imminent content drought

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We know that Hellfire Citadel is going to be the last raid in World of Warcraft's current expansion. We know that the expansion wasn't...

The Soapbox: Star Citizen is still worth the wait

354
Wow, it's Star Citizen and Derek Smart in the same post! OK, now that I've stopped laughing (again), you can call me crazy because I remain optimistic about...

Perfect Ten: Ten lessons I learned as an MMO healer

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Back in my World of Warcraft and RIFT days, I spent an awful lot of time in dungeon runs as a healer. I even...

Massively Opinionated: Which MMO payment model is the best?

113
In this special podcastish episode, Larry, Justin, MJ, and Bree debate genre definitions, business models, and building the perfect MMO.

Marvel Heroics: Ten Marvel Heroes resources to bring you from zero to hero

24
Before a few months ago, the time that I spent in Marvel Heroes was largely uninformed and aimless. I figured it was just a...

Tamriel Infinium: Why I believe Elder Scrolls Online’s Veteran Ranks are here to stay

101
I am forever on the fence about gated content. One day I'll find myself championing the idea that veteran, loyal players should have access to...

Sword and Bored: Nerfs

17
Mo falls asleep and awakens to some unexpected patch changes. Farming goblins will never be the same.
Gambler.

Wisdom of Nym: The leveling dungeons of Final Fantasy XIV: Heavensward

30
Final Fantasy XIV takes you on quite a ride on the way to level 60. There are indisputably fewer dungeons than there are from...

Chaos Theory: Guide to The Secret World’s third anniversary celebration

46
Are you ready to party? Because it's birthday time! The Secret World is celebrating its third year, and you're invited to a two-week bash...

MMO Mechanics: Four inspiring indie developments worth watching

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The MMO genre has immense sticking power in terms of tenure, staying relevant to players for decades despite such fluid and rapid development in...

One Shots: Impossible architecture

19
When you construct your buildings out of pixels and polygons, you don't necessarily have to worry about what's physically possible and what isn't, just...

The Game Archaeologist: The 4th Coming

13
Over the years that I've been writing The Game Archaeologist, I've received more than a few requests to cover a game that was completely...
Some people just won't let go.

Betawatch: July 3rd, 2015

5
I freely admit that I never actually played Glitch, but I was glad it existed and sad at the people who never even had...

The state of MassivelyOP’s ARK server

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Well, the MassivelyOP ARK: Survival Evolved server is still a thing. It's been running for just over 10 days now, and it's been publicly available for...

Massively Overthinking: On the doom of server-wide MMO communities

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This week's Massively Overthinking question comes from KS donor Morreion, who asks, Do you think that MMO server-wide communities will ever make a comeback? I suppose...
Still proud of this shot.

Perfect Ten: The 10 dev stages of every new MMO class

24
Any game with classes adds new classes over time. It's almost axiomatic. I don't know why absolutely every game cannot be designed with the...