Interviews

We ask tough questions. Whether the devs answer them truthfully — or at all — is on them! [Follow this category’s RSS feed]

E3 2018: Nintendo thinks lockboxes are unfairly maligned, help ‘drive engagement’

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You know how sometimes, when nosy press asks you a question with no good answer, you're better off shutting up? And when they don't...
Never happening.

E3 2018: Square Enix says it hasn’t given up on bringing Dragon Quest X westward

9
In an alternate universe, Dragon Quest X got ported to western shores in 2012 when Square Enix launched the MMORPG in Japan. Sadly, we're...
Oh, great.

E3 2018: Pearl Abyss’ CEO on Black Desert’s Xbox port, Switch considerations, and PvP

10
Pearl Abyss' Kyungin "Robin" Jung isn't just a CEO. He's also got a background in engineering. He may not have developed any game-saving tech...

The Game Archaeologist: The rebirth of The Realm Online

5
Debuting in 1996, The Realm Online (or, as it is sometimes shortened, The Realm) became one of the first online RPGs to overlay graphics...

ESA president argues ‘video games never take money from a player and leave them with nothing’

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GamesIndustry.biz has a fantastic piece illuminating the Entertainment Software Association's apparent game plan on lockboxes going forward. The publication recaps a lengthy talk ESA...

Massively Overthinking: The case for rarity and randomness in MMO monetization

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Last week, Guild Wars 2's Crystin Cox gave a monetization interview to Gamasutra during which she made one specific argument I wanted to pull...
Notably after!

Guild Wars 2 game director talks about the free market and lootboxes

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Convenience and cosmetics. These are the foundational pillars of Guild Wars 2's microtransactions, and back at GDC earlier this year, Game Director Crystin Cox...

Hands-on with Bless Reborn at Neowiz’s San Francisco media reveal

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As you probably have heard, there was a Bless influencer event this week, with a couple of media and a smattering of MMO streamers...
Please be a spell, then.

Change history in Path of Exile’s Incursion League starting June 1st

2
If, like me, you are still quite disappointed from the announcement that the beloved Bestiary League won't be included in the core of Path...

Massively OP Interview: Dual Universe demo shows off advances in city building, space travel

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When you work in video games, you often get asked what new titles you are looking forward to. While experience has been teaching me...

State of Decay 2 rejects the battle royale genre for being already mined out

17
Sick of battle royale? Yeah, it hit saturation levels in a hurry. Undead Labs is over the craze too, which might sound funny given...

Otherland strives to regain players with hard work, more communication, and robust content additions

4
It's no secret that Otherland, the MMO based on Tad Williams' popular sci-fi series, has had an extremely rough go of it through development...

EVE Fanfest 2018: CCP Falcon on EVE’s community team layoffs and having Hilmar as a CEO

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It's safe to say that it's been a rough year for CCP Games, with the company pulling out of VR game development and laying...

ArcheAge creator Jake Song talks about his return to the game

10
ArcheAge's recent update is called Legends Return, a title that works on a couple of levels when you consider that the game's creator, Jake...

‘We all can be heroes:’ An interview with Star Trek Online’s Chase Masterson

3
With a dozen members of the all-star cast of Star Trek: Deep Space Nine returning to reprise their roles for this June's Star Trek...

Lord of the Rings Online talks Update 23, Mordor’s difficulty, lag, and more

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Now that Lord of the Rings Online has emerged from Mordor, it's preparing to go back in the future. SSG's Rob Ciccolini and Jerry...

EVE Fanfest 2018: Andrew Groen on the sequel to his popular EVE Online history book

1
One of the most common comments you'll see in articles about big events in EVE Online is that it's a lot more entertaining to...

SuperData examines the lootbox controversy’s effect on EA and the gaming industry

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How big a deal with the lootbox controversy that finally hit the mainstream last year? Pretty big, SuperData argues. In a new blog post,...
Oh, these bugs.

PAX East 2018: Final Fantasy XIV’s main scenario writing and localization

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It's easy to have little to no idea about how Final Fantasy XIV is localized. Obviously the localization team has advanced beyond the days...

Former BioWare boss expounds on EA’s role in substudios and business models

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Everybody loves to dump on EA for wrecking companies like BioWare and escalating microtransactions and lockboxes to ludicrous heights, but is it warranted? Kotaku...