Interviews

We ask tough questions. Whether the devs answer them truthfully — or at all — is on them! [Follow this category’s RSS feed]

Exclusive Guild Wars 2 interview on Path of Fire’s launch and philosophy

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Spurred on by my excitement for Guild Wars 2's second expansion, Path of Fire, I reached out to ArenaNet shortly before release to secure a post-launch...
GO LEFT YOU IDIOT

Brad McQuaid: MMO devs are ‘making the very, very early foundations of the Holodeck’

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Pantheon and MMOs like it are bringing our dream future one step closer (or at least, Lt. Barclay's dream future), Brad McQuaid suggests in a new interview...

Crowfall clarifies Kickstarter ‘proof-of-concept’ statements

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The folks at Procedural Worlds have a new interview-slash-testimonial from Crowfall Lead Environment Artist Jon O'Neal, in which he talks up that company's enviromental...

Guild Wars 2’s Mike O’Brien on classic Guild Wars, PvE-PvP ratios, and building social MMOs

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Forbes has a new interview out this week with ArenaNet President Mike O'Brien all about the Guild Wars franchise, beginning with something most people...

Camelot Unchained’s Mark Jacobs on guilds, groups, and the social systems that make an MMORPG go ’round

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Over the weekend, the studio behind crowdfunded RvR MMORPG Camelot Unchained released a hefty chunk of its ongoing beta one document, revealing extensive insight into...

AdventureQuest 3D survives Hurricane Irma, embraces Talk Like a Pirate Day

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You're probably well aware that today is that holiest of geek holidays, Talk Like a Pirate Day. AdventureQuest 3D is certainly not ignoring it;...

PAX West 2017: ARK Survival Evolved on optimization, the Aberration expansion, and future development

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This past summer, ARK: Survival Evolved finally officially launched, ending its stint as an early access game just three days before PAX West, then promptly announced...

PAX West 2017: Chronicles of Elyria’s monetization philosophy, tribe evolution, and the PvP sandbox stigma

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What is Chronicles of Elyria? We first learned about the game and its goal to redefine the MMORPG genre back in 2015. Since then,...

PAX West 2017: ArcheAge’s Corgi Conundrum, anniversary update, and the 4.0 expansion

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Nothing may quite compare to last week's big server evolution in scope of change for ArcheAge, but there are more changes coming over the next...

Funcom promises better communication for Conan Exiles

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Get ready for a flood of information from Conan Exiles. Funcom admitted that it had been dropping the ball on talking with fans about...

Crowfall reveals the secrets of its crowdfunding success

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With $2.7 million raised from fans and $12.5 million total in its pockets from multiple sources, ArtCraft has a wealth of money on which...

PAX West 2017: SMITE’s new conquest map, Paladins Strike, and the fate of SMITE Rivals

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Just because SMITE and Paladins weren't available to play at PAX West doesn't mean that there wasn't stuff to learn about the games from Hi-Rez! I...

PAX West 2017: Hand of the Gods’ Japanese pantheon and the possibility of 2v2

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While the full Hi-Rez portfolio wasn't in attendance at PAX West, Hand of the Gods was on-hand with a fan tournament as well as...
SHOOOT

PAX West 2017: A closer look at H1Z1 King of the Kill’s combat practice

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If you've been away from H1Z1 for a long time, you need to known that Daybreak's been making it easier to get back into...

PAX West 2017: Life and death in Digital Extremes’ new MMO Survived By

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While there were plenty of established games on hand at PAX West 2017, there were also a few new ones offering players a taste...

Star Citizen’s Chris Roberts is ‘fed up’ with giving 3.0 release estimates

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Eurogamer's Chris Roberts interview covers why the alpha 3.0 is more like early access than beta, how making games has changed in the era of crowdfunding, and why he's tired of giving out 3.0 launch estimates - even when he's being called a liar by detractors.

PAX West 2017: How RIFT is making player exploration worth the effort

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Although much of the RIFT demo at PAX West focused on showing off the Celestial Storm update, it was another aspect that captured my...

PAX West 2017: Ashes of Creation’s combat, crowdfunding, characters, and the infamous hat

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You don't have to be a massive MMO studio to have a big showing at PAX West - Intrepid Studios proved that. The indie studio...
Head games.

PAX West 2017: Playing Kritika Online’s upcoming Psion class in Shattered Table

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En Masse recently introduced the newest class coming to Kritika Online, and while visiting the studio's offices during PAX West 2017, I was able...

PAX West 2017: Taking ‘control’ of TERA on console

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It's all about the controller: My En Masse Entertainment PAX West office visit last weekend included a hands-on with TERA on console. Now, I have...