Interviews

We ask tough questions. Whether the devs answer them truthfully — or at all — is on them! [Follow this category’s RSS feed]

RuneScape’s big 2016 plans include an expansion and graphics upgrade

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RuneScape has a lot of years under its belt, and a lot of content under its hood. In fact, it's 15 for the former,...

Previewing Chronicle: RuneScape Legends ahead of its March 23 beta

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If you haven't heard of RuneScape's upcoming card game, you're not alone. Even when it skittered across my desk last fall, it largely escaped...

Jagex announces RuneScape: Idle Adventures

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You know those moments when you are dying to get your RuneScape fix but you aren't anywhere near your computer? When you just need...

Interview: The Repopulation’s lead dev on its new engine and survival spin-off Fragmented

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Following Above & Beyond Technologies' January announcement that it was solving The Repopulation's HeroEngine crisis by getting the heck away from HeroEngine, we spoke...

Interview: John Smedley on Hero’s Song crowdfunding and the future

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Following the abrupt cancellation of the Kickstarter for Pixelmage Games' sandboxy OARPG Hero's Song, we chatted with studio CEO and MMORPG veteran John Smedley about...
Challenge: Get queued up.

Eternal Crusade on the Eldar faction and the Warhammer curse

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Warhammer 40K: Eternal Crusade studio Behaviour Interactive has gone in depth on PC Gamer about the Eldar faction currently under construction for the lobby...
Star Citizen

Star Citizen’s 10 for the Devs on the shooters that influence its combat

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Star Citizen Animation Director Steve Bender and Technical Director Sean Tracy helm the game's latest Ten for the Developers video, in which they spend...
Star Citizen

Star Citizen’s Around the Verse on feedback, griefing, and the Starfarer

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This week's Star Citizen Around the Verse video is up! Cloud Imperium's Sandi Gardiner and Ben Lesnick discuss PAX South and the ongoing free-fly...
Well, I can't object to the theory.

ARK: Survival Evolved’s cross-platform peak daily headcount is nearing 200K

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Dino survival sandbox ARK: Survival Evolved is pulling in over 100,000 unique users per day, a new interview with Studio Wildcard on Gamespot reveals. "One...

Massively OP Podcast Episode 49: Marvel Heroes 2016 interview

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Justin and Bree are joined by Marvel Heroes devs discuss Marvel Heroes 2016. We also talk The Repopulation's engine switch, The Division's beta, and business model shenanigans in RIFT, Trove, SWTOR, and The Secret World.
More exciting than the video.

The Divergence Steam drama timeline: What we know

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Update February 2nd: The DMCA complaint has been dropped and the store page is back online. In the wake of Divergence Online's disappearance from the...

Bebopping through ArcheAge’s Bloodsong update with Trion

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Sometimes the wait for new content is made worse when you see another region enjoying it long before you can. That's how I've felt...

Hands-on with HEX: Chronicles of Entrath’s PvE

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What do you know about HEX: Shards of Fate? If you've ever played it, probably more than me. But what do you know about...
Shoot pile.

The Division’s new map, system reqs, and commitment to the PC

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Want to see the map you'll be traversing when you leap into The Division next week? Great. Ubisoft has uploaded an interactive map to...
Pre-burned.

Interview: Fantasy author Patrick Rothfuss is working on Smed’s OARPG, Hero’s Song

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Among the dream team John Smedley assembled for Hero's Song -- studio Pixelmage's new 2-D open-world ARPG -- is Patrick Rothfuss, an acclaimed fantasy author who rocketed to stardom...

Exclusive Interview: John Smedley reveals Hero’s Song, his new open-world OARPG

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Today, we finally learn what John Smedley has been working on since he resigned from his decades-long role at Daybreak. The industry veteran has founded indie...

Life is Feudal transforms into an MMO with its March beta test

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A long time ago, back in the stone ages of 2014, Bitbox did alpha testing for its upcoming MMO, Life is Feudal. It was an...

Massively OP Podcast Episode 44: Guild Wars 2 sounds and space questions

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Justin and Bree interview Guild Wars 2's sound design team, then interview our "local" astrophysicist to answer your mailbag questions on space and space games.

Camelot Unchained’s Mark Jacobs on economy, crafting, and Star Wars Galaxies inspiration

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In anticipation of the today's livestream, Camelot Unchained boss Mark Jacobs spoke with us about the implementation of crafting and trade in the game...

Hyperspace Beacon: SWTOR developers reflect on 2016

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We all have those things in our lives that continue to pull at us, drive us, to learn more or do more. Sometimes it...

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