No Man’s Sky has neither missions nor collectibles
No Man's Sky is a big game, what with 18 quintillion planets that would take 600 billion hours for players to explore, according to...
Crowfall addresses victory conditions, Malekai lore
When it launches, Crowfall is going to have to deal with the problem of winning. The most recent Ask Me Anything event for the...
Interview: Pantheon devs on funding, Unity, and the launch window
Brad McQuaid's Pantheon: Rise of the Fallen is an MMO that's suffered more than its fair share of drama and setbacks, but even detractors will agree...
Face the Lord’s Labyrinth in Path of Exile’s next expansion: Ascendancy
Earlier this month, Grinding Gear Games teased Path of Exile players with an announcement of an upcoming expansion announcement. Well folks, today's the day!...
ArenaNet’s Steven Waller discusses Guild Wars 2’s raiding foundation
Following my playtest of Guild Wars 2's raiding, which I chronicled earlier today, I had the opportunity to fire some quick questions across to Guild...
How Eleven is bringing Glitch’s groove back
When Glitch was canceled, it crushed the hearts and dreams of those few who knew, understood, and loved the game. Since its downfall, the...
Chase Masterson talks Leeta and Star Trek Online
Star Trek: Deep Space Nine alum Chase Masterson was recently interviewed by Star Trek Online executive producer Steve Ricossa. The actress stopped by Cryptic...
Neverwinter’s Underdark expansion hits PCs on November 17
The eighth expansion for Neverwinter -- Underdark -- will release on November 17th for PC users. Xbox One players will see it sometime in...
Chaos Theory: Sneaking into The Park with Joel Bylos
Decisions, decisions. When you are invited to a special sneak peek of The Park, the upcoming single-player game based on The Secret World's own...
Bossa Studios boss on Worlds Adrift’s business model, PvP, and more
I've been keeping one eye on Worlds Adrift for several months now, as many of the concepts put forth by developer Bossa Studios are...
How WildStar’s soundtrack is intensely personal for its creator
Loving those WildStar tunes? Then it's high time you met the man behind the game's enormous and beloved soundtrack, Composer Jeff Kurtenacker.
Top Shelf Gaming...
Massively OP Podcast Episode 33: Ascent’s James Hicks
Justin and Bree fête Ascent's James Hicks discussing Star Citizen, Wurm Online, Ultima Online, WildStar, Daybreak's mystery game, Elite: Dangerous, RIFT, and Funcom.
Overwatch designer Geoff Goodman on characters, balancing, and community maps
The experience of developing Overwatch is very different from that of other Blizzard games; it's a new IP for the company, and it's a...
R.A. Salvatore shares his secret work on Neverwinter
How would you like for one of your favorite authors to come in and pen content for your virtual world?
R.A. Salvatore fans get to...
Exploring RIFT 3.4: Into the Wilds with Trion Worlds
Coming "really, really soon" to RIFT is the MMO's fourth major update of the year, Into the Wilds. Patch 3.4 is so big, in fact,...
Divergence Online’s Ethan Casner on SWG 2.0, open PvP, and edgelords
Star Wars Galaxies-inspired indie sandbox Divergence Online busted out its third alpha and third crowdfunding campaign last week, prompting many of Massively OP's readers...
Talking to Cryptic about Neverwinter’s new Stronghold PvP
We're on the horn with Cryptic Lead Designer Scott Shicoff and Senior Content Designer John Hopler to talk about Neverwinter's brand-new Stronghold siege PvP...
Heroes & Generals’ game director on cockpits, faction balance, and more
Heroes & Generals rolled out the new Xylander patch earlier this month, and Massively managed to snag an interview with Reto-Moto game director Jacob...
World of Warships makes history come alive (and shoot you)
In honor of World of Warships' official launch today, we're celebrating what makes this naval combat game come alive. Previously, I explored the details and...
Hi-Rez’s COO on console e-sports and why people watch
Hi-Rez Studios COO Todd Harris says that the popularity of e-sports has more to do with the human element than the games themselves. "From...