Interviews

We ask tough questions. Whether the devs answer them truthfully — or at all — is on them! [Follow this category’s RSS feed]

No Man’s Sky has neither missions nor collectibles

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No Man's Sky is a big game, what with 18 quintillion planets that would take 600 billion hours for players to explore, according to...
AHHH SPIDERS AHHH

Crowfall addresses victory conditions, Malekai lore

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When it launches, Crowfall is going to have to deal with the problem of winning. The most recent Ask Me Anything event for the...

Interview: Pantheon devs on funding, Unity, and the launch window

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Brad McQuaid's Pantheon: Rise of the Fallen is an MMO that's suffered more than its fair share of drama and setbacks, but even detractors will agree...

Face the Lord’s Labyrinth in Path of Exile’s next expansion: Ascendancy

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Earlier this month, Grinding Gear Games teased Path of Exile players with an announcement of an upcoming expansion announcement. Well folks, today's the day!...

ArenaNet’s Steven Waller discusses Guild Wars 2’s raiding foundation

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Following my playtest of Guild Wars 2's raiding, which I chronicled earlier today, I had the opportunity to fire some quick questions across to Guild...

How Eleven is bringing Glitch’s groove back

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When Glitch was canceled, it crushed the hearts and dreams of those few who knew, understood, and loved the game. Since its downfall, the...

Chase Masterson talks Leeta and Star Trek Online

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Star Trek: Deep Space Nine alum Chase Masterson was recently interviewed by Star Trek Online executive producer Steve Ricossa. The actress stopped by Cryptic...

Neverwinter’s Underdark expansion hits PCs on November 17

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The eighth expansion for Neverwinter -- Underdark -- will release on November 17th for PC users. Xbox One players will see it sometime in...

Chaos Theory: Sneaking into The Park with Joel Bylos

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Decisions, decisions. When you are invited to a special sneak peek of The Park, the upcoming single-player game based on The Secret World's own...

Bossa Studios boss on Worlds Adrift’s business model, PvP, and more

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I've been keeping one eye on Worlds Adrift for several months now, as many of the concepts put forth by developer Bossa Studios are...

How WildStar’s soundtrack is intensely personal for its creator

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Loving those WildStar tunes? Then it's high time you met the man behind the game's enormous and beloved soundtrack, Composer Jeff Kurtenacker. Top Shelf Gaming...

Massively OP Podcast Episode 33: Ascent’s James Hicks

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Justin and Bree fête Ascent's James Hicks discussing Star Citizen, Wurm Online, Ultima Online, WildStar, Daybreak's mystery game, Elite: Dangerous, RIFT, and Funcom.
Rank 17! I am SO important to the world!

Overwatch designer Geoff Goodman on characters, balancing, and community maps

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The experience of developing Overwatch is very different from that of other Blizzard games; it's a new IP for the company, and it's a...

R.A. Salvatore shares his secret work on Neverwinter

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How would you like for one of your favorite authors to come in and pen content for your virtual world? R.A. Salvatore fans get to...

Exploring RIFT 3.4: Into the Wilds with Trion Worlds

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Coming "really, really soon" to RIFT is the MMO's fourth major update of the year, Into the Wilds. Patch 3.4 is so big, in fact,...

Divergence Online’s Ethan Casner on SWG 2.0, open PvP, and edgelords

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Star Wars Galaxies-inspired indie sandbox Divergence Online busted out its third alpha and third crowdfunding campaign last week, prompting many of Massively OP's readers...

Talking to Cryptic about Neverwinter’s new Stronghold PvP

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We're on the horn with Cryptic Lead Designer Scott Shicoff and Senior Content Designer John Hopler to talk about Neverwinter's brand-new Stronghold siege PvP...

Heroes & Generals’ game director on cockpits, faction balance, and more

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Heroes & Generals rolled out the new Xylander patch earlier this month, and Massively managed to snag an interview with Reto-Moto game director Jacob...

World of Warships makes history come alive (and shoot you)

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In honor of World of Warships' official launch today, we're celebrating what makes this naval combat game come alive. Previously, I explored the details and...

Hi-Rez’s COO on console e-sports and why people watch

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Hi-Rez Studios COO Todd Harris says that the popularity of e-sports has more to do with the human element than the games themselves. "From...

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