Official Site:Â Star Citizen
Studio:Â Cloud Imperium Games Corporation/Roberts Space Industries
Launch Date: N/A
Genre:Â Sci-fi Sandbox
Business Model:Â B2P (Cash Shop)
Platform: PC
star citizen
Not So Massively: HOTS’ ranking woes, LoL’s server move problems
League of Legends finished setting up its new North American server in Chicago, reducing ping times for east coast players but dramatically increasing them...
Star Citizen’s Chris Roberts on dedication, delays, and Derek Smart
In a new and very lengthy interview with Polygon, Chris Roberts fields a wide range of questions about the development and delays of Star...
Guild Chat: Finding MMO fun without your guildmates
Good news, everyone: I'm back with an unexpected edition of Guild Chat for you! Observant Massively Overpowered readers might have noticed that I rotate...
Star Citizen’s social module is now playable
Star Citizen fans have a lot to chew on this weekend, as Cloud Imperium has released the game's social module, a dev blog on...
Betawatch: August 28th, 2015
Project Gorgon's latest run on Kickstarter is over, and it was a pretty big success for the title, hitting almost $75,000 in funding. That...
Perfect Ten: Amazing MMO cosplay
I have nothing but deep respect for cosplayers because on two levels they are performing activities that I cannot. First of all, they put...
Star Citizen starts testing social module
Getting chummy with your fellow Star Citizen space pilots has taken one step closer to becoming an in-game reality today, as RSI announced that...
Not So Massively: Path of Exile’s crafting scandal; Sins of a Dark Age’s sunset
This week in Not So Massively games, League of Legends players revealed a reproducible exploit that causes skillshot projectiles to become invisible and may...
Star Citizen threatened with class-action lawsuit
Internet Warlord Derek Smart is at it again: This morning, the dev behind Alganon and Line of Defense ramped up his crusade against Star Citizen and Chris Roberts with...
Star Citizen has refunded over 1,200 backers
Are you dissatisfied with Cloud Imperium's progress on crowdfunded space sim sandbox Star Citizen? You might be able to get your pledge refunded, according...
Star Citizen’s FPS devs confront merge conflicts
Star Citizen published its weekly Star Marine update earlier this morning. Cloud Imperium says that it didn't add or test new features this week because...
Betawatch: August 21st, 2015
Revival isn't yet in closed beta or closed alpha or even really in pre-alpha, but it is letting players walk around the houses they...
Massively Overthinking: MMOs that need VR
Man, our Kickstarter backers are fixated on virtual reality. It's almost as if you guys are really tech-savvy and into gaming immersion or something!
Today's Massively Overthinking question...
Get a recap of Star Citizen’s development journey to date
Star Citizen's development is already the stuff of legends and bardic tales, and it isn't even close to being completed yet.
If your memory of...
Cloud Imperium comments on IllFonic’s Star Citizen involvement
Yesterday IllFonic confirmed that it had laid off six staff members from its Denver-based studio that is working on both Revival and the FPS...
Not So Massively: Star Citizen demos live gameplay; Dota 2 team kicks member after $6m win
Last week, Star Citizen released impressive Gamescom 2015 demo videos showing live gameplay footage of players walking around a space port and a mission...
Revival and Star Citizen studio IllFonic lays off six
IllFonic, the studio behind the dark fantasy sandbox Revival and one of several contributors to Star Citizen's FPS module, has laid off six staff members,...
The Soapbox: Why I’m hopeful for the future of MMOs
Earlier this week, Justin asked what gives you hope for the future of the MMOs. As you might expect, the responses were many and...
Here are both versions of Star Citizen’s multicrew and social module reveals
If you missed last week's Star Citizen event at Gamescom, Cloud Imperium has recapped it for you on the game's official website. Included are...
The Daily Grind: Did anything from Gamescom excite you?
This year's Gamescom was pretty interesting from my perspective, and even though I wasn't able to go in person, I spent a decent amount...