arenanet

Seattle-based studio responsible for Guild Wars and Guild Wars 2.

One Shots: Private retreats

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Where do you go to get away from it all in an MMORPG? If you look hard enough, you might find a special private...
Are you, like... doing all right?

Guild Wars 2’s next episode, Jormag Rising, launches July 28 – here’s the new trailer

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As promised, ArenaNet has pushed out the trailer for Guild Wars 2's next episode, titled Jormag Rising and launching in just two weeks. "Chapter four...

Former ArenaNet founder and former Riot Games dev get $5.7M for their startup studio One More Game

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What can you do with $5.7 million? Apparently, beef up your own game studio. Patrick Wyatt, a former founder of ArenaNet and En Masse...

Guild Wars 2 looks for short-term WvW performance improvements

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When you're in hot competition against other players in an MMO, the last thing you want to experience is hitting a skill button... and...

The Daily Grind: Do you pine for a lost era of a specific MMO?

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A few weeks back, I saw a Reddit thread from a fellow MMO gamer who missed a specific version of Guild Wars 2. "Players...
Hey, that's nice.

Guild Wars 2 datamining uncovers a new player guide coming to the game

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It's always the right time to welcome new people into your favorite MMO, but sometimes the process of getting them on board can be...

Desert Oasis: How should Black Desert handle class balance?

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Last week, I wrote about how the recent tamer changes in Black Desert resulted in a write-in campaign. Ever since then, I've had game...

Perfect Ten: More time traveling adventures in MMOs

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Writers and geeks alike can't seem to get enough of time travel -- and neither can I! Back in 2017, I wrote a list of...

Guild Wars 2’s latest balancing patch is live as ArenaNet offers summer roadmap

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Happy patch day, Guild Wars 2 fans. As we noted last week, Guild Wars 2's latest class balancing update is live today, and now it's...

Flameseeker Chronicles: How Guild Wars 2 keeps meta maps relevant

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Lately I’ve been spending a lot of my time in Guild Wars 2 running through the Drizzlewood Coast meta event (be sure to check...
Llook out, Llary! It's the llandlllord!

The Daily Grind: Do you have a favorite MMO PvP moment?

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There was a fun thread on the Guild Wars 2 subreddit a while back that really made me miss solid MMORPG PvP. A player...

Guild Wars 2 shares patch notes for a class balance update arriving on July 7

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This week, ArenaNet has decided to set off its own community fireworks with some advance patch notes detailing class balance adjustments coming to Guild...

The Daily Grind: Which MMORPG do you wish were on mobile?

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Remember way back in the day when Guild Wars 2 was supposed to get a mobile version? It never did, and whatever mobile toy...

The Stream Team: Smashing and bashing those Guild Wars 2 dragons

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Bash the dragon! Smash the dragon! Drive it right back into its den. Bash the dragon! Smash the dragon! May it never rise up again....
Time?

Guild Wars 2 celebrates Pride all weekend – here’s how to join the in-game parades

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It's time for Tyrians to celebrate Pride in Guild Wars 2. Starting today, June 27th, the Tyria Pride 2020 community event is underway; it...

Desert Oasis: Putting Black Desert’s music system in context with other MMOs

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Back in the day, I used to really be into the ukulele. I used to play in open mics and sold them as my...

Guild Wars 2’s Dragon Bash is live once again – bring your own ale

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Dragon Bash has today returned to Guild Wars 2 once more, after its surprise reintroduction to the game last summer, before which it hadn't...

Pantheon: Rise of the Fallen dev defends the use of limited-action sets

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With Pre-Alpha 5 on the way, Pantheon: Rise of the Fallen is generating more and more interest among MMORPG veterans. But one topic is...

Massively Overthinking: When should we cut MMO studios some slack for trainwreck launches?

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A while back, the MOP writers were chatting about some of the trainwreck launches we've seen from MMO studios over the last few years. "I...

Global Chat: Do numbers rob MMOs of fun?

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Have developers and players grown so used to mechanics and number crunching that we've collectively lost something important along the way? That's the concern...

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