Guild Wars 2’s latest balancing patch is live as ArenaNet offers summer roadmap

The next episode drops by the end of July, with no voice acting

    
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Happy patch day, Guild Wars 2 fans. As we noted last week, Guild Wars 2’s latest class balancing update is live today, and now it’s here, which means any grumbling you did on Reddit about nerfs are all fair game once again. Some of the bigger tweaks are aimed at Necromancers, siege weapons, Elem fire traiting, Engi shields and damage, Guardian buffs, Chronomancer shatters, Soulbeast damage, Druid buffs, Revenant quality-of-life, Thief condi builds, and Warrior off-hands.

Meanwhile, ArenaNet has dropped a roadmap for the next couple of months. Players can expect the next episode of the Icebrood Saga at “the end of July” (trailer coming next week), followed by the Festival of the Four Winds in the first half of August, the eighth (!) anniversary festivities beginning with presents on August 25th (hint: “maybe you can’t teach an old dog new tricks, but one of your mounts is harboring an undiscovered talent”), and then a new fractal in September.

Back to that episode. “Like the previous episode, No Quarter, the upcoming episode will initially be released without voice acting,” ArenaNet notes. “We plan to record and implement voice acting for any episodes impacted by COVID-19 precautions once it’s safe for our employees and voice talent to gather for recording sessions.”

Want more Guild Wars 2 content today? Our latest Flameseeker Chronicles addressed how the game keeps meta map content from growing stale.

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Godnaz
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Godnaz

I am all for balancing class skill numbers but ArenaNet completely changes a classes mechanics. They do this on an annual basis, more than any other MMORPG I know. One of the many reasons player retention is hard for GW2 is because players who have favorite classes have the decent chance of logging in to find their class plays nothing like it did the day before. This alone, can be devastating to players and completely turn off the experience they enjoyed. This also makes meta building an ongoing and unsettling chore for those who are attempting to get the most out of their class.

I gave up getting the best out of a class. I role primarily damage (Beserker) stats and be done with it. This makes me less efficient in engagements and makes it difficult to find party comps who will even accept me in organized content. I’ve had to re-role condi/malee/ranged dps too many times and it’s frustrating. But YAY! Living story in a few weeks.

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Bruno Brito

They do, but i think it’s less because they wanna make it novel, and more because they don’t know what the hell they want. It does feels like every rework is them trying to get to a final piece, but it’s never good.

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McGuffn

whispers: ESO is worse.

It was my impression that part of the reason everything changes is because people in charge don’t know what they want, and part of it is because the people in charge keep changing.

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Emiliano Lozada

ESO does it 4 times a year but even with that it stills ends up in a better state than GW2. Messy for sure and really jarring when in play.

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Bruno Brito

Honestly, i feel like the problem with ESO doesn’t span from class design nor from their reworks. It span from ESO having godawful combat, terrible servers and such, which makes your experience trying to get used to the new abilities extremely subpar.

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Emiliano Lozada

Yeah, that’s fair! Mechanically it’s pretty deep. Much deeper than GW2 so I fail to wonder how GW2 constantly fail on balancing when they don’t have any kind of verticality and the same gear sets from basically launch. Outside of obviously the elite specializations.