The Daily Grind: Which MMORPG do you wish were on mobile?


Remember way back in the day when Guild Wars 2 was supposed to get a mobile version? It never did, and whatever mobile toy ArenaNet was working on before the mass layoffs in 2019 is probably toast, but I still think both GW2 and its older sibling – maybe even especially its older sibling – would’ve worked so well with it. I’m imagining a slick UI for hero parties in classic Guild Wars 1. The game was already so automation-friendly that apart from fussing with inventories, it seems like it’d translate well and I would love to have this on my mobile device.

On the other hand, several of my favorite MMOs simply wouldn’t work. Star Wars Galaxies? Haha, no.

Yes, this is all pie-in-the-sky, but it’s still fun. Which MMORPG do you wish were on mobile?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!

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YD Wes

Using AR interface instead of the joystick+buttons setup. Funcom doesn’t even need to recreate real world assets, just use the phone’s camera.


Let me see, right now I’ve got Castlevania Symphony of the Night, the original Doom 1, 2, and 3, Chrono Trigger, Quake 1 and 2, Stardew Valley, Star Traders Frontiers, the Quest, Minecraft and a few other games on my phone.

That’s 5 first person shooters, one classic retro RPG, one farming sim, one Castlevania, one space themed RPG, one dungeon crawler RPG, and Minecraft.

Sure, most of them are ports, or have versions for other platforms, but you still can’t say there’s no good games available for mobile.
They’re few and far between, but they do exist. And, I’d like to have more of them.

I use a Bluetooth game controller. Anyone who wants to do serious gaming on mobile is probably going to get one.

So, any MMORPG that can use a controller could work on mobile.

There’s also some ok touch control options, like tap to move (not much different from clicking with a mouse to tell your character to move) and virtual joysticks, but I prefer a gamepad.

And phones are getting more powerful. The Samsung S20 for example, has an option that has 16 gigs of RAM and 512 GB of internal memory. That’s just a couple specs, but they’re on par with some gaming PCs. Also costs as much as some low end or mid-range PCs, but still. If someone can afford an S20, they could also afford a gamepad. I’ve also been looking at “budget” phones, which have lower specs, like 4 gigs of RAM and 130GB of memory, which a few years ago would have been decent specs for a PC. The biggest difference between the hardware, besides the screen, is probably graphics, can’t fit the latest cutting edge graphics card from Nividia or AMD in a phone. But, I’ve still seen games that have decent looking graphics on mobile.

The biggest issue I’ve got with mobile games is the tendency to have microtransactions and loot boxes. But, what MMORPG doesn’t have those these days?

I’ve also played a few mobile MMOs which had PC versions, like Villagers and Heroes, which weren’t much different from the PC version.

As long as an MMO port is designed with the intended hardware in mind, it could work.

As for what game I’d like to see on mobile, I’d pick ESO. It’s got a first person perspective, which I’m already used to on mobile, and it can be controlled with a gamepad.
So, they’d have to adjust the UI to work on the smaller screen, and probably adjust the graphics to run on mobile, but otherwise it could work.

Kickstarter Donor

None, mobile is the bane of actual gaming.



I’m also not aware of any actual mobile mmos already out there (i know some call themselves mmos, but im not aware of any that are actually massively multiplayer).

That said, I have a great dislike for all things mobile, so its not an area im particularly familiar with. I’ve yet to play any game on a mobile device that held my attention for more than 5 minutes, plus the natural limitations of a touchscreen make me think there will never be a good mobile game.

Still, its early days, the smart phone era has only been here for 13 years, not all that long in the grand scheme of things. maybe one day they’ll get it right and figure out how to make good mobile games.

Tee Parsley

Yeah, mobile gaming is of zero interest to me. I have one game I play at doctor’s offices, etc. Not a platform that bests console/pc for much of anything. Especially an MMO.


Marvel heroes. Seems like it would’ve been a good fit and it wasn’t made by netmarble.

Oleg Chebeneev

FF11 with remastered graphics, as they promised.
Beyond that, I dont think I could play full featured MMO like WoW on mobile due to controls issues. What I want to see is some MUDs like Discworld and Dragonrealms implement awesome android/iOS clients with sound and some graphics here and there. Id play that.

Kickstarter Donor

As a long time FFXI veteran. FFXI mobile is a massive slap in the face. I would much rather see them remaster the actual game as a PC/Console title like its original incarnation. I don’t know any actual FFXI players that care about mobile.

They are going to have to dumb FFXI way down for a mobile title.

Bryan Correll

I play puzzle/word/tower defense games on a tablet while watching TV. But an MMO or anything else complex? Naw.

Except for…………….

Raid: Shadow Legends!

It’s the hit MMO, RPG, strategy, tax preparation and so much more game that twice as many people as live on Earth have downloaded! Thousands of Youtube channels can’t be wrong.

Malcolm Swoboda

I want to play SWTOR on controller, but game for mobile? It’d have to be a separate game IMO, just not the ridiculous copy paste broken cheap unfun crap we see 90%+ of the time so far. Like, I’m up for it now, especially on any new phone I might get up to next year, but I don’t have faith yet in the concept.


I don’t know that I would want the full-fledged MMO on mobile, but I like the idea a side game on mobile that feeds back into the full version. Like if ESO had a mobile version that you could play some mini-games and earn resources/xp/money for your account. Nothing extreme, and less efficient than when playing the regular game, but something to do when I’ve got a few minutes here and there.

My trouble with mobile MMOs is that I’m very rarely in situations where I have time I can spend playing games, have a wifi connection, and am not already in my home. Maybe if I traveled for work, or if I rode the train for my commute. Why sit on my couch and struggle with controls and a tiny screen when my PC and console are accessible?

Kickstarter Donor
Java Jawa

I think the 6 button MMOs are prime candidates, I’m looking at you ESO and GW2.