The Mark Jacobs-fronted studio making Camelot Unchained.
city state entertainment
DragonCon 2016: Mark Jacobs on Camelot Unchained’s abilities and RvR realm rewards
If you've been following anything about Camelot Unchained, then you get the idea that Mark Jacobs has set out to make something different than...
DragonCon 2016: Mark Jacobs on trolls, subscriptions, and Camelot Unchained
There's so much to see and do at DragonCon that you can't possibly fit it all in. With actors, authors, game developers, cosplayers, and...
Perfect Ten: Comparing Druids across MMORPGs
If I asked you what a Mage is in an MMORPG, what would you say? Some cloth-wearing gal who lugs around a long staff and flings...
Camelot Unchained continues ‘re-abilitation’ project ahead of beta
7400 words: That makes this month's Camelot Unchained newsletter one of the shortest to date, but it's still packed with info. "In brief, a...
Camelot Unchained is implementing grouping and working on buildings
A weekly progress dispatch from Camelot Unchained is as reliable as clockwork of late. In this particular case, it's a bit earlier than normal...
Massively OP Podcast Episode 70: E to the three
Justin and Bree discuss E3, STO, ESO One Tamriel, GW2, UO, Sea of Thieves, Dual Universe, WoW, Marvel Heroes, Camelot Unchained, and four sunsets, with mailbag questions on gameplay tension and MH team-ups.
Make My MMO: Camelot Unchained opens satellite studio, Edengrad funds (June 18, 2016)
This week in MMO crowdfunding news, City State Entertainment stunned pretty much everyone by announcing that it will open a satellite studio on the other...
Camelot Unchained is opening a second studio in Seattle
Camelot Unchained is opening a new studio in Seattle.
On Twitch this afternoon, CSE studio founder Mark Jacobs told viewers that the second studio will...
Camelot Unchained says farewell to community manager, preps big stream
Camelot Unchained is losing its community manager, Jenesee Grey.
During yesterday's farewell stream with CSE boss Mark Jacobs, Grey explained that her insane commute (500...
Camelot Unchained shows environmental art, teases major announcement
Camelot Unchained fans know that there's always a lot to unpack from each week's lengthy newsletters. And while there's a lot to chew on...
Camelot Unchained’s new ability system is ‘a big leap forward’
Camelot Unchained's weekend post may be on the briefer side after the mega newsletter earlier this week, but it bears good news from CSE's...
Camelot Unchained discusses CUBE, abilities, and beta one plans
Camelot Unchained's 22nd newsletter has arrived, and I feel it's tradition at this point to confirm that it clocks in just under 9000 words....
Camelot Unchained’s testers have placed over a billion building blocks
The latest Camelot Unchained update is all about the C.U.B.E. -- that is, the Camelot Unchained Building Environment. The player building tool has just...
Massively OP Podcast Episode 66: Meridian 59’s Brian Green
Justin interviews Brian Green, who's worked on Meridian 59, Storybricks, EverQuest Next, and Camelot Unchained in his long MMORPG career.
Get the rundown on what we know of Camelot Unchained’s classes
Quickly, how much do you know about Camelot Unchained's classes? Do you know all of them? Do you know how they work? Would you...
Camelot Unchained shows off weapon concepts and the growing world
One of the big elements of Camelot Unchained's design philosophy is the difference between its three factions. It wouldn't make a lot of sense...
The Daily Grind: Is MMO ‘open’ development really good for the genre?
Massively OP's Andrew Ross and I were recently discussing how to approach an opinion piece on Chronicles of Elyria when he reminded me that...
Camelot Unchained: CUBE updates and weapon concepts
Still on the edge of your seat waiting for the Camelot Unchained beta? Well sit back and get a comfy pillow for your butt...
Camelot Unchained’s monthly newsletter covers the beta delay and end of crunch
Camelot Unchained's monthly newsletter has dropped, and believe it or not it's on the briefer end of newsletters for CSE with "only" 8000-odd words.
CSE...
Massively Overthinking: Trinities and quaternities in MMORPGs
This week's Massively Overthinking topic was inspired from Jake, who wrote in to us wondering about roles in MMORPG classes and group content:
"What happened to roles?...