Massively OP Podcast Episode 66: Meridian 59’s Brian Green

This week on the show we have a very special guest: Brian “Psychochild” Green. Green is one of the creators of Meridian 59 and has been involved in the MMORPG industry since, having worked on Storybricks, EverQuest Next, and Camelot Unchained. It’s a no-holds-barred discussion over a snifter of whisky and a crackling fire!

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

Show notes:

  • Intro
  • The explanation behind “Psychochild”
  • Meridian 59
  • Storybricks and EverQuest Next
  • Dealing with disappointment
  • Dungeons & Dragons Online
  • Tabletop love and FFXIV
  • Roleplaying
  • The future of the MMO industry
  • Interesting upcoming MMOs
  • Outro

Other info:

SHARE THIS ARTICLE
Code of Conduct | Edit Your Profile | Commenting FAQ | Badge Reclamation | Badge Key

20
LEAVE A COMMENT

Please Login to comment
  Subscribe  
newest oldest most liked
Subscribe to:
Psychochild
Guest
Psychochild

Still paying some attention here today as well.  Ask your questions! :)

breetoplay
Guest
breetoplay

Trinco Thank you! Didn’t have time to do them this week. Justin’s outta town, so on double writing duty. :D

Kanbe
Guest
Kanbe

Storybricks was the biggest reason I was excited for EQN and I really hope we see something similar in the not too distant future. An actual smart, living world (not GW2’S “living” world) would make for a great game with just that.
I admit to.being somewhat skeptical though about story bricks before (GW2’S fault) but it sounds like it was actually comming along as promised.

dynaform
Guest
dynaform

Totally agree on small servers vs megaservers.  The first step of wow’s death by a thousand cuts for me was cross server bg’s.  Individual pride and rivalry kept them competitive before, after it became an anonymous afk honor farm.

I honestly hoped to hear something about Camelot Unchained but it seems to be a no comment by both parties and I respect that.  Good episode.

paragonlostinspace
Guest
paragonlostinspace

Psychochild paragonlostinspace   Yeah there were a variety of commands that were in use depending on what you were trying to do and what game you were playing. Also depending on if you were writing scripts or just simple macros. This was all at the start of the 1990s on GEnie.   I’ve gotten far to rusty with that stuff since I’ve not mess with it in a long time and I ended up getting rid of all the saved 1.44 diskettes of information and other sundry files in recent years. I recall variety of commands like forward slash, Get, Waitfor, Put etc etc.Oh and the one lesson that really stuck with me was putting “MY” into commands so you didn’t drop items onto the ground or put them into some other container. lol  I’d ask the wife since she was staff with Simutronics for some (GM and then later a Senior GM) years but she’s traveling out of state right now and I’m getting ready to go for a ride on the motorcycle and check out some new home locations. We’re sort of “semi” looking at buying a house next year so I’m doing some light research.  I’m not a big… Read more »

Psychochild
Guest
Psychochild

ddocentral I think we’re going to do that with my Thursday night group this week. Looking forward to it!

Psychochild
Guest
Psychochild

melissaheather I dunno. An alcoholic suffering from OCD might be a sifter of whiskey.

…I’ll be here all day, folks!  Tip your servers!

Psychochild
Guest
Psychochild

SOOTHSAYERzzz :|

Psychochild
Guest
Psychochild

paragonlostinspace  Thank you for our kind words. :)

Slash commands were an MMO convention as far as I know.  Text MUDs were like old text adventure games, in that you typed exactly what you wanted to do.  So, you would type “say Hail and well met!” if you wanted to say something or “kill ninja” to start combat with a target called “ninja”.  Most MUDs had emotes, so that typing “sigh” would give a little text message.   MMOs added the slash to commands because if there was no slash it assumed the command was a say.  So, you had to type “/sigh” to sigh.  I’d be interested to hear if a pre-MMO text MUD used the slash commands; the only thing I can remember is that some MUDs did have the option that anything that didn’t match a command would be a “say” by default.

As for Storybricks, yeah….  Nobody was more disappointed than I was, I’m pretty sure.  But, as I said, I think it was just before its time and eventually someone will do something like it.  Maybe me if I can raise some money. ;)

Anyway, you’re very welcome. I enjoy doing podcasts, and Justin is a great host!

ddocentral
Guest
ddocentral

Justin needs to try out DDO’s Update 31. The 3 new quests are free and ‘Search and Rescue’ is classic PnP D&D.