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Wisdom of Nym: Final Fantasy XIV’s big finale

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Let me warn you upfront: If you have not yet finished the last major story patch of Final Fantasy XIV and you want to make...

EVE Evolved: How many subscriptions does EVE have?

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Two weeks ago, a mathemagician over at The Nosy Gamer published some interesting calculations showing that EVE Online's subscriptions may have dropped by around...

LOTRO Legendarium: Why LOTRO needs a progression server

51
At some point this year -- Turbine isn't saying when, yet -- Lord of the Rings Online will be making an effort to consolidate...
I don't miss the days without blood elves, not at all.

WoW Factor: The WoW token and the upcoming patch

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Since the last edition of WoW Factor, two big things hit World of Warcraft in quick succession. The first is that the much-discussed WoW...

Chaos Theory: Six more tips for new Secret World players

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You didn't seriously think that six tips could come close to encapsulating the knowledge needed to start in The Secret World, did you? Of...

Perfect Ten: Important features MMOs lacked at launch

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Every MMO represents a journey, starting with an idea, progressing to a fledgling beta, launching as a production title, and growing thereafter. All of the...

Flameseeker Chronicles: Exclusive Guild Wars 2 Maguuma Hylek interview

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I had the pleasure of chatting with Scott McGough, a Guild Wars 2 narrative designer who is currently working hard on Heart of Thorns content, about...

Jukebox Heroes: The Crew’s soundtrack

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Sometimes the best soundtracks are hiding where you least expect them. Though perhaps I shouldn't be that surprised that The Crew has an impressive score....

Hyperspace Beacon: Five things you should know about Ziost before SWTOR Update 3.2

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Shortly after Star Wars: The Old Republic launched, I was a part of a group of players asked which planet they would like to see...

Not So Massively: LoL nerfs Nidalee, Hearthstone bans mods, and Path of Exile talks Act IV

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League of Legends finally applied a nerf to controversial champion Nidalee, but players warn that it won't harm her jungling potential. Riot Games has...

Sword and Bored: Encumbrance

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Mo discovers that cognitive dissonance is required to make sense of MMO encumbrance systems.
Running toward the blue sky.

Wisdom of Nym: What we now know about Final Fantasy XIV: Heavensward

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I honestly hadn't expected to learn quite this much about Heavensward this soon. I don't know why I hadn't expected this, to be fair;...

MMO Mechanics: How strong communities are barriers-to-exit

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MMOs occupy a unique position in our game libraries because they include a wide range of clever mechanics that keep us logging in day...

The Game Archaeologist: Roleplaying dreams in Underlight

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After years of digging into the field of classic MMOs, I know there aren't too many undiscovered titles that haven't been brought to my attention...

The Soapbox: The trap of the I-win button

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This guest Soapbox was commissioned through Massively Overpowered's Kickstarter campaign and is authored by a longtime reader named Syndar. The opinions here represent the views of...
ArcheAge

Lost Continent: Looking ahead to ArcheAge’s Dread Prophecies patch

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Did you miss the latest ArcheAge livestream featuring the Trion dev team? It was a biggun, and it contained quite a lot of information relative to the...

Chaos Theory: Six tips for new Secret World players

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Now that Blingzilla is no longer roaming the lands tempting everyone with goodies galore (or turning movement into a stroll through a mire of...
What you are chasing and will not get.

Perfect Ten: 10 MMOs that let you turn real money into MMO money

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Two days ago, World of Warcraft launched the WoW Token service, which will kill the game forever. It thus joins the list of every...

Flameseeker Chronicles: Four fabulous Guild Wars 2 vistas worth visting

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Guild Wars 2 makes me tick because the creatives at ArenaNet have laid such a unique and amazingly vast world at my character's feet, filled with...

Tamriel Infinium: Elder Scrolls Online sucked me in with werewolves

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A couple of weeks ago in Massively Overthinking, we talked about making a game sticky without vertical progression. Although the question was a bit...

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