development
Pantheon: Rise of the Fallen gets a new website and new team members
It would be fair to say that Pantheon: Rise of the Fallen has had something a checkered development history, but it seems to be...
Hi-Rez Studios’ COO Todd Harris on Paladins, Tribes: Ascend, and e-sports
It was kind of a surprise when Tribes: Ascend fans were told this week to expect new stuff for the game after it sat...
Flameseeker Chronicles: Am I the only one who doesn’t enjoy Guild Wars 2 datamining?
I know, I know: Solid information about Heart of Thorns is coming really slowly from the Guild Wars 2 PR machine, making for a...
H1Z1 developers assure players that Survival is not forgotten
The first H1Z1 invitational is a pretty big deal, and it's definitely taking the majority of developer attention as it draws closer. But however...
H1Z1 significantly overhauls its map plans and development schedule
Back in July of last year, H1Z1 players learned that the game's engine could support a landmass of more than 16,000 square kilometers. At...
RIFT community manager: ‘RIFT is in zero danger’
The health of a game is always important to the players; no one wants to make a home that's going to be shut down...
H1Z1 postpones roadmap plans to focus on cleanup
Sometimes you just have to stop moving forward and take a little time to get things cleaned up. The team working behind the scenes...
Star Citizen dismisses ‘feature creep’ concerns, declares Star Marine has NOT been canceled
The year thus far has not been the best possible year for Star Citizen. The game has seen a few people depart from prominent...
Derek Smart says Star Citizen, ‘as has been pitched, will never get made’
The most polite possible way to describe Derek Smart is "contentious." He's indisputably worked on several games of huge scope without great reception. But...
The Secret World plots its third anniversary
Can you believe that it's been three years since the release of The Secret World? It's even more surreal if you're a developer who...
Turbine on the future of Dungeons & Dragons Online
Dungeons & Dragons Online is not one of the biggest titles on the market, but it was one of the first major subscription games...
Dragon of Legends will be a cross-platform pixel MMO
If you like pixel art and the promise of being able to play an MMO on both mobile and desktop clients, you should probably...
Did you know Diablo III was once planned as an MMO?
It's indisputable that World of Warcraft took a lot of nods from online Diablo II when it first launched. Sometimes, it almost seems as...
Ubisoft Annecy joins the many teams working on The Division
You remember The Division, right? We sort of do. It was supposed to be released... eventually. Was it supposed to be now? Meh, doesn't...
Life is Feudal video dashes hopes for player shops
There are going to be no shops in Life is Feudal when the MMO portion of the game goes live. This is even true...
Here’s how Final Fantasy XI’s maintenance mode is going down
Players of Final Fantasy XI are unlikely to be happy about the fact that the game has moved into maintenance mode for the future,...
WildStar contract, wardrobe, and minipet patch hits the test realms
Ready to enjoy the wonders of an improved wardrobe system, the Contract mechanics, and an array of minipets in WildStar? The game's next major...
Shroud of the Avatar prepares for Release 16 with a focus on performance
The last Shroud of the Avatar release saw a shift over to Unity 5 and a number of improvements and changes to the game,...
PAX East 2015: A chat with SOTA’s Richard Garriott
Richard Garriott casts a long shadow in the MMO industry, with Ultima Online serving as the first fully graphical MMO and ushering in the genre...