economy

Massively Overthinking: Making MMOs ‘sticky’ without vertical progression

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Today's Massively Overthinking question comes to us from Kickstarter backer Jersey C, who asks, If you were asked to design an MMORPG without vertical...

Working As Intended: Six things I expect from serious MMO PvP

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With PvP-encrusted MMORPGs like Camelot Unchained, Crowfall, and even Revival on the genre's horizon, I have a glimmer of hope that the...

Camelot Unchained’s latest newsletter discusses decay, training

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Camelot Unchained's February (yes, February) newsletter has arrived with apologies from the team; it was working on that whole alpha launch...

Crowfall devs: ‘We see crafters as a full-time playstyle’

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Crowfall's Kickstarter campaign has crossed the 12,000 backer mark and hit yet another stretch goal. This means that the team will be giving...

Albion Online’s summer alpha to bring crafting, economy, and combat changes

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Albion Online's winter alpha event is over, but the dev team is utilizing the information gleaned from it to prepare for the next...

Crowfall: The ultimate union of MMOs and strategy

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What do you get when you take a few of the most experienced developers in the MMO industry and give them the freedom to...
Shroud of the Avatar

Shroud of the Avatar talks economy, online vs. offline modes

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This weekend's Shroud of the Avatar post is a big one. Update of the Avatar #113 explains how the game's single-player offline...

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