economy

Another style of robot.

Warframe’s crackdown on platinum resellers wrecks their innocent victims too

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A massive thread on the Warframe subreddit this weekend shows just the sort of problems MMO studios have waded into in their haste to...

Multiplayer sandbox Staxel builds out NPCs, pet shops, and summer festivals

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Staxel took over the playtime of a bunch of my Twitter buddies this past winter when it hit early access on Steam. We described...
Keep playing.

Closers details the effects of removing the game’s fatigue system

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When you're enjoying a game, the last thing you want to be told is that it's time to stop playing for a while because...

Gran Skrea brings an indie sandbox MMO to early access

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On the prowl for an undiscovered indie MMORPG these days? You might want to check out Gran Skrea Online, as it just went into...

‘Magic through serendipity’: Raph Koster on the glorious mess that was Ultima Online

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I was a wide-eyed, naive kid when I first stepped into Ultima Online in 1997, and as it turns out, the developers were too. That's...

Dual Universe wants you to join the blue collar workforce

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Flunked out of interstellar academy? Left your parents' home on Mars at 17 and decided to make it on your own? Enjoy lugging stuff...

Get caught up on the Darkfall spinoffs as ex-Aventurine devs explain what happened to the original (and throw shade)

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Unless you're a hardcore Darkfall player from way back in the day as MOP's Andrew was, you probably look at the sequels and spinoffs...

How the best devs are ‘fleeing in droves’ to escape the abusive games industry

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My only nephew is something of a math prodigy, and the fact that he wants to be a game designer when he grows up...

The Daily Grind: How important is person-to-person trading in an MMORPG?

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Earlier in May, Neowiz clarified that the western version of Bless Online, like Black Desert, would eschew player-to-player trading, sticking instead to just an...

The Realm Online’s reboot by a former emulator team is still set for June

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Back in March, we were all surprised to learn that The Realm Online was getting a reboot. Owners Norseman Games transferred its "exclusive license...

Massively Overthinking: The case for rarity and randomness in MMO monetization

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Last week, Guild Wars 2's Crystin Cox gave a monetization interview to Gamasutra during which she made one specific argument I wanted to pull...

The Game Archaeologist: Warhammer Online

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When it comes to notable years in the MMORPG genre's history, 2008 stands out as one of the most significant. World of Warcraft's debut...

The Daily Grind: Should running multiple MMO accounts be considered pay-to-win?

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In the comments of a recent Daily Grind, MOP commenter Sally reminded me that a certain MOP writer who shall remain nameless (Larry!) had...

Global Chat: The MMO expansion lifecycle

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With the ever-developing, ever-growing nature of MMORPGs, the expansion truly has a life of its own. By now we are well acquainted with the...

Massively OP Interview: Dual Universe demo shows off advances in city building, space travel

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When you work in video games, you often get asked what new titles you are looking forward to. While experience has been teaching me...

SoulWorker makes some of its cash shop items tradable

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It's hard to say how SoulWorker Online is doing in its first month of release here in the west. It's certainly an attractive-looking title,...

Blade & Soul’s Eternal Night patch will rebalance weapon material requirements

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Blade & Soul's next big thing, Eternal Night, is launching in less than two weeks on May 9th, and if you're an economy player...
WHERE

The Daily Grind: How diligent are you about making money in an MMO?

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No one believes me when I say that I'm bad about making money in my main games. It's true, though; compared to the people...

EVE Fanfest 2018: EVE Online FPS Project Nova is coming ‘in months, not years’

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When CCP Games first made the leap into the first person shooter market with DUST 514, things didn't exactly go to plan. The game...

Ultima Online’s F2P conversion, Endless Journey, is officially live with new ‘deluxe starter pack’

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At 20 years old, Ultima Online is finally doing what its EA-backed handlers at Broadsword once said it would never do: It's going free-to-play. Game...

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