See: EverQuest Next
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Massively Overthinking: One MMO wish for 2016
We gave out a lot of awards this month for things games did in 2015, and we talked about what we think will happen...
Ask Mo: Massively OP’s 2015 awards debrief
Massively OP's formal 2015 awards technically ended on Friday, though we've got a few stragglers and roundups left to go. As I do every year, today I'll round...
The Daily Grind: What MMO is never ever gonna launch?
I have a bad feeling about some of the MMOs and pseudo-MMOs we have on the way in 2016.
The Division? That thing has been...
Global Chat: Being thankful in MMOs
Last month's Thanksgiving holiday in the US prompted several MMO bloggers to share their thanks for gaming and other geeky goodness. Stars of the...
David Georgeson and Jeremy Soule are working together on a mystery project
David Georgeson is best known, of late, for the work he did on both Landmark and EverQuest Next before departing Daybreak. Jeremy Soule is...
Massively Overthinking: Counting the hits and misses of our 2015 predictions
Every year, we lodge our predictions for the next. Funny, strange, and deadly serious, these predictions are a glance back on the naïvetés of 2014 and...
Massively OP’s holiday gift guide for EverQuest franchise and Daybreak fans
It's that time of year again: when you realize half-way through your indulgence of in-game festivals that you totally forgot to go out and...
The Daily Grind: So what mystery title is Daybreak working on?
Tucked into Daybreak's announcement letter yesterday about the company's new digs and Jens Andersen's new role was the revelation that Daybreak is "currently working...
Daybreak appoints Jens Andersen Executive Creative Director, hints at new title
Good news for fans of Jens Andersen's leadership of DC Universe Online over the last several years: He's gotten a nice promotion. Daybreak announced...
Global Chat: Money prison
What kind of prison charges you money to stay there? An MMO prison, obviously!
The Ancient Gaming Noob has a few insightful words to say...
Massively OP Podcast Episode 29: Pathfinder fading
Justin and Bree discuss WildStar, Ultima Online, Little Healer, Pathfinder, WildStar F2P, ESO's Imperial City, EQ Next's playtest, and the people in the magic box.
EverQuest Next has a big internal playtest today
EverQuest Next is still very much a thing according to Daybreak producer Terry Michaels. On a livestream recorded earlier this afternoon, Michaels said that...
EverQuesting: (Almost) everything we know about EverQuest Next
In a perfect world, we'd have the mana of EverQuest Next news raining down from the sky, enough to satiate our hunger for information...
EverQuest Next challenges players to design buildings for Halas
One of the cooler parts of the EverQuest Next development process is that it's not happening behind closed doors; players have already had the...
The Stream Team: Stroll the streets of EverQuest Next’s Qeynos in Landmark
One key selling point of Landmark was how it gives players the chance to be a part of creating EverQuest Next. Through the...
Massively Overthinking: Random encounters in MMORPGs
This week's Massively Overthinking question comes to us from Kickstarter donor TheChiHawk, and it's coming from an unusually not-so-massive corner of gamesdom for us:
Are...
Landmark devs: Respawning is working as designed
Addressing complaints that respawning mobs and resources are broken in Landmark, Daybreak came out today to say that, on the contrary, everything is working...
Global Chat: Does the 12X leveling speed hurt or help SWTOR?
I love seeing interaction and cooperative projects between MMO bloggers because what fun is there in being an island? Especially when we talk about...
MMO Week in Review: Eyes on EverQuest Next (June 7, 2015)
Were you too busy gaming this week to pay attention to MMOÂ news? Get caught up every Sunday evening with Massively Overpowered's Week in Review!
Hey,...
Daybreak shifts dev focus from Landmark to EverQuest Next
Daybreak senior producer Terry Michaels has posted a new letter on the Landmark website. He says that the dev team has been shifting its...