Global Chat: Does the 12X leveling speed hurt or help SWTOR?

    
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I love seeing interaction and cooperative projects between MMO bloggers because what fun is there in being an island? Especially when we talk about massively multiplayer games! Anyway, two writers have been conducting a weekly series called Dual Wielding in which they give their takes on the same topic.

The topic that caught my eye was the value and effect of the 12x leveling boost that’s currently running in Star Wars: The Old Republic. Party Business thinks that it’s too fast: “I prefer 2x — it gives a faster levelling experience without rendering everything outside of class missions ‘useless.'” Waiting for Rez concurs with this assessment, saying, “I think it’s a fix applied to an outdated system; the system itself should be better.”

We’ve got a doozy of a group of community blog posts for you to peruse in Global Chat today. Dragon Nest Oracle? LEGO Worlds? Board games? Hell levels? They’re all here, my friend.

Inventory Full: Dora the accidental explorer

Bhagpuss is having a “love affair” with a game I’ve hardly heard of: Dragon Nest Oracle. The colorful and even kiddy style to the game is only the facade for what he deems as an engaging and thoughtful experience.

He emphasizes the quests: “[Dragon Nest Oracle] has an attention to detail and a delight in nuance that few eastern F2P’s I’ve played can match, with the exception of the much-missed and wildly under-appreciated Zentia. Everything, from the choice of a word like ‘meiosis’ to the spot illustrations suggest writers and creators who are genuinely invested in their work.”

Dragonchasers: Books and movies are influencing my gaming tastes

This is a short but particularly astute post in which Pete notes that other areas of geek culture prompt him to find a similar experience in games. I think that’s an effect that goes in many directions and one that I have experienced several times myself.

“[Elder Scrolls Online is] a fairly somber world in a lot of ways,” Pete writes. “And I think it’s safe to say the same about the Westeros. Not a lot of silly things going on there. I think that’s why out of all the pseudo-medieval MMOs out there, ESO is scratching this Game of Thrones-induced itch of mine.”

Tobold’s Blog: Hell level nostalgia

The buzz around EverQuest’s new progression server is still going strong in the blogosphere, but Tobold says that he actually misses one of EQ’s more notorious features.

“As much Ragefire and Lockjaw might resemble the old EverQuest and the advertising says ‘Play like it’s 1999,’ I think that playing on these progression servers with their fast leveling is fundamentally different from playing the original EverQuest with slow leveling and hell levels.”

MMO Juggler: Board games vs. MMOs

How are board games similar to MMOs? In more ways than you might think. Board and video game enthusiast Aillas compares the features between the two and comments on the strengths of each.

One area where board games have a leg up on MMOs? Setting: “Board games offer a wider variety of settings and roles, from underwater robot programmer (Aquasphere) to wine merchant (Viticulture) to post-apocalyptic tribes fighting for control (New Era) to spaceship crew member (Space Alert) to wizard battling others via summoned proxies (Tash-Kalar) to humans trying to flee a zombie attack (Escape: Zombie City) to… well, you get the idea.”

Tales of the Aggronaut: LEGO Worlds impressions

When a title comes out on early access, you can bet that someone’s going to be writing an early review of it! For LEGO Worlds, that someone is Belghast, who putters around the crafting game with an open eye and a critical heart.

As would be expected, he judges that it’s far too soon to be jumping on board what little there is to be found here: “So as you can see they pretty much intend to flesh this game out to be competitive with the Minecraft genre. For $14.99 it was more than enjoyable enough roaming around and interacting with things. However, if you are looking for a complete game, keep moving on.”

Clean Casuals: Landmark — monumental disappointment

The recent decision by Daybreak to shift resources from Landmark to EverQuest Next have left those invested in the former feeling particularly sore. Aywren gives a voice to the affected in this post, expressing her disappointment and uncertainty.

“At a time when Daybreak is being held up to the light of great doubt, less communication does not seem like a good idea. It sounds like they’re just slapping a disclaimer on the whole thing to wash their hands of the weight of responsibility that came with the example of total transparency that Landmark was built upon,” she writes.

Every day there are tons of terrific, insightful, and unusual articles posted across the MMO gaming blogosphere — and every day, Justin reads as many as he can. Global Chat is a sampling of noteworthy essays, rants, and guides from the past few weeks of MMO discourse.
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srmalloy
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srmalloy

Pandalulz You aren’t putting all your passives in your quickbars, are you? Any ability that’s labeled as ‘passive’ is one that takes effect automatically, and you never need to activate it; you only need to have the active abilities in your quickbar.

SwobyJ
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SwobyJ

Pandalulz If they cut abilities by 1/3 I would only smile.

SwobyJ
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SwobyJ

fakepants Would have no problem with running out of story if it was designed as a B2P game with interesting and frequent enough DLC. Instead, it was designed as a P2P(sub) game and scrambled to make itself a F2P one.

Pandalulz
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Pandalulz

I’m way late to the party, but one complaint about the 12x so far isn’t really the 12x, it’s abilities and trainers.  I am constantly looking for a trainer.  Can we copy WoW who copied WAR years ago and just do away with A) Ranked Skills and B)Trainers altogether.  

And then while we’re messing with skills, the sheer number of skills is absolutely ridiculous.  I’m not saying quite to go full on WoW MoP on the classes and abilities, but crap, my level 22 character has FOUR bars full of abilities.  I don’t need them all sure, but digging through the pile to figure out what is crap and what half-a-dozen I’ll actually use over and over again is an annoyingly daunting task.

Project54
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Project54

mattaui Project54

Yeah and as much as I wanted to see the stories I could never do it. At launch I managed one to cap and another halfway before i got bored. Before 12x I think I’d managed a total of 3 since launch. The worst bit was having to break off from the story for so long that I couldn’t remember what was happening when I returned to it. It felt like watching a movie over the course of 2 months – just 2 mins per night, it totally ruined the flow of the story.

Wolf_Mother67
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Wolf_Mother67

Pepperzine I’m enjoying it also.

Chuki792
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Chuki792

Use your comms to buy gear, you get so many now…

Chuki792
Guest
Chuki792

Not so. You get 12 basic comms per mission now and about 20 from Fps, use that to buy orange gear and mods (which all cost 2 comms each, even armouring mods)…

Bango
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Bango

ComradeStanimir Because doing quest after quest after quest of killing the same groups of 4 * normal, 3 * normal, 1 * strong & 2 * normal, 2 * strong and 1 * elite mobs over and over and over really does make us the “pro” players which I assume you consider yourself as….

Denngar
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Denngar

fakepants This is exactly my issue with the game. I mostly bought it as an RPG, not so much as an MMO. i enjoyed the story, but once the MMO grind really revealed itself, it made the game nearly unplayable (after I finished 3 storylines). The 12x boost wasn’t enough to lure me back, but the idea behind the next expansion might be enough to get me to subscribe for a bit again (but also because of that 12x being part of the deal).