everquest II

Official Site: EverQuest II
Studio: SOE, now Daybreak Game Company
Launch Date: November 9, 2004
Genre: Fantasy Hybrid Themepark
Business Model: Hybrid F2P (Optional Sub, Cash Shop)
Platform: PC

This was a thing.

Daybreak launches new site, triggers week of celebratory events

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Daybreak Game Company now has a new home and logo to make its transition from Sony Online Entertainment complete. "We are so proud of our...
GTA Online

GTA Online: All the open world feels, none of the MMO grind

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Any minute now I'm going to log out of Grand Theft Auto Online so I can finish this not-a-review. Seriously, I've played this game...

EverQuesting: A guide to EverQuest II’s dungeons

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It's no secret that EverQuest II has a plethora of quests. The moniker surely fits: There are so many quests that it's impossible to...
Rated a really good decision in an internal poll.

EverQuest II explains Rum Cellar pricing

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Are you ready to head down into a cellar, get some rum, and become the lord or lady of rum in EverQuest II? Because...

EverQuest switches to twice-a-year campaign DLC

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EverQuest Executive Producer Holly Longdale dropped a few info-bombs on the community today with an update letter on the game. The biggest news was...

The Stream Team: Higher-level Heritage questing in EQII

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For all the many times MassivelOP's MJ has done Heritage Quests in EverQuest II on various alts, it somehow escaped her that the increases...

EverQuest II’s latest forum and Reddit drama

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EverQuest II players concerned about alleged excessive forum moderation after a suspension of one of the community's more prominent supporters and the studio focus...

MMO Mechanics: How strong communities are barriers-to-exit

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MMOs occupy a unique position in our game libraries because they include a wide range of clever mechanics that keep us logging in day...

One Shots: Early morning ride

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It's been a long tradition (from before my tenure) to use a black-and-white version of the first picture of the week for the header...
What you are chasing and will not get.

Perfect Ten: 10 MMOs that let you turn real money into MMO money

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Two days ago, World of Warcraft launched the WoW Token service, which will kill the game forever. It thus joins the list of every...

Massively OP Podcast: Episode 9

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Justin and Bree discuss April Fools' Day, Neverwinter on Xbone, EverQuest II, SWG's NGE, Trove, Star Trek Online, WildStar, and RIFT, with mailbag questions on Guild Wars 2 leveling and the VR trend.

The Stream Team: EverQuest II-sday, EU edition

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If you've missed out on grouping with the MassivelyOP Minions because of time zones, today is your lucky day! MJ is introducing a European...

EverQuest II cuts expansions, debuts DLCs with Rum Cellar

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With everything that has happened over the last couple of months, players are understandably curious and concerned about of the future of Daybreak Games'...
Can't we go back to mushroom people? That'd be keen.

EverQuest II is testing class balance updates

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EverQuest II's latest producer's letter is a bit lower key than previous entries, perhaps, but no less vital for it. The letter outlines new...

Massively OP’s MMO April Fools’ Day roundup, 2015 edition

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It's April 1st, and in the MMO space that means that studios morph into merry tricksters and devious liars. But how will you keep...

The Stream Team: Dungeon diving in EverQuest II’s early zones

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There's never a shortage of things to do in EverQuest II, and -- better yet -- you don't have to be high level to...

The Stream Team: Conquering EverQuest II’s Chronoportals

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The fact that EverQuest II was literally born out of the popularity of EverQuest is not lost on the younger game, and during the...

Hyperspace Beacon: What you need to know about SWTOR’s Outfit Designer

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Update 3.2 for Star Wars: The Old Republic is, in a lot of ways, my update. From the beginning of the game, I wanted to visit...

One Shots: Memories of those long lost

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Sometimes we start silly, and sometimes we start weird, but today we're going to start somber and reflective. Reader Becca made a discovery that...

Massively Overthinking: Making MMOs ‘sticky’ without vertical progression

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Today's Massively Overthinking question comes to us from Kickstarter backer Jersey C, who asks, If you were asked to design an MMORPG without vertical progression...

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