Official Site:Â EverQuest
Studio:Â SOE, now Daybreak Game Company
Launch Date:Â March 16, 1999
Genre:Â Fantasy Themepark
Business Model:Â Hybrid F2P (Cash Shop, Optional Sub)
Platform: PC
everquest
EverQuest test server accidentally discounts cash shop items to pennies
Let's try to walk through this particular sequence of events; it isn't pretty. EverQuest puts a new patch update on the test servers with...
LOTRO Legendarium: Why LOTRO needs a progression server
At some point this year -- Turbine isn't saying when, yet -- Lord of the Rings Online will be making an effort to consolidate...
EverQuest switches to twice-a-year campaign DLC
EverQuest Executive Producer Holly Longdale dropped a few info-bombs on the community today with an update letter on the game. The biggest news was...
EverQuest will run an open beta for its new progression server
Plans are moving forward for EverQuest's new progression server, and to help fill in the community, Daybreak has posted a new FAQ that explains...
Perfect Ten: Important features MMOs lacked at launch
Every MMO represents a journey, starting with an idea, progressing to a fledgling beta, launching as a production title, and growing thereafter. All of the...
Trion snaps up Linda ‘Brasse’ Carlson
Nothing tells your player community that the transition to a new corporate structure will be totally fine like firing a pillar of community interaction,...
MMO Mechanics: How strong communities are barriers-to-exit
MMOs occupy a unique position in our game libraries because they include a wide range of clever mechanics that keep us logging in day...
The Game Archaeologist: Roleplaying dreams in Underlight
After years of digging into the field of classic MMOs, I know there aren't too many undiscovered titles that haven't been brought to my attention...
EverQuest Next offers a new piece of fiction for fans
While news has been a bit quiet on the development front for EverQuest Next, the game is still producing lore for its fans if...
Massively Overthinking: The death of the MMO guild
This week's Massively Overthinking question comes to us from Kickstarter donor JakeDunnegan, who is worried about the future of MMORPG guilds.
When EverQuest came along, I was...
Perfect Ten: 10 MMOs that let you turn real money into MMO money
Two days ago, World of Warcraft launched the WoW Token service, which will kill the game forever. It thus joins the list of every...
Ask Mo: Jobs in the MMO industry, jobs in MMOs
Today, we're reintroducing our general MMO advice column, here named Ask Mo: the column where you ask Mo questions, and he... lets me answer them for...
Massively OP’s MMO April Fools’ Day roundup, 2015 edition
It's April 1st, and in the MMO space that means that studios morph into merry tricksters and devious liars. But how will you keep...
Massively OP Podcast: Episode 8
Justin and Bree discuss Crowfall, Skyforge, LOTRO, Dungeon Fighter Online, Pillars of Eternity, EverQuest's progression server, and wardrobe systems in WildStar, RIFT, and SWTOR, with mailbag questions on the MMORTS genre and how F2P cheapens gameplay.
The EverQuest team looks back on 16 years of bad ideas
EverQuest has been running for a very long time, and the game's successes are pretty transparent to anyone who has been playing the game...
EverQuest’s new progression server could take you eight years to finish
Back in February, Daybreak announced plans for a new classic EverQuest progression server and allowed players to vote on the future server's ruleset. Yesterday,...
The Game Archaeologist: Middle-earth Online
Out of all of the MMOs that I've played over the years, I must have spent the most time in Lord of the Rings...
Dave Georgeson talks all things MMOs
Have you missed the enthusiastic Dave Georgeson since he got the boot from Daybreak last month? Well, he certainly hasn't gone into seclusion; Georgeson...
EverQuest Next opens up the Qeynos Foundation Museum contest
EverQuest Next is getting ready to lay the groundwork for the city of Qeynos, and the design team is turning to Landmark to make...
Massively Overthinking: Making MMOs ‘sticky’ without vertical progression
Today's Massively Overthinking question comes to us from Kickstarter backer Jersey C, who asks,
If you were asked to design an MMORPG without vertical progression...