Factions is a standalone expansion for Guild Wars that released on April 28, 2006. It may also refer to the combat module release of Origins of Malu.
factions
Here’s a look at the Ranger in Bless’ beta
The final Korean beta test for Bless is officially over, and Steparu has published his final look at the game. He takes the Ranger...
ArcheAge addresses castle construction bug
A quest bug connected to the construction of castles on ArcheAge's Diamond Shores has resulted in Trion Worlds issuing a hotfix over the weekend...
Flameseeker Chronicles: Understanding Guild Wars 2’s Mordrem Guard
If you pay attention to the images I use throughout my Flameseeker Chronicles articles, you'll notice that one of my favourite characters to include...
Heroes & Generals’ game director on cockpits, faction balance, and more
Heroes & Generals rolled out the new Xylander patch earlier this month, and Massively managed to snag an interview with Reto-Moto game director Jacob...
The Game Archaeologist: Anarchy Online
"The future in your hands."
This was Funcom's promise to gamers in the early days of the 2000s. Even as the MMORPG genre slowly took...
Albion Online’s missions are like quests, but not exactly
Top-down PvP sandbox Albion Online has released a new video highlighting the game's missions and factions. Lead designer Robin Henkys and technical director David...
Elite dev blog talks CQC, player factions, and more
Space sim Elite: Dangerous released a couple of beta builds focused on its close quarters combat (CQC) gameplay this week. Producer Michael Brookes says...
DUST 514 kicks off a new event in celebration of the Amarr
A big lore shake-up occurred in the EVE Online universe when Empress Jamyl Sarum was killed while traveling. That has an impact on one...
Eternal Crusade starting closed alpha testing on September 14
It may not be as big or as soon as Behaviour Interactive originally wanted, but Eternal Crusade's closed alpha test is finally ready to...
The Daily Grind: Do you prefer MMO factions to be good vs. evil or multifaceted?
I don't have ready access to it any longer - it was a while ago - but I recall reading something to the general...
EverQuesting: A guide to EverQuest II’s city festivals
It's that time of the month again -- a glorious time that I look forward to and makes me cackle with glee just a...
Dark Age of Camelot shuts down radar cheaters
With the three factions of Dark Age of Camelot locked in a perpetual state of war with one another, widespread cheating has a seriously...
ArcheAge taking sign-ups for free server transfers soon
In just a few days, ArcheAge will begin accepting sign-ups for server -- sorry, evolution -- transfers.
Trion Worlds announced yesterday that players affected by...
Interact with this EVE Online overview video
Some people learn by watching and listening while others require hands-on interactivity for the lessons to sink in. So why not both? YouTuber Scott...
Destiny is going to get way better with The Taken King
When Destiny's The Taken King comes out on September 15th, it's going to be adding so many features and making so many changes that...
World of Warcraft helps you prepare for Draenor flight
After no small measure of drama and controversy, flight is finally coming to World of Warcraft's Draenor zones with Patch 6.2.2. However, unlike previous...
The Daily Grind: How do you play Elder Scrolls Online?
I reinstalled Elder Scrolls Online this week, and I don't know why. I mean, I like the game well enough, and did from day...
Hyperspace Beacon: Eight misconceptions about SWTOR’s Knights of the Fallen Empire
The actual information coming from BioWare's camp about Star Wars: The Old Republic's next expansion has thus far been more sparse than fans might have...
Here’s what’s in WildStar’s massive fall patch
Yesterday we reported that WildStar began stress testing its fall free-to-play patch, and since then players have been reporting in with pictures and details...
Guns of Icarus boss talks PvE, factions, new ships, and more
Last week I checked in with indie airship battler Guns of Icarus, and I figured why not check in with the dev team at...