impressions
PAX West 2018: First impressions of PWE’s Remnant From the Ashes
Traditionally, massively multiplayer games do not have a large presence on the expo floor for PAX, but many studios had large booths with loud...
New World rebuilds civilization with the help of player quests and scaling tech
Hungry for more information about Amazon's New World past a fairly obscure website's advance preview of the game? You can head over to PC...
Global Chat: What MMO bloggers think about Battle for Azeroth
There certainly is no shortage of opinions concerning World of Warcraft's latest expansion out there lately. The blogosphere by and large turned its full...
First impressions of World of Warcraft: Battle for Azeroth, part 4: Conclusions
Part four covers expansion odds and ends plus the conclusion to our series: the problem with Azerite, progression, and why the expansion isn't bad, just weakly executed.
First impressions of World of Warcraft: Battle for Azeroth, part 3: Narrative
Part three covers expansion story: narrative design, the text, the intended emotional reaction, good vs. evil, comparisons to Wrathgate, and how the game's cinematic presentation is let down by its plot.
First impressions of World of Warcraft: Battle for Azeroth, part 2: Content
Part two covers expansion content: the storyline, the new zones, the War Campaign, questing, rewards, Inscription, professions, dungeons, and environments.
The Daily Grind: How much of an MMO do you have to play before you feel you’ve got a handle on it?
MMOs are big. Really big. You wouldn't believe just how mind-bogglingly big they really are. Although you probably would, since you're here reading about...
First impressions of World of Warcraft: Battle for Azeroth, part 1: Mechanics
Part one covers chiefly the expansion's mechanics: the basics of leveling, the Heart of Azeroth, level scaling, Azerite powers, combat, spec changes, War Mode, and the campaign.
Global Chat: Is it worth your time to alpha test MMOs?
Taugrim raises a very interesting question this week on his blog. Namely, is it really worth your time to alpha test MMOs these days?...
Hands-on with Monster Hunter World on PC: ‘A quick and dirty port’
So you've probably heard some news about the Monster Hunter World port. PC performance issues, keyboard and mouse issues, random crashing. I wish I could...
Hyperspace Beacon: SWTOR is testing huge changes for the Rishi stronghold
I know I took more than a moment to explain why I liked the new Rishi stronghold coming to Star Wars: The Old Republic...
Why I Play: Trove’s Geode changed me from a visitor to a player
Trove's Geode expansion has been a game-changer - and I mean it in more ways than one.
The latest update/expansion to the colorful voxel-based game...
Global Chat: Getting a handle on Legends of Aria
One of the great benefits of reading the wealth of MMO blogs out there is that you can touch base on a huge variety...
The Survivalist: Hands-on with survival MMO Rend’s closed alpha
It's been nearly a year since I met with Frostkeep Studios at PAX West and got an early first-hand look at Rend, the three-faction...
Rummaging through Rend: Alpha impressions of Frostkeep’s blissfully social survival MMO
Early access for Rend is just around the corner, which means hype for the game is picking up. Frostkeep recently invited us to check out its...
TennoCon 2018: Deep-diving Warframe’s Fortuna and Railjack
Many fans, including me, are talking about still riding high after Warframe's amazing TennoCon 2018 announcements this past weekend. That was some pretty epic...
Monster Hunter World will launch for PC early on August 9
Oh right, Monster Hunter World hasn't launched on PC yet. But that's changing soon, as Capcom just announced it's coming not in fall, but...
The Soapbox: The western port of Bless Online feels like a curse
To say that the development of Neowiz’s high-fantasy MMO Bless has been somewhat beleaguered would be an understatement. Since the Korean import’s Western release...
Flameseeker Chronicles: Our preview of Guild Wars 2’s Long Live the Lich, now live
We've waited out the short delay, and today's the day when we get our hands on the third episode of Guild Wars 2's fourth Living...
E3 2018: Well-earned hype for Rend’s pets, construction, modding, and PvPvE
When I met Frostkeep Studios' CEO Jeremy Wood and crew at GDC earlier this year, I walked away impressed. I finally felt like I...