interview
Dark and Light may be a smaller MMO than its previous version
Snail Games' Dark and Light revival project might not be as massive as its earlier incarnation, according to a new interview.
"We’re not quite ready...
Niantic on Pokemon Go’s community struggles and WoW-like MMO nature
It's no secret that the Pokemon Go playerbase has been falling off since its summer pinnacle, and if you dig around on Reddit or...
Pantheon shows off Unite demo, talks grouping and crafting
Fresh off its demo of Pantheon: Rise of the Fallen at Unite 2016, Visionary Realms has just posted its November newsletter for followers of the...
Project Gorgon is 25% funded on Indiegogo
Project Gorgon has raised a quarter of its goal on Indiegogo as of today and has tweaked a few pledge tiers, a new update...
Pokemon Go’s creator wants players to look up more often
Pokémon Go's success in 2016 has been a source of delight to one of the game's creators, Niantic's Dennis Hwang, who said that the...
Riot Games explains moving from League of Legends to a tabletop board game
No matter how much you might like League of Legends, you are probably a little bit confused by the tabletop game coming out from...
Lord of the Rings Online interview grapples with premium housing and evictions
In an additional pair of interview segments, LOTRO Community Manager Cordovan tackles several topics of interest from the community, including personal loot systems, crafting...
Jennifer Hale argues in favor of voice actor strike
If you play video games with sound on, you've probably heard Jennifer Hale's voice more than once: She's a voice actress with countless credits...
Trion’s Scott Hartsman: The MMO market is ‘in very good health’
In a new interview on MCVUK this week, Trion Worlds CEO Scott Hartsman dishes on the state of the MMO industry and making inroads...
Hero’s Song on what to expect from next week’s backer alpha
John Smedley's enthusiasm for his indie MMOARPG Hero's Song hasn't faltered -- Pixelmage Games gets to keep the $94,231 raised through Indiegogo, after all,...
Lord of the Rings Online slightly delays Update 19, and here are four ways to pass the time
While Lord of the Rings Online's Update 19 was originally scheduled to be released today, Turbine made the decision to delay it while the...
Smed adds family inheritance to Hero’s Song’s to-do list
If you missed our live Hero’s Song interview with John Smedley on OPTV, you missed a couple of tantalizing tidbits. One involved family ties...
LOTRO’s lore dev to talk with the Tolkien Professor
Lord of the Rings Online is nothing if not steeped in a vast body of lore, and the game's main keeper of that knowledge is...
The Stream Team: Our second live interview with Hero’s Song’s John Smedley
You asked for it, and we've got it! John Smedley is joining Massively OP's MJ for a second interview about Hero's Song. He'll be...
The MOP Up: SkySaga meddles with trading methods (October 9, 2016)
The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some...
Star Citizen’s CitizenCon kicks off today
Star Citizens are focused on exactly one thing this weekend. (Well, two if you're in Florida, in which case you're probably fleeing for your...
The MOP Up: The Black Death’s knights vs. outlaws (October 2, 2016)
The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some...
John Smedley says he exults in hands-on gamemaking with Hero’s Song
You might think that trading a position as CEO of a multi-game studio to work on a single, smaller, and most decidedly indie title...
Interview: Chronicles of Elyria’s Jeromy Walsh on post-Kickstarter funding
Yesterday evening, following the news that indie sandbox Chronicles of Elyria hoped to raise an extra $3 million in addition to its Kickstarter funding,...
Chris Roberts interviews shed light on Star Citizen launch, ambition, and CitizenCon
Gamers Nexus has a lengthy set of video interviews out covering Star Citizen this week. CIG's Chris Roberts touches on alpha 3.0, which he...